Street Fighter 4 – Home Version Update Update
Here is a quick update. Last week I posted my impressions on the home port of Street Fighter 4. In short I loved it. A further week of play has unearthed a few more facts that I feel are worth mentioning, especially as some of my discoveries apply to a few of my previous points.
First and foremost among these additional tidbits is the discovery that I could perform a game install. Unlike most PS3 games which force this option down your throat pretty early on in the process, SF4 hides it about four (in my case Japanese) menus away from the title screen. But find it I did and instantly reduced frustrating pauses between matches to a few seconds. Absolute joy as it corrected my biggest gripe about the game.
The other key statement I made in the last post that I wanted to revisit was the games character balance. While improved from the arcade it remains imperfect. I don’t know if it’s just my play style but it feels like fast/weak characters struggle to land enough hits to redress the damage they receive from a single contact from a ‘heavy’. Sagat and Zangief are two of the chief ‘heavy’ offenders. Both are lethal at close range, especially Zangief whose devastating spinning pile driver is now easier to execute. I’m sure against a tournament level player the speed of these ‘fast’ characters would render them untouchable, but for the average player they simply feel underpowered.
I stand by my original assessment, Seth remains cheap, His move priority (the ability of a move to override another) and recovery time combine to make him, simply, unfair. Frequently I find myself cursing as his pile driver animation moves though my attack or he is able to counter immediately after an attack which would leave other characters stunned. Occasionally I do wonder if my anger and cursing result from my ineptitude with certain characters rather than Seth himself… No, its Seth he’s cheap.
Okay, just wanted to get that off my chest. I’ll get back to playing.
Tags: Capcom, SF4, Street Fighter
Posted in game 1 Comment »

That said Seth’s presence as a playable character is not an issue for me, as it seems unlikely that I will ever get around to unlocking him. Yes, the games new characters have to be unlocked. They are obtainable only through the single player, some with conditions to their acquisition. It’s an outdated mechanic and an annoyance for those who only want to play online but are forced into the solo game for several hours.
Though this option is fantastic the online isn’t perfect. One possible problem for some people (and I could be wrong about this I can’t translate all the menus) will be that you don’t seem to be able to filter players in the arcade game mode. Fine for some but lacking the option is an oversight in the current online gaming environment where people want the ability to control their experience. It is also lacking tournament options and lobby features present in HD Remix’s online play. While there is a tournament patch in the works, for some this is seems to be something of a false start.
Busy week. The combination of gaming, 


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