Truthfully part of me hoped that playing The Ocarina of Time would inspire bile in me, that it would draw from me some hateful vitriol of how Nintendo lazily rehash their old titles, and how this one didn’t even have the decency to pretend to be a new game. I wanted my years of tolerance at re-buying the Kyoto based giant’s classic titles to finally reach breaking point, to snap with an amusing display of anger that this was a shameless cash in on the nostalgia of the weak willed. And I could, I could find all the reasons here to justify the rant, to completely tear this remake asunder but I don’t want to, because it is still wonderful.
It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we didn’t it was at least funny.
Reviewers have a tendency to make comparisons with other examples of a medium. There are many reasons for this practice, but for newcomers to a medium it remains exclusionary. Whether the author is using it as lazy shorthand to aid
Dead Space arrived late and I haven’t yet been able to finish it. So you have to endure another fifteen ten word reviews of old games. Burnout Paradise (360, PS3) – ‘This is amazing! Faster, faster! Shit! Bollard!’ I said
If you’ve been reading this site carefully you may have noticed all the articles and reviews are a hundred and fifty words. Having only started posting recently the aim was to keep most posts current. This post however is to