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Cross Pollination (in 250 words).

Wednesday, June 2nd, 2010

Video games have always influenced each other. Growing from a few seeds the industry has evolved. Occasionally a single shoot is split, forming a new branch in the evolution. Some of these are dead ends, while others flourish. Even more rarely branches come together and make something new.

Not all previously divergent paths join with the same success. As I play more of these titles that attempt to blend separate evolutions together it is becoming clear that Japanese trees in this laboured metaphor are struggling to assimilate Western genetics.

Genetics

I guess Japanese design ideas are dominant alleles.

Japanese developers soberness runs through all of their business structures. A rigid adherence to rules and bureaucracy that makes them slow to adapt. As a nation they have produced ingenious devices and innovations but as solutions to problems, rather than pure innovation.

Some realise this problem, with Capcom’s Jun Takeuchi acknowledging the issue of Japanese developer’s stagnation and the need for change if they are to survive. But even Capcom, one of the most internationally minded Japanese developers struggles working with Western teams and concepts, choosing poor properties or failing to understand the reasons behind gameplay mechanics, focusing on bullet points.

At a time when games need to reach an ever-widening audience to justify their development costs, it is an issue set to get worse. Though I hold a small fear that such shared ideals could lead to the homogenisation of games, I take heart in the fact the most unique elements of nature come from cross pollination and mutation.

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Tags: Capcom, Development, Japan, Jun Takeuchi
Posted in Japan, culture, editorial No Comments »

Perhaps The Christmas Lull Was There For My Health.

Friday, April 23rd, 2010

Top title game releases are becoming a year round event. Gone are the days when a gamer could binge at Christmas and fast through the winter, surviving on the fat of Santa’s spoils. But while the release calendar has changed my buying habits have not, and that maybe about to become a problem.

It was no secret that the traditional lull really wasn’t coming in January this year. Initially my supposition was that the large number of delayed games had simply shifted the off-season to around March. With this in mind I kept buying games. I bought Heavy Rain, Mass Effect 2 and MAG to name but a few. I ground my way through all of these, leaving aside titles from Christmas that I planned to return to later when the slump finally arrived. But my belief that the flood of releases would slow was wrong, because as March came and went, and the games kept coming.

I don't want to sound like I am complaining, this is not a bad problem to have.

I don't want to sound like I am complaining, this is not a bad problem to have.

Now I find myself sat with a pile of fantastic games that I am still itching to finish. They sit on my metaphorical coffee table, begging for attention. Yet even with this heap of games I have discovered that I continue to check new releases, unwilling to miss out on the next significant title.

Late in March it became apparent that it was getting beyond a joke. With games to review, articles to write and a life to lead, it had to stop. I had more than enough unfinished and unplayed titles to keep me going until sometime in October. Even big releases like God Of War 3 I knew I would not have time for; I could easily save myself effort and expense of buying it. I realized that once the buzz died and the price dropped I could come back to it, if I was still interested, but right now I don’t need it in my life. So I made a simple vow; no more new games until I finish the games I already own.

Kratos is just going to have to wait his turn.

Kratos is just going to have to wait his turn.

Even as I made this promise I add clauses. I reasoned that games applicable to my ‘Scared Gamer’ page on Game People, would have to be bought for coverage. Plus any title that may be hard to find at a later date would have to be snapped up. Sensible provisos I could argue, but the more astute reader can no doubt see them as pre-made excuses for my purchases of Metro 2033 and Deadly Premonition. Yet even with these loopholes I have already broken my promise.

In many respects my actions were almost innate, see wanted game, I buy it. As an adult there is always enough money in my wallet for any game I want (which is different statement from actually having enough money). By simply having the economic means, the chance of me weakening to an impulse purchase rise exponentially. I was coping though; since I made the oath no new games had entered my house. Technically in fact I still have not gone back on my vow, but in my heart I know the preorder for Super Street Fighter 4 sat in my wallet is not sanctioned.

To make matters worse its the collectors edition.

To make matters worse its the collectors edition.

My problem was that Street Fighter is something very special to me. In my youth this was a series that saw me saving for months to enable me to buy it day of release. A franchise that saw me hauling my tubby thirteen-year-old ass through Birmingham (at speeds it had rarely seen) go to Game, just to grab the latest instalment.

I could make a good many justifications to myself (some may even be convincing) to explain breaking my oath for the latest Street Fighter. Deep down I know however that, like so many others, this games will sit unwrapped for some time. My life has changed, I can no longer sit and play for hours on a Saturday with friends, and online play simply does not scratch the same itch. My time for this kind of gaming has passed, so while I can hope to one day relive it, the fact is I will be lucky to ever recapture this part of my youth even for a day.

On the plus side the bonus rounds are back.

On the plus side the bonus rounds are back.

Super Street Fighter 4 was simply the game that highlighted this problem that I, and I am sure many other committed gamers have, habitually buying games. Now as an adult I struggle to break the habit of buying games when I can, a pattern established during a time in my life when I could finish every game I could afford. As much as I try to rationalise it and excuse my purchases (‘its for review’ or ‘I have to keep up with the discussion’), I have to accept that I am now an adult with limited time. I am sure that I am not alone in having to take a long hard look at my hobby, its costs and my consumption of it, before conceding that many of my purchases are at best frivolous, and at worst wasteful, especially as the industry now appears set to feed my addiction all year round.

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Tags: God of War 3, Habits, Industry, Mass Effect 2, Money, Sales, Self-control, Street Fighter, Super Street Fighter 4
Posted in culture, editorial No Comments »

Jumping on the Bandwagon

Sunday, April 12th, 2009

Over used stock photo 71.

Over used stock photo 71.

It seems that recently the gaming world exploded on Resident Evil 5’s portrayal of race. It feels like every major gaming enthusiast site had something to say about it. Opinions have ranged from indignant to uncaring, but whatever your stance it is a debate worth having. Many of the articles seem worthy of a response, some even making me reconsider my own position. The more I read the more I appreciated that, for some, images in the game could conjure uncomfortable associations. Rather than re-treading numerous online theological discussions on this topic I am going to keep this short and explain why, especially from my point of position viewing Japanese media as an outsider, I don’t feel this game is racist.

Even Obama isn't safe from Japanese 'comedy'.

Even Obama isn't safe from Japanese 'comedy'.

The thing to remember is that this is not a Western game. As I type this I am watching a female Japanese comedian dance around on prime time TV with shoe polish on her face pretending to be Michael Jackson. Last week I watched a man with his cheeks painted white, burbling absurdities interspersed with the word ‘fucking’ as an impersonation of Quinton Tarantino. While the Japanese are aware of the race issue the culture is not as sensitive to it. There is a lack of exposure to foreign cultures, and the exposure most people receive do are curios. That these curios could be offensive to the ethnicities they represent doesn’t enter the viewer’s consciousness. It is this environment into which you have to place RE5.

Capcom isn’t ignorant. It makes entertainment media for the world market and is aware of the issues involved; but maybe not fully. No matter how much you educate yourself on the subtleties of issues as historical and as deeply felt as race you can never truly appreciate it without living it. Resident Evil 5′s imagery does contain negative or offensive implications to some, but I suspect all of the scenes people are reacting to are iconic images drawn from other media (primarily cinema). The white muscle bound hero, the zombies in African tribal ware, the rioting mob even the (incredibly out of place) victimisation of a white blonde woman are all Hollywood tropes. While any individual element could be dismissed or explained the cumulative effect of all of them viewed concurrently become difficult to ignore. Capcom’s awareness drove them to create their paper thin narrative explanations for their design choices, but these became thinner with each passing digression.

Let’s face it this isn’t the first time Capcom has made use of racial iconography.

Let’s face it this isn’t the first time Capcom has made use of racial iconography.

What I am trying to say is that you have to imagine that Japan and Capcom’s sensibilities are stuck in the early 70’s. Much like my father they use the world view they have been surrounded by for the majority of their life. Sometimes this leads them to say things which could cause offence but with no hate or malice. While they should be savvier to the audience they intend to reach, the reality is that their errors are ingrained, the imagery they use is just what they feel is an accurate representation of what they want to convey. Arguably even the Japanese could simply do with being more enlightened and cosmopolitan. But perhaps equally we have to be more understanding and excepting of the culture that produced this fantastic game, rather than judging it messages by our standards.

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Tags: Capcom, Japan, Racism, Resident Evil 5
Posted in Japan, article, culture 7 Comments »

The DoFuss Podcast – Aimlessly Wandering

Tuesday, March 31st, 2009

Like my art home work back at high school just getting this one in just in time. After the last rather light podcast we have hit back with a content packed but somewhat undirected episode. So a full month of gaming and news fill the majority of the show.

Darren takes on the iPhone discussion, yet some how manages to keep it retro with Pole Position and Wonder Boy. I try to keep things more current we head back to Resident Evil 5 and rub on a little Madworld. Then we avoid talking about the Watchmen.

News is sprinkled through out. We touch on a number of topics that have been affecting gaming in the UK recently. Then we bitch about Nintendo. Because they deserve it sometimes. We wrap up with the usual Darren’s old games with is a breathless summation of the wonderful Sensible Software.

 
icon for podpress  The DoFuss Podcast [63:04m]: Play Now | Play in Popup | Download
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Tags: iPhone, Mad World, Nintendo, Racism, Resident Evil, Sensible Software, UK, Watchmen
Posted in News, Podcast, culture, game 5 Comments »

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