Posts Tagged ‘Wii’

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Mad World (Wii)

Thursday, May 7th, 2009

Boss fights and bonus rounds offer much needed variety to the game play.

Boss fights and bonus rounds offer much needed variety to the game play.

With Nintendo and most third party publishers focusing their sites on the ‘casual’ market few have tried targeting the more serious gaming audience on Wii. With the comparative failure of such titles and their high development costs who can blame publishers from being a little wary about venturing into this niche market on the little white system? Sega has thrown caution to the wind however with their latest offerings.

Foremost amongst is Platinum Games (formerly Clover Studios) developed Mad World. Superficially it seems like everything the traditional gaming crowd has been demanding. A (primarily) black and white colour palette gives a stylish Frank Miller graphic novel vibe to the experience and a lavish splattering of blood and gore (I said primarily black and white) ensured it received a rating of ‘M’ for mature (which is the last thing I would label it). It is a visually arresting style and while in dire need of some anti-aliasing it manages to dodge most of the Wii technical limitations and function far better in motion than stills suggest.

And there’s blood.

And there’s blood.

To ensure your ears don’t feel left out of the offensive fun, Greg Proops and John DiMaggio provide fantastically obscene comedy over a Rock sound track. The pair were evidently given full licence to make their roles as profane as they could manage, references to everything you would expect to rattle a classifications board are all present and for the most part extremely funny the first, second and third time you hear them. After that even the foulest remarks do tend to become a bit over familiar. I honestly never thought anal sex would be something a game would desensitise me to, but this may well have done.

Its outer appearance masks a simple old fashioned fighting game, updated for the 3D generation with a few waggle controls added for the Wii. You move through stylised levels, which for the most part merely amount to new skins over a single blood soaked skeleton, forcing you to repeat the same few mundane actions until you reach a stage’s unique bonus stage or boss fight. While Mad World’s intermissions are certainly more diverse than its forefathers the one hook that used to keep me enthralled is sorely lacking, co-op. This is a game that should be enjoyed and at laughed with friends, but when your friends can only sit and drink beer while watching the mayhem it loses something that used to make me replay Streets of Rage over and over again.

The black and white aesthetic is far clearer in motion.

The black and white aesthetic is far clearer in motion.

I concede that I may have played this game ‘wrong’. Not to say that there is really a ‘right’ way to play any game, but most ‘hardcore’ games these days lend themselves to a more involved experience which cultivates hours of continuous play. Mad World is more akin to an arcade game. Something to be enjoyed in small chunks, not delivered as a single narrative. The story is hackneyed and essentially pointless with a futuristic blood sport being the only explanation for anything that’s going on. As such the repetitive game play is left holding the baton. Which it does; up to a point. The enemies and death machines may all behave in the same way but faux variety offered by altered outer facades is enough to keep it entertaining, if not experienced in rapid succession. When played in short bursts it proves truly refreshing from longer narrative centric games. It is a casual game for hardcore players who don’t like Peggle but want something to relax with after a hard evening of Call of Duty.

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Tags: Mad World, Platinum Games, Sega, Wii
Posted in game opinion 3 Comments »

The DoFuss Show – Where is the Gumbo?

Wednesday, April 29th, 2009

What have you been playing, news and features make up the show this week. Though the last few weeks have been uneventful in terms of new releases we keep playing games and stuff is still happening in the industry.

Fallout 3 – New Vegas, Bioshock 2, Assassins Creed 2 and Dantes Inferno are all games we do not talk about. Instead we focus our attention on Final Fantasy XIII, Wii Motion Plus and a plethora of other juicy topics that sprung to mind. All this before we have a little chat about the direction of the handheld market, and why if iPhones are the future you should just wait and buy one when you get there.

Of course we also have some news on the Street Fighter 4 art book competition, but it may not be what you wanted. Enjoy and remember to leave comments at dofuss.net or on iTunes. Bye!

Where is the Gumbo? [ 1:14:48 ] Play Now | Play in Popup | Download
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Tags: 360, DS, DSi, Final Fantasy XIII, iPhone, PS3, PSP, Wii, Wii Motion Plus
Posted in news, podcast 5 Comments »

The DoFuss Show – Heavy Wii

Monday, April 13th, 2009

Lots of Wii this week. It dominated mine and Darrens gaming time. From Madworld to Bit Trip Beat and on to the Virtual Console (for Darren) it has been by far the most my Wii has been used for over a year.

News also has a heavy Nintendo focus. There is the upcoming Silent Hill re-imagining for Wii, Nintendo putting the kibosh on Tecmo bringing Fatal Frame 3 to the West and wanting to invigorate the Japanese gaming market (assumedly with Wii Music 2) its been a high profile week for the big N. We also have a quick chat about up coming game based movies. All of this is followed by a talk about downloadable content in games with a little help from the boards at uuddlrlrba.co.uk and Darrens old games which this week focuses on Segas fantastic Shinobi series.

Somewhere in all this there is also a competition to win the Street Fighter 20th anniversary art book, hot of the presses straight from Japan (pictured here). Over 300 pages of beautiful Street Fighter promotional and concept art all up for grabs. To be in with a chance of winning simply listen and mail the required information to either me (Alex – alex@dofuss.net) or Darren (darren@dofuss.net).

As always feel free to review us on iTune or to comment on dofuss.net or at uuddlrlrba.

Links –
The uuddlrlrba.co.uk forums – http://www.uuddlrlrba.co.uk/
Darrens recommended iPhone game – http://is.gd/rKVa

Heavy Wii [ 0:01 ] Play Now | Play in Popup | Download
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Tags: DLC, iPhone, Nintendo, podcast, Shinobi, Wii
Posted in podcast 12 Comments »

Wii System Update 4.0 – hands on.

Sunday, April 5th, 2009

The Wii 4.0 software update was recently released. I held off on installing it because my Wi-Fi connection is a pain to set up, but having heard a lot of good things online I plugged in the Nintendo USB Wi-Fi connector and (after reinstalling the Nintendo drivers twice) got it up and running.

One SD card icon.

One SD card icon.

Upon restarting the Wii initial impressions were good. There were the usual media and internet improvements, but bar a quick look at the internet channel to test them I probably won’t be using them again. More striking was the improved SD card support with inclusion of a new icon in the bottom left corner of the Wii channel screen. Clicking this takes you to a new SD card channel where you can launch games directly from the card (but not access save data). A huge advance over the previous card support which required you to juggle data between the card and Wii’s internal memory once you exceeded the 512MB capacity. This change addresses once of the primary issue gamers had with the system (its lack of storage) and allows the possibility of more complete integration of DLC for games.

Also to help with the memory issues the update has managed to increase the maximum supported capacity of SD card. From a previous cap of 2GB the SD card slot now supports up to 32GB. Considering that the average size of downloadable content for Wii is smaller than most of its peers (and the fact that they don’t require patches/updates) 32GB seems more than enough. It also adds the interesting question of how this new 32GB limit was reached. With a software patch raising the limit maybe even this is merely an arbitrary amount, not a hardware limitation, so can be raised further in the future.

The new Freeloader screen...

The new Freeloader screen...

Nintendo has addressed hardcore gamer’s main complaint in this update, but behind the scenes they screwed them. It’s strange that when publicising feature sets, things like ‘We managed to patch out the functionality of your freeloader disk which allows you to play the majority of games you like’ never make the list. I have been a Nintendo defender for some time; though I felt their insistence on continuing to region lock their hardware this generation was slightly draconian, I understood their reasoning no matter how much it complicated my life as an English speaker in Japan. But the Nintendo region lock is something which has always been quickly and ‘legally’ circumnavigated on previous console generations. It always felt like an unspoken promise, a concession to fans, to allow games that would never be released to the West to still find a way over. But it seems that that promise is broken, and system updates seem to be the way of making sure that it remains so.

There is a chance the removal of import support was accident in the update. Perhaps an altered file name making my boot disk incompatible, as opposed to an outright attempt by Nintendo to cripple my ability to play local (Japanese) games on my US system. The result is the same however. Though the extra functionality of 4.0 is welcome, had I known installing it would have prevented my enjoyment of Tatsunoko vs. Capcom I would not have bothered. After all what’s more of an annoyance – having to juggle games I rarely play between storage media or not being able to play a game I actually enjoy?

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Tags: Freeloader, Nintendo, SD card, Wii
Posted in news 4 Comments »

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