Competition to win Gaming Chair and GTA 5 on Xbox 360 or PS3 Experience Grand Theft Auto 5 in surround sound and ultimate comfort with the X Rocker Trojan gaming chair, courtesy of Argos.
Bulky Pix’s new endless runner Song Rush, takes the familiar run-and-slide formula and adds a musical twist.
Generating courses from music in your devices library, obstacles appear in time with the beat, making rhythm and timing just as important as reactions.
When I do find time to add something more substantial (and I will at some point), it will be original and with any luck entertaining. For now however, here is some of the work I have been doing elsewhere. Hope you enjoy.
Why do you do this to me Capcom? I want to love Resident Evil 6, but it has reached the stage that I am starting to doubt myself; perhaps I have been suffering from Stockholm syndrome for the last ten years. As the series has transitioned from survival horror, to action horror, to action game I have done my best to always find the core of what I enjoyed about the first game.
Games have come a long way in the past decade. Characters’ ability to emote thanks to the power of the current systems, and developers’ willingness to control the pace of stories, displays a new maturity for the industry.
Why is game journalism not close to a 50:50 split? Numbers show as many women are enjoying games as men, and every woman I have met in the industry is as good, if not better, than their male colleagues. What is telling is that there seems to be a far closer parity with video journalists than writers (to be clear I do not mean presenters, I mean video journalists).
Resident Evil is an incredible series. While recent incarnations may have shed much of what I loved of the original’s slow paced B-movie horror styling, they have continued to enthrall me. But Resident Evil 6’s three-pronged campaign has solidified a niggling trend in the series.
Read Only Memory (ROM) is a new kind of book publishing company. Focusing on gaming they mix carefully curated content from icons of the games industry with a beautiful design philosophy, these are books that promise to be the definitive record of their subject matter. The first volume is to be Sensible Software 1986-1999, and will offer a look behind the scenes of one of the UK’s most influential software houses.
I could talk about games, I could regale you with stories from the show floor or describe the tingling sensation I got saying ‘Hi’ to Keiji Inafune. But if you want to know about the games you can check out my previews at Play Devil (links below), instead I am going to tell you two tales from my journey home.