It’s strange to think that it is now eleven years since I first played Max Payne. There was something special about the Remedy developed title, a noir story met an irreverent sense of humour that could only be achieved from an outsiders’ perspective (in this case Finnish).
My intentions were to stop these, but I have spent so much time writing for other sites that sometimes I just like to put them up to prove I am alive.
Sony’s new handheld, the PS Vita, is set to continue the company’s trend of making the most technically impressive hardware possible with a price tag to match.
It is nice to have a business area. Having a space to sit and write, take notes or just having people with enough time to answer your questions, is not vital to providing prompt coverage but it certainly helps.
Coming from the comparatively down and dirty TGS, Gamescom’s attitude to press had a great many advantages. There was one disadvantage however, which was that a great many games I DIDN’T get to play, that I was only allowed to watch. Of course Tokyo had its own fair share of ‘game theatres’ for upcoming games still early in development but with no appointments I rarely saw them.
The last few months of games really took it out of me, with games that demanded my attention long into the night thanks to both review deadlines and unhealthy addictions.
You may be asking why I feel this is important, well there is a psychological theory known as misattribution of emotion. Basically the idea is that a feeling can bleed in to an opinion experienced around the same time without conscious thought or control.
It should come as no surprise that Activision Blizzard’s space at Gamescom was vast. With Activision titles lining the left and Blizzard on the right, I paid multiple visits to their ‘booth’, which was constantly buzzing with activity. All of
My first appointment was with Warner Bros. With three appointments (plus one for Lollipop Chainsaw that I begged for) I spent a good chunk of time in this smallish, but well ventilated booth (did I mention that in the business section you could feel the air-con?) chatting to developers and press. It was casual, friendly, and far less harassed than I had ever felt at TGS as I relaxed in a chair with my cola.