Posts Tagged ‘PSP’

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DoFuss 2010 – The Further Chronicles

Friday, May 13th, 2011

Welcome once again to my ever more untimely, not-sure-when-its-going-to-end, series of posts about my games of 2010. These are not the best games of last year, or even the most notable, they are the games that made an impact on me during an emotional period of my life and that will forever be linked with those memories.

Valkyria Chronicles 2 on PSP was the follow up to Sega’s 2007 Valkyria Chronicles. Blending turn-based strategy with real time combat the original certainly stood apart from its competition, but it was the sketched comic book style that made headlines. Moving to the PSP saw much of visual flare needing to be muted (with in-engine cut scenes needing to be replaced by comic book stills) but the game play remained intact with only a few concessions being made to the smaller devices limited memory.

The new awful teen stars.

If I had a complaint about Valkyria Chronicles’s series it would be the too overly- verbose saccharine anime. Unfortunately for me the series is now dependent on this, with the brand carried on an anime series and a selection of ill-clad toys. This dependence on pandering to the male anime fan will probably stop the franchise ever revisiting its more serious faux WW2 topics but does at least ensure continued titles in this unique series.Valkyria Chronicles 2 would have rubbed salt into this anime reality. Setting itself a military academy that is essentially a typical Japanese pulp fiction high school with love triangles, childish drama, the shy one, the studious one, the cool one… you get the idea. Thankfully however my Japanese was nowhere near good enough to follow the reams of text that made up the story, sparing me from hours of frustrating reading I would have felt compelled to do and just letting me jump straight into the action.

I actually received my PSP (as a Christmas present, thank you Miki) for the express purpose of playing Valkyria Chronicles 2 and quickly discovered that even without the story (or maybe because of no story) my expectations were exceeded. With just the missions to hook me I sank in hours daily on my commutes. Maps made up of several small areas (rather than the original’s single large maps) lead to new grab and dash attacks that changed up the tactics in a number of interesting ways. The academy setting also acted here as an excuse to reuse many of these small areas as training grounds, which did bore at times, but at least each new visit introduced new elements.

Areas were smaller, but some iconic landmarks returned.

Revisiting the familiar areas did allow me to practice the newly introduced character customisation with it’s branching skill trees. Where the first game saw whole classes and weapons being upgraded on mass, Valkyria 2 saw each squad member able to specialise within their class. This meant while at the start of play only four unit types were available by the end there could be upwards of sixteen slightly different designations, all with the option of slightly tailored weapons.

I must have put over thirty hours in before it, and my PSP, were stolen. (Yes, I am sure some regular readers were wondering when I would get to my overly depressing point). One day I went drinking with a bag stuffed full of sentimental items and had it nicked from under my nose (well table in truth but close enough). The theft itself was a blow, with the loss of some treasured possessions, but the gaming implication is what I am remembering here. I was so close to the end of the game I knew I would probably never return to it.

Most notable among the new classes were a hammer class for breaking armour.

The revelation that I didn’t really want to go through it all again left me questioning of how much I had really enjoyed Valkyria Chronicles 2. If I liked it as much as I thought surely playing through again would be a pleasure not a chore. I contemplated this and found that while it was fun, my real pleasure was derived from the satisfaction of progress. Climbing a mountain is fun, but not if just before you reach the peak you are sent back to the bottom. Experiencing the same obstacles again would not result in the same challenge, or satisfaction. Now I simply can’t return to challenges I have already conquered, so despite a desire to see the peak, the climb is not longer worth it. But at least soon I will have a new mountain in the soon-to-be-released Valkyria Chronicles 3, which looks like it may even have a good story.

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Tags: 2010, PSP, Sega, Sony, Theft, Valkyria Chronicles 2
Posted in editorial, game opinion 1 Comment »

The 3rd Birthday

Friday, January 21st, 2011

Square Enix is changing things up a little in its up coming PSP title The 3rd Birthday. In terms of heritage the game is a sequel to the Parasite Eve titles, a pair of survival horror role-play games that came to the original Playstation, which were in turn based on a Hideaki Sena book of the same name. The 3rd Birthday continues the story of Aya Brea from the previous titles, but rather than retaining the RPG game structure a heavy emphasis has been placed on third person shooter combat. I got hands on with the game at TGS last year, and as the game just recently released in Japan I thought now would be a good time to give my thoughts on it.

Before starting The 3rd Birthday’s demo I was treated to a video of the upcoming game. Though everything being shown in the short presentation looked fantastic that was not what struck me, what stood out to me was that while the cinematic vividly reminded me of Parasite Eve (a game I had all but forgotten), the game itself was notably different. Having attended the demo on a recommendation I had been unsure of what I was in store for, but what was on show stood in stark contrast to any expectation I had entertained with. RPG elements had been seemingly reduced to an absolute minimum, replaced by a shooter with remarkably intuitive controls for a PSP release.

Tentacles everywhere.

Within moments of taking control of Aya Brea I found myself comfortably navigating the world, dodging out of harms way and manipulating the camera. It was a good thing too because as the opening cinema drew to a close I found myself in combat with a huge tentacled beast. Slowly wearing down monstrosity before me also found own my health slowly stripped away, and with it Aya’s clothes. This system, which is admittedly a good indicator of health, brought with it the most unwelcome of reminders that a Japanese company is developing The 3rd Birthday, as I watched the young lady before me gradually become increasingly naked.

As my own health dropped skimpily low I was exposed to another, and perhaps the most interesting, of The 3rd Birthday’s game systems the ‘Over Drive’. Essentially this move allows Aya to posses other none player characters, or enemies. An icon appears above any prospective targets and, when activated, Aya will jump in to the selected character, destroy an opponent or allowing her to take control of an ally restoring both her health, and clothes. For some reason this mechanic also leaped the physical form of Aya into the newly controlled body, whether this is simply a game concession to help the player orientate themselves or if there is a deeper story element I am yet unsure. But however ridicules the justification I am confident I will be able to forgive it, as long as its use in the game remains as inventive as it was during the short section on show.

Like the game, the advertising for The 3rd Birthday features Aya's ass a little too much.

Defeating the monster I was able to move on through each of the subsequent kill rooms. Moving down the halls and more open (but contrived) rooms I found that while the environment started to become repetitive the combat didn’t. As I switched weapons to account for range and enemy type I was impressed by how responsive everything was. Jumping into the body of my comrades for strategic advantages, or into enemies to steal their health, I began to see the potential for The 3rd Birthday beyond that of a simple shooter, in spite of its unabashed linearity and repetition of bizarre enemy types.

Maybe it is just how unexpected The 3rd Birthday was, but my time with it excited me. In such an over populated genre the novel game mechanic, and the intuitive controls, gave a great first impression. Though it remains to be seen if it will deliver on it’s promise it is all there for the game to lose. As long as the levels offer sufficient variety, and enemies offer intelligent opposition, I am confident the twists The 3rd Birthday brings will supply a treat for PSP owners when it is released in the West later this year.

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Tags: Parasite Eve, PSP, Square-Enix, The 3rd Birthday
Posted in preview No Comments »

The DoFuss Show – The Penultimate

Thursday, November 25th, 2010

I am coming home.

We are back for the almost-last DoFuss Show. December will see the last DoFuss Show with my return from Japan to the UK. As I won’t be in the ‘land of the rising sun’ any more, the opening lyrics claim that I am ‘the number one gaijin, the man in Japan who can’ will become hopelessly inaccurate so (as we can’t be bothered to rewrite the theme tune) we decided to cancel the show.

Being busy trying to get ready for my return from Japan it has been a while since the last show, because of this it is a game and news filled episode. Stretching the entire gamut of gaming we jump from Half Life to Megaman, Yakuza to Kinect and 3D Space Tank to the Bible (don’t ask). But any podcast can bring you games, so we also deliver the best in Japanese terror attacks and a smattering of my own personal insecurities about my immanent return to Blighty.

Just in case you are worried about the fate of DoFuss, don’t be. The site will endure, and in the near future Darren and I will return with some as-yet-still-amorphous something for you aural delectation. I say ‘near future’, but I mean in the New Year once I am settled and (hopefully) employed back in the UK. Talking of which, if anyone knows of any job openings in England please let me know, the email address on the left. Thanks.

The DoFuss Show – Penultimate [ 1:03:37 ] Play Now | Play in Popup | Download
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Tags: 1Up, 360, 3D Space Tank, Angry Birds, Arnold Schwarzenegger, Bathesda, Bible, Capcom, EA, Enslaved, Golden Eye, Halo, Japan, Keiji Inafune, Kinect, Move, PS3, PSP, PSP Go!, Shinji Mikami, Supreme Court, UK, Vanquish, Wii, Yakuza The End
Posted in podcast 2 Comments »

The DoFuss Show – 29 out of 100.

Thursday, June 17th, 2010

It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we didn’t it was at least funny.

We kick off as always with ‘Heaven and Hell’ (featuring the World Cup) before the ever-present ‘What Have You Been Playing?’ For a change this show Darren has been indulging in games that could technically be called current, though while Portal ‘Mac’ has technically just been released it might be pushing it to call it new. I on the other hand have been playing the very current Alan Wake, which I have been gushing about online for some time, so I take this opportunity to redress some of the balance.

After this it is on to news. E3 kicked off the day we recorded with the Microsoft Kinect event (yes, I call it the Kinetic during the show, but I am sure that was their plan) so we do touch on the show a little bit in news, as well as some other headlines that caught my eye.

Finally we rap up with a feature on in game collectables. A topic inspired by Alan Wake, a game that manages to undermine its own narrative by poor implementation of in game pick ups.

I hope you enjoy the show, leave any comments or feedback below or drop us a mail.

The DoFuss Show – 29 out of 100. [ 1:09:54 ] Play Now | Play in Popup | Download
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Tags: 360, 3DS, Alan Wake, Collectables, E3, Foxconn, Kinect, Microsoft, Mortal Kombat, Nintendo, Portal, PS3, PSP, Rare, Sonic, Sony, Valve, World Cup, Zelda
Posted in podcast 9 Comments »

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