200X’s - The Origin of My Gaming Pretentiousness (Or - ‘The Last Time I Intend to Write About The Path’).
The gaming audience has expanded in the last decade. From the pastime of children and cool/geek dads, games have widened their reach to embrace almost everyone. Whether it is annoying you with Mafia Wars invites on Facebook, or quietly playing Sudoku on an iPhone, the chances are each of your friends spends at least a small percentage of their life ‘gaming’ (even the sporty ones you think looks down their nose at you).
Casual gamers (or non-self identifying gamers) of course make up a vast proportion of the gaming populous, people who use social games as a mild distraction between emails at work. But the expansion of gaming’s acceptance isn’t limited to these ‘uncommitted’ groups. The children who used to play are now professional people and, contrary to the protestation’s of their mother, they never grew out of gaming.

See, everyone plays games.
As gamers aged their interests outside gaming diversified, and they wanted this reflected in their games. New genres emerged to appeal to these new demographics. Games designed to cater for ever facet of life could be found. Social, party and casual games all bought the hobby out of the bedroom and in to the public consciousness. Even traditional games started to see a change, with mature titles (in the literal sense of the word, not gore and oversized boobies) starting to gain visibility along with the stereotypical ‘kiddie’ diversions.
A mature development community, eager to stretch their creative legs, met this audience. From the big budget boxed titles to smaller downloadable titles, more variety and risks began to be seen in the topics games addressed.
Scattered among this wealth of new titles are products that it would be hard to clarify as games in the traditional sense of the word. While some have argued that they are games because you can ‘play’ them, I maintain that they are more akin to interactive art. Programs that allow artists to create playgrounds, allowing the audience to interact with their vision in a manner no other medium could.
Which brings me to my memory of the last decade, my discovery of The Path. I had intended to make my decade memories less recent but I find it hard to ignore the impact one 2009 title had on me. I have written extensively about it already, extolled the virtues of the game and its developers (Tale of Tales) at length on numerous sites. Yet still I feel a need to revisit it.
Perversely I am sure I have spent more time writing about The Path than I ever did playing it, but that is exactly why I am so impressed by it. Like any piece of art it stays with its viewer after the experience itself is finished. It inspires conversations and debates for me to this day and now informs my outlook on the medium. These statements are by no means exclusive to The Path, but while most ‘games’ just affect my view of gaming, The Path that directly challenged my views of art and the world before it tried to entertain me.
To further elaborate on The Path would be a disservice to the developer/artists at Tale of Tales. To ask you see their work, its fragility and innocence, is the best compliment I can pay them (even if you only try the demo). If you do, pay attention to your character when she idle, to the artefacts on screen as you move through the world, think about what they were trying to convey through every element of the design, and the story they wanted to tell. If you feel nothing, then it simply wasn’t a piece of art that spoke to you; there will be some that do, if you continue to keep an open mind about the titles you consume.

Every Day the Same Dream is another thought provoking game.
I had always though games were capable of being art but The Path was my first experience with something committed to the feeling and message the designer/artist wanted to produce. Since then I have delved deeper, learnt of other games that managed to be just as thought provoking (such as “Every day the same dream”), but The Path was my first and continues to hold a special place for me.
Tags: 200X, Art, Every day the same dream, Games as Art, The Path
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