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(The Final Late) Gamescom Catch Up – Getting Down To It.

Tuesday, January 31st, 2012

Will you look at that, I miscounted (lazy and innumerate always a good combination) and this is the final Gamescom catch up post which has been delayed from sometime in October. After this the plan is some up to date content for the site, and maybe doing some of that audio work that I have been threatening. Thanks for sticking with me, I promise to try and make it all worthwhile. 

It is nice to have a business area. Having a space to sit and write, take notes or just having people with enough time to answer your questions, is not vital to providing prompt coverage but it certainly helps. Experiencing it for the first time, after years of writing on my lap or in a dingy pressroom, I was especially appreciative.

There comes a moment however, when being surrounded by all of the business people and jaded (or at least analytical) press starts to have a negative affect. Sure, being shoulder to shoulder with thousands of other sweaty gamers in a two-hour queue does not sound like fun, but it has an excitement and energy that the business area lacks. Hit the halls and everyone is there to see the game they love. They aren’t waiting for hours because they have to; they do it because they are so excited for their favourite game that they want to.

This was just the corridor between halls, all of which heaved with sweaty bodies of excited gamer.

At my first TGS, when I covered the show just for DoFuss, I was the same. I waited for hours to see Resident Evil 5, and still have the bandana to prove it. There was no schedule and everyone was as excited as me to be in waiting patiently, talking to other fans of the series.

It only takes half a day surrounded by people who have to be at an event for work to forget the intangible excitement and energy that is ever present in the main halls. When everyone you talk to is able to list of the next four games they are going to see (complaining about how they aren’t really interested in three of them), it is easy to forget the passion that got us all in to writing in the first place.

For the right game everyone gets that same gleam back in their eye (as I am sure the Warner Bros. PR rep noticed as I begged to see Lollypop Chainsaw) and the energy that that produces is almost intoxicating. But to really feel that pulsing excitement getting out into the crowds is needed, and that’s what the games below are. Titles I was interested in and went out to find on the show floor, partly because I had no appointment for them, but mainly because they were games I wanted to experience with other series fans rather than annalists.

Dark Souls

Perhaps my disappointment in the short demo of “Dark Souls” is for the best. After all my expectations when I first played the PS3 exclusive Demon’s Souls (one of my favourite games this generation), were low. Maybe my hopes needed to be tempered before the games launch this October. Yet I cant help but feel that some of the changes being made to the format will diminish this new title.

I am now very happy to report that Dark Souls turns out to have been far better than I feared at the time.

Ridge Racer Unbounded

Ridge Racer Unbounded does not feel like a Ridge Racer game, it keeps the speed and excitement but brings element from games like Split/Second to make it something new. Arcade racing is not currently an overcrowded genre, so maybe there is space for it, but in the short time I played I found myself at odds with the handling which seemed an uncomfortable mix of real and arcade, at least with the car I chose.

Ridge Racer's release is now on the horizon so it will be interesting to see if all the changes being made will work.

Resident Evil: Revelations

Resident Evil: Revelations is one of the reasons I was so gung-ho about purchasing my 3DS, and my short time with the demo went along way to reconfirming my faith. Now my fears are squarely focused on story and an overly linear path letting the game down. It certainly looks the part, now all I can do is wait for its release early next year.

FInally the game I bought my 3DS for is out, now I just have to get my hands on it.

Silent Hill: Downpour

“Silent Hill Downpour” seemed intent on pulling me in with one hand while pushing me away with the other. Phrases like ‘this will have no ties to the earlier Silent Hills’ worried me as I got the feeling they were trying to distance themselves from the superb psychological horror series, while ‘we are drawing inspiration from Silent Hill 2′ dragged my attention back fast enough to give me whiplash.

It will be fun to see if the new European developer can capture the vibe of this classic Japanese series.

Skullgirls

One unexpected treat at Gamescom was Skullgirls, an upcoming one-on-one fighter from American developer Reverge Labs. Sat in Konami’s area you could be forgiven for thinking the game originated in Japan, with it loose grip on reality and huge beautifully animated sprites. But on closer inspection reveals a style that draws as much on the silver age of Disney as it does on Dragon Ball Z.

Skullgirls is getting a lot of well deserved attention at the moment, keep an eye out for this exciting downloadable title.

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Tags: Dark Souls, From, Konami, Resident Evil, Ridge Racer, Silent Hill, Skullgirls
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(A Really Late) Gamescom Catch Up – Hands Off

Tuesday, January 17th, 2012

Coming from the comparatively down and dirty TGS, Gamescom’s attitude to press had a great many advantages. There was one disadvantage however, which was that a great many games I DIDN’T get to play, that I was only allowed to watch. Of course Tokyo had its own fair share of ‘game theatres’ for upcoming games still early in development but with no appointments I rarely saw them.

On only one occasion, early on the first day of a TGS did I ever attend one of these demo reels, ushered in by an over enthusiastic Japanese PR member before the lines formed. Yakauza 4 was the title and I realised quickly how little I was going to glean from the experience. Watching someone else play and worse a montage of tightly produced footage, revealed little of what the game would be. None of the intricacies of play could be seen and coverage was reduced to bullet points as bland as a bad press release.

Finally getting around to posting three posts that have been on my desktop for months, this is the first of them.

Of course for me in Japan the ‘theatre’ experience ran in to the double issue of the presentation being in Japanese. Struggling to keep up with (or understand at all) what was being said was an issue. This at least I assumed would be better at the English speaking Gamescom (strange as it was in Germany). To an extent it was more useful; I understood the narration and games were active played in front of me rather than just shown off in a flashy sizzle reel.

Issues only arose at the end of a demo when without fail we were was asked, “Are there any questions?” There were, inevitably, from a room full of press and bloggers eager to report all they could back to their audiences yet with no real feel for how the game was played. The problem was that really each event was a highly practiced exercise in controlled information flow. Nearly all questions were met with a “we aren’t talking about that yet” to the point that part of me wondered why they ever opened the floor up to questions.

I know why of course, because these were rooms filled with enthusiast sites alongside mainstream media. Diehard fans always ask something that can’t be answered but mainstream media may want to clarify larger overarching points for their uninformed (larger) audiences, rather than the minutia of hit detection or balance.

Every side played their role beautifully, but it is hard to please two such different masters. Almost without fail however I found myself in a room filled with enthusiast bloggers. So as questions about armour sets and shots to centre mass filled the room, I was left feeling awkward as the response came back again and again, “no comment”.

Below are (some of) the games that I saw bet never got to ‘touch’. Interesting to a point, and displayed in ways far superior to a simple rolling demo, but still lacking.

I could easily have believed that it was TV coverage.

F1 2011 (Playdevil)

I have to be honest here, I have no real frame of reference for F1 2011. Developed by Codemasters the game is, by all accounts, as close to photo realistic as I have seen. With many years developing racing games under their belt, and now three iterations of the very well received F1 licence, it should come as no surprise that the 2011 release of the franchise is looking good.

I feel I should be excited to get my hands on this, and the demo looked great, but somehow I'm not feeling it.

Metro: Last Light (Playdevil)

Demoed on the PC Metro Last Light looked amazing. Shadows and light played beautifully over the textures and the whole aesthetic remained as confining and evocative as ever. Alterations being made to the stealth also seem to fit well with the experience, but as a fan of the original I find it hard to ignore the possibility that improved combat, and a heavy reliance on it, will rob Metro Last Light of the desperation that I used to feel when fighting the horrifying mutants of future Russia.

Heavy Metal crossed with Zelda, I will be playing this... but I need to finish the first one first.

Darksiders 2 (Playdevil)

With such a short hands off demo it is hard to comment on just how many of the developer’s promises will bear fruit. The series unique style certainly seems to have endured, with the added pleasure of the artists having more freedom in the more fanciful landscapes and customisation of Death. Combat also still looks like it will retain the original’s high standards, with changes simply offering a slightly faster pace to the action.

Darksiders 2 (Gamepeople)

Darksiders 2 appears to be expanding the original in all the right ways. Where a faster pace to the already fluid combat looks like a simple upgrade, the extra freedom given to both the character customisation and story structure will be the real draw.

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Tags: Codemasters, Darksiders 2, F1 2011, Gamescom, Hands-off, Metro Last Light, THQ
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Gamescom Catch Up – Misattribution of Emotion

Saturday, October 8th, 2011

2K and Bethesda exemplified the contrast between the two sides of my encounters with companies at Gamescom. Both had a good selection of high profile release and were relying (primarily) on hands off demos, but the way I felt inside each of their areas was notable different, especially back-to-back as I experienced them.

Entering 2K’s area there was a sense of relaxation. In fact PR had a very tight handle on me, but before my first demo I was able to chat happily with various representatives and catering staff as I waited for my first appointment. I was even brought a cup of tea to drink as I played The Darkness 2, but more out of a sense of solidarity for also being English. None of that really matters to the games of course, but the feeling of comfort and confidence in the order of proceedings was clear to all around me. For the record, 2K also had the best lollypops.

Great a new Gamescom logo, consistency be damned.

Conversely Bethesda felt slightly austere. This could easily be a result of the buzz surrounding Skyrim, and a distinctly smaller fleet of PR reps, who were clearly carefully picking their battles. I, with three other bloggers, stood around a table waiting for our Prey 2 demo, wondering if we were even in the right place as we waited for it to begin. The strange sense of uncertainty soon dissipated once lead in to the small room to begin the demo, but the were an uncomfortable few moments.

You may be asking why I feel this is important, well there is a psychological theory known as misattribution of emotion. Basically the idea is that a feeling can bleed in to an opinion experienced around the same time without conscious thought or control. Fortunately the quality of the games on show spoke volumes louder than any feelings created before going in. But were an audience member more highly-strung and the game being shown less impactful, such situations could have an affect on their coverage, however much they tried to avoid it. This is of course the reason for PR and the huge events that companies sometimes hold, it is not buying people off but instead a subtle attempt to sway opinion. There is nothing wrong with this per say, but you do have to know you can trust your writers.

Personally I didn’t feel the difference I perceived of each company during my brief time with them was in any way meant to be manipulative. It could have be down to any number of reasons; ethos, focus, recourses or time to name but a few, but the was a window there for manipulation. Both were certainly professional and ran their booths expertly, but to have two such different experiences so close together I admit was fascinating.

Bethesda

Prey 2

If there was a game at Gamescom I wanted more of it was Prey 2. Following the plot of alien abducted US martial, Killian Samuels, the short demo only served to wet my appetite as I watched it played in the dark room before me. Developed by Human Head, this FPS promises a range of organic RPG elements that have me desperate to learn more.

Prey 2 might be the most excited I have been about a game since Resident Evil 4, I just hope it turns out as good.

Dishonored

Still early in production Dishonored shows huge promise, it was just a game hard to get excited about seen back to back with Prey 2. With a good gap between the releases of the two titles however I am sure I have room in my heart for both freeform action adventures. I will certainly keep an eye on Dishonored moving forward and I am excited to see just how it will develop as it nears release.

Dishonored is looking interesting, but suffered from being shown along side Prey 2.

Rage

Rage is a game whose appeal really does lies in its world and visuals, and while the gunplay was satisfying what was on display of the mission structure I saw did little to excite.

Since I wrote my preview I recived Rage for a review, and I can confirm this is what the game looks like all the time.

2K

Borderlands 2

What Gearbox is hoping to do with Borderlands 2 is to create something that feels distinctly different to its predecessor, which is a hard thing to demonstrate in a hands-off demo. As play slowly unfolded however, it became clear that they might have a point, as the snow covered look of the world was clearly more than just a palette change.

More environments and new characters sound like just the start, with enemy AI also undergoing a huge revamp.

The Darkness 2

The Darkness 2 is set to continue the story of Jackie Estacado, a possessed member of the New York mob. With the story and voice acting the most interesting elements or the original, The Darkness 2 looks set to improve on the formula, continuing its dark narrative and introducing quad welding to spice up the combat.

The strong comic art style of the original has been even further refined for The Darkness 2.

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Tags: 2K, Bethesda, Borderlands 2, Dishonored, Gamescom, Prey 2, Rage, The Darkness 2
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Gamescom Catch Up – Activision

Saturday, October 1st, 2011

It should come as no surprise that Activision Blizzard’s space at Gamescom was vast. With Activision titles lining the left and Blizzard on the right, I paid multiple visits to their ‘booth’, which was constantly buzzing with activity.

All of my time was spent with Activision’s offerings (no Star Craft for me) but this didn’t stop me seeing a total seven titles (though I admit Wappy Dog was an act of mercy as I saw the pleading eyes of the lonely guy demoing it). In line with their slick well produced games so too was their show, with only the Modern Warfare 3 area spiralling out of control as mobs of journalists waited for delayed appointments. I had to feel for those running it, with all the interest around the game and it must have been impossible keep to a time table as the game attracted hordes of not only enthusiast press but also mainstream media.

Yup, more Gamescom, get used to it for a bit.

Despite the long held opinion many gamers of Activision as a corporate giant whose only measure of success is financial, it was hard to connect these views what I was seeing. Passionate developers making products they believed in, some building on what had gone before, but all creative and driven.

My newfound appreciation of the company did not find its source in the charismatic PR, delicious cakes or coffee; it found itself in the conviction of the people making the games. True, the company often makes harsh cuts, but that is the reality of business and looking at the quality of the products on show Activision certainly seems to have an knack for inspiring creative minds.

Modern Warfare 3

If you were to meet me and really get me going on the MW franchise I probably wouldn’t have many nice things to say about it, but playing this short segment, devoid of the usual hype and bravado that accompanies each games release I have to confess I have not given the series enough credit. Battling through the increasingly difficult waves I confess to being impressed. Starting with regular troops before escalating through attack dog, helicopters and infantry with state of the art armour and weapons. Each wave was preceded by radio reports allowing equipping my self appropriately. The final battle saw my partner and I, along with my two-sentry guns decimating all in our path. It was incredibly satisfying.

Though I am not a huge fan of the series it is hard to deny its quality and polish.

Call of Duty Elite

The huge crux of the service will be how much is locked behind the pay wall. With a basic (free) and premium (paid) version of Elite available from launch it will be interesting to see just what extra value there will be to paying. With most the features outlined here available in the free version (in some capacity) as social site Elite will no doubt prove incredibly popular, but only time will tell if it will prove profitable.

Heat maps proved surprisingly interesting, with some clear applications for players.

X-Men Destiny

X-Men Destiny is in many ways, a coming of age story. A tale of a young mutant at a pivotal point in their live as they decide who they will be. Along the way they will meet members of both the X-Men and the Brotherhood and choose who to help, decisions that will branch their path and strengthens allegiances moving towards the end of the game, when eventually one or the other will be joined. Perhaps it doesn’t look as polished as it could, but it does play well and has a number of interesting gameplay elements.

It may say something about me that the game I want most was the one that looked the worst of those on show.

Spiderman: Edge of Time

Developer Beenox have scaled back slightly from four Spidies to two with Edge of Time which sees Amazing Spiderman and Spiderman 2099 brought together to battle Walter Sloan (voiced by Val Kilmer). Sloan has travelled back in time to shape the future to his own design, and kill Amazing Spiderman, the effects of which are being felt by Spiderman 2099. It is an original story written by Peter David set in a new timeline, allowing for more versatility than has been seen previous Spiderman games.

Fun, if it will stay that way I don't know. More city swinging would be appreciated too.

Prototype 2

Dismemberment and violence was so over the top it bordered on comical but the appeal (as Heller’s creeping black body parts morphed from hammers, to shields to claws before pouncing across an arena) was hard to deny. The demonstrator proceeded to sprint up the side of a building before launching in to the air and gliding across the city towards two helicopters. Upper cutting one, Heller then jumped onto the other and was given the choice of hijacking it or weaponising parts of it. Ripping a rocket launcher from the crafts body and unleashed its contents on troops around him. Violent, gruesome and (I am kind of ashamed to say) entertaining the apparent responsiveness and speed of the action was thrilling to watch.

Just a video, and still a long way from release, still Prototype 2 looked a lot of fun.

GoldenEye: 007 Reloaded

GoldenEye: 007 Reloaded is going to cash in on many older players nostalgia for the N64 title that it apes only slightly. It retains some of the feel of the game it takes it name from, but it is players how had the Wii version who real really get a sense of déjà vu with this being almost exactly the same game bar improved visuals, MI6 and online options. The problem is that while it looks better than its Wii predecessor it still looks noticeably more rigid than what most HD gamers have come to expect making it a hard sell in the overcrowded FPS market.

Playing this multiplayer just the other day on Wii made me realise how much I want GoldenEye.

Wappy Dog

Both game and toy of Wappy Dog interact wonderfully, and I have to confess it is frankly quite charming. It is not hard to see why Activision are receiving such positive responses from the children they showing it to. As a big box Christmas present, Wappy certainly is a lot cuter than most games and (as I am sure most parents will be happy to hear) at fifty pounds with the dog its price stays in line with most other of the big holiday releases.

Say hello to Wappy Dog, your kids new best friend. Until a new one comes out next year that is.

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Tags: Activision, Call of Duty Elite, Destiny, Edge of TIme, Golden Eye Reloaded, Modern Warfare 3, MW3, Prototype 2, Spiderman, Wappy Dog, Xmen
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