Interview with Brandon Sheffield, Writer, Designer and Editor (Link)
I will confess this plan of linking to my other articles is becoming increasingly appealing as I try make DoFuss a more active site. It has the benefit of adding content, directing you to my other work, and perhaps most importantly minimal effort on my part as I begin to study game design.
That said this post has the genuine benefit of being unique content, an email interview by me with Brandon Sheffield, editor for Gamasutra and Game Developer Magazine as well as acting as a game consultant. The interview actually focuses on his time working alongside Japanese developers, and some of the issues and conflict that can ensue from differences in culture and work ethic.

I met Brandon at the Yokohama Beer Festival and was happy he agreed to this interview for Games Jobs Japan.
For reference Brandon drew on his experience working on a specific game he was aiding a Japanese developer with. Despite shaping up well the title was cancelled while still in alpha by the publisher due to lack of funds (along with eight other games).
GJJ – How did you find working with Japanese developers differed from with their Western counterparts?
BS – Working with Japanese developers was pretty different, mostly because one of the big things they wanted to know from me is “will Western fans like this,” which obviously a Western studio wouldn’t be asking. I felt like the team was mandated to ask this from above though, and they could’ve done a fine job without asking, really. Though there were a few cases where they tried to keep some gameplay elements that would look pretty stilted in the U.S. market.
Head over to Games Jobs Japan for a look at the full article, and if you want to keep up with Brandon check out Gamasutra and Insert Credit.
Tags: Brandon Sheffield, Gamasutra, gamesjobsjapan, Insert Credit, Japan
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