Posts Tagged ‘Sony’

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PS Vita; My Hopes and Fears.

Sunday, February 5th, 2012

Sony’s new handheld, the PS Vita, is set to continue the company’s trend of making the most technically impressive hardware possible with a price tag to match. It a risky strategy with the huge overheads on development, but in a slumping economy and phone gaming eating into the Vita’s market, I am worried that my two hundred and thirty pound investment will all too quickly turn into little more than an attractive paper weight.

Huge screen, numerous ways to interact and diverse launch line up, the Vita is for gamers; but how many of us are there?

Even at thirty-two years old I find myself getting over excited at the prospect of a new toy. Opening a new game still fills me with delight, and a new console has me itching with anticipation. But as I have grown older I have found the come down from my joy becoming ever more severe, with the realisation of what else the money could have been used for quickly eroding my enjoyment.

It is this emotional rollercoaster that has me scared for Sony’s new handheld, the PS Vita. I can feel my anticipation building as I climb towards its release date eager to claim my pre-order. But there is an unshakable feeling somewhere at back of my mind, and I can feel myself preparing for the backlash from my elation.

Perversely I have no doubts about the Vita itself. Having now used one I can say with certainty that it certainly lives up to my expectations. It’s solid well-made form lives up to Sony’s high standards, feeling sleek and comfortable in my hands. Dual analogue sticks, while small are ergonomically placed even for my large hands, while the front and rear touch panels are easy to reach. The systems gorgeous five-inch OLED screen compliments this wonderful form factor, allowing games to be rendered with a clarity I couldn’t have imagined without seeing it. Such a display would be wasted without the graphics to back it up and the Vita doesn’t disappoint here either, its quad-core processor enabling games that are comparable with some of the best home console releases.

Wonderfully stylised, Escape Plan is just one of the titles to make use of Vita's front and rear touch functions.

What has me scared is the market the Vita is coming into. It was less than a year ago that the 3DS launched to a less than riotous response, forcing Nintendo to make a dramatic cut in the system’s price. Speculation about the 3DS’s slow start is rife, but ultimately it boils down to price, demand and competition, factors that of course the Vita is also up against.

Continuing the comparison with the 3DS, the Vita is in a stronger position. There is an intangibility in advertising 3D, a promise of something that cannot be shown. Vita is a considerably more concrete in its promises, with far better graphics, connectivity with the PS3 and a fantastic launch line up of games to name but a few.

Perversely however the majority of the handheld market isn’t currently made up of traditional gamers. It is ubiquitous devices that dominate mobile-gaming, multifunctional items that we carry with us. Sony and Nintendo are no longer tussling with each other but with the iOS and Android systems for domination of people’s thumbs when on the move. Already in peoples pockets these phone and tablet devices have a huge advantage in terms of their accessibility for people. They negate the need for players to buy a dedicated machine, providing bite-sized games for players who are only looking for a distraction rather than a more substantial experience.

Beautiful, and inventive Gravity Daze is just another of the launch titles I hope to get my hands on.

It is the implications of all this that scares me, not that the Vita wont live up to my expectations but that it wont live up to Sony’s or publishers. I was a huge proponent of the PSP, and indeed still am. But its slow decline was something of a self-fulfilling prophesy with poor sales (in the West at least) leading to poor development support of the platform… which in turn lead to poorer sales. Seeing the system sit idol as publishers turned away from it in favour of more profitable options was difficult and it gives me pause again now.

I am convinced of a place in the market for the Vita. It corrects all of the PSP’s mistakes and provides a serious mobile gaming platform that really has no rival. What I am not convinced of is that the hole it is intended to fill will be big enough for everyone who wants to make profit from it. With the system’s powerful graphic power requiring high development costs and competing against none traditional gaming devices with low overheads, Sony are going to face a struggle getting enough systems into peoples hands to ensure continued backing. But I for one hope they do because the possibilities it offers, and because I would like the high I get off this purchase to last.

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Tags: 3DS, Android, iOS, Playstation, PS, Sony, Vita
Posted in preview No Comments »

DoFuss 2010 – The Further Chronicles

Friday, May 13th, 2011

Welcome once again to my ever more untimely, not-sure-when-its-going-to-end, series of posts about my games of 2010. These are not the best games of last year, or even the most notable, they are the games that made an impact on me during an emotional period of my life and that will forever be linked with those memories.

Valkyria Chronicles 2 on PSP was the follow up to Sega’s 2007 Valkyria Chronicles. Blending turn-based strategy with real time combat the original certainly stood apart from its competition, but it was the sketched comic book style that made headlines. Moving to the PSP saw much of visual flare needing to be muted (with in-engine cut scenes needing to be replaced by comic book stills) but the game play remained intact with only a few concessions being made to the smaller devices limited memory.

The new awful teen stars.

If I had a complaint about Valkyria Chronicles’s series it would be the too overly- verbose saccharine anime. Unfortunately for me the series is now dependent on this, with the brand carried on an anime series and a selection of ill-clad toys. This dependence on pandering to the male anime fan will probably stop the franchise ever revisiting its more serious faux WW2 topics but does at least ensure continued titles in this unique series.Valkyria Chronicles 2 would have rubbed salt into this anime reality. Setting itself a military academy that is essentially a typical Japanese pulp fiction high school with love triangles, childish drama, the shy one, the studious one, the cool one… you get the idea. Thankfully however my Japanese was nowhere near good enough to follow the reams of text that made up the story, sparing me from hours of frustrating reading I would have felt compelled to do and just letting me jump straight into the action.

I actually received my PSP (as a Christmas present, thank you Miki) for the express purpose of playing Valkyria Chronicles 2 and quickly discovered that even without the story (or maybe because of no story) my expectations were exceeded. With just the missions to hook me I sank in hours daily on my commutes. Maps made up of several small areas (rather than the original’s single large maps) lead to new grab and dash attacks that changed up the tactics in a number of interesting ways. The academy setting also acted here as an excuse to reuse many of these small areas as training grounds, which did bore at times, but at least each new visit introduced new elements.

Areas were smaller, but some iconic landmarks returned.

Revisiting the familiar areas did allow me to practice the newly introduced character customisation with it’s branching skill trees. Where the first game saw whole classes and weapons being upgraded on mass, Valkyria 2 saw each squad member able to specialise within their class. This meant while at the start of play only four unit types were available by the end there could be upwards of sixteen slightly different designations, all with the option of slightly tailored weapons.

I must have put over thirty hours in before it, and my PSP, were stolen. (Yes, I am sure some regular readers were wondering when I would get to my overly depressing point). One day I went drinking with a bag stuffed full of sentimental items and had it nicked from under my nose (well table in truth but close enough). The theft itself was a blow, with the loss of some treasured possessions, but the gaming implication is what I am remembering here. I was so close to the end of the game I knew I would probably never return to it.

Most notable among the new classes were a hammer class for breaking armour.

The revelation that I didn’t really want to go through it all again left me questioning of how much I had really enjoyed Valkyria Chronicles 2. If I liked it as much as I thought surely playing through again would be a pleasure not a chore. I contemplated this and found that while it was fun, my real pleasure was derived from the satisfaction of progress. Climbing a mountain is fun, but not if just before you reach the peak you are sent back to the bottom. Experiencing the same obstacles again would not result in the same challenge, or satisfaction. Now I simply can’t return to challenges I have already conquered, so despite a desire to see the peak, the climb is not longer worth it. But at least soon I will have a new mountain in the soon-to-be-released Valkyria Chronicles 3, which looks like it may even have a good story.

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Tags: 2010, PSP, Sega, Sony, Theft, Valkyria Chronicles 2
Posted in editorial, game opinion 1 Comment »

The DoFuss Show – 29 out of 100.

Thursday, June 17th, 2010

It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we didn’t it was at least funny.

We kick off as always with ‘Heaven and Hell’ (featuring the World Cup) before the ever-present ‘What Have You Been Playing?’ For a change this show Darren has been indulging in games that could technically be called current, though while Portal ‘Mac’ has technically just been released it might be pushing it to call it new. I on the other hand have been playing the very current Alan Wake, which I have been gushing about online for some time, so I take this opportunity to redress some of the balance.

After this it is on to news. E3 kicked off the day we recorded with the Microsoft Kinect event (yes, I call it the Kinetic during the show, but I am sure that was their plan) so we do touch on the show a little bit in news, as well as some other headlines that caught my eye.

Finally we rap up with a feature on in game collectables. A topic inspired by Alan Wake, a game that manages to undermine its own narrative by poor implementation of in game pick ups.

I hope you enjoy the show, leave any comments or feedback below or drop us a mail.

The DoFuss Show – 29 out of 100. [ 1:09:54 ] Play Now | Play in Popup | Download
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Tags: 360, 3DS, Alan Wake, Collectables, E3, Foxconn, Kinect, Microsoft, Mortal Kombat, Nintendo, Portal, PS3, PSP, Rare, Sonic, Sony, Valve, World Cup, Zelda
Posted in podcast 9 Comments »

Sony’s “Playface” Campaign.

Friday, November 13th, 2009

Sony’s recent advertising drive for all things Playstation in Japan used to strike me as somewhat misguided. People faces as the play PS3 or PSP, in horrible high definition close up. I thought of my own time playing. How, for the most part, my reactions are reserved for well into a games experience, after becoming invested in the activity. I knew the players, these ‘faces’, would have only a short time to play their game. I imagined the bored and confused expressions that most would sport.

When the campaign launched these bored individuals were nowhere to be seen. Those on show were thankfully not average players with their faces stretched to fill my TV. Thankfully saved from the HD horrors of acne covered teens, I gratefully welcomed the close ups of handsome/beautiful celebrities as they overacted their way through games.

Then the cynic in me welled up. While the whole “Playface” campaign may appeal to this idol obsessed culture, to me it just seemed like the most blatant exploitation off both the talent involved and the audience. No product was shown, only the faces of melodramatic media personalities, hamming it up, to sell product to adoring fans by supposedly play a Sony system.

Then the other day I happened across one of Sony’s ‘caravans’. These are stages that are touring the country and offering the public a chance to put on their “Playface”. More for the novelty than anything else I decided to give it a go. After filling out a form and picking my game I was forced in to an overly warm booth to play (imagine a black public toilet… but with a plasma television in it). Cameras, embedded in every wall, surrounded me. They were laid out in a way that made me feel like I was being watched by four massive spiders.

I played Tekken 6. After three minutes they kicked me out and gave me stickers of my expressionless face.

The Playface caravan, currently touring Japan.

The Playface caravan, currently touring Japan.

I forgot about it until yesterday when I got an email from Sony telling me my face was ‘up’ so I visited their site and had my opinion of the whole exercise totally changed. Thousands of faces, including my own, are on the site. Many young adults, posing and exaggerating for the camera in an attempt to garner favour in the voting (imagine “Hot or Not” for otaku) but others were children. Seeing their faces fill with joy and wonder at playing took me back to how I must have looked when my Dad used to take me to the arcade to play Atari’s Star Wars game.

It made me happy. I could see Sony’s thinking, because for all my cynicism I could see the children weren’t faking. They were in awe. It is a feeling I now realize I have lost, but it is what got me into gaming and to see it in others makes me remember just why, to this day, I love my hobby so much.

Thank you Sony for showing me this joy again, and giving me the opportunity to always vote for the children over the vein young adults. Now kindly take your celebrities from my TV set.

You can see my big ugly mug here.

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Tags: Advert, Playface, Sony
Posted in Japan 3 Comments »

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