I will not make excuses, but my life has been turbulent and my attention drawn away from the site by my search for work and my writing for other sites.
Somewhat fittingly I felt kind of trapped when I first played Enslaved. I was just out of a long relationship, but still did not feel free. For all of my protestations that I was fine, part of me still felt tied to my past.
Vanquish came at just the right moment to vent some very primitive emotions. And as thoughtless a game as it can be, it was just what I needed.
Some games are wonderfully addictive. Complex or simple when a game has that right mix of ‘I get it’, ‘just a bit more’ and ‘damn I was so close’, they can be very hard to put down. Introducing Game Dev Story.
Valkyria Chronicles 2 on PSP was the follow up to Sega’s 2007 Valkyria Chronicles. Blending turn-based strategy with real time combat the original certainly stood apart from its competition.
New Super Mario Bros holds a particularly conflicted place for me in my memories of 2010. After the usual blanket TV ad campaign (that Nintendo subjects Japanese audiences to) interest was high.
I had some specific requirements for my selection, a title that I couldn’t taint for myself, which I could leave and never look back at if I had to, and something I would be able just slip into the mindless repetition of. I picked Blur.
It wasn’t long after the separation from my fiancé that Limbo was released. Being a fan of pretentious artsy games I was excited to see just what this new much touted XBLA release would hold.
It was a funny (first adjective that sprang to mind, there are better ones) year for games and I. As I focused on my impending return to the UK, and changes in my life I found my relationship, my hobby became increasingly affected by my life outside.