Games have come a long way in the past decade. Characters’ ability to emote thanks to the power of the current systems, and developers’ willingness to control the pace of stories, displays a new maturity for the industry.
Often when we talk about the art of game design a comparison with movies soon follows. It is not a surprise that the two are so frequently talked about in the same breath as many gamers have an interest in
Often when we talk about games being art we approach the subject in terms of definitions. People seem to forget that usually to the observer art elicits something more than a pragmatic break down of its construction. Unless specifically tasked