Posts Tagged ‘SF4’

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Street Fighter 4 – Home Version Update Update

Wednesday, March 11th, 2009

Here is a quick update. Last week I posted my impressions on the home port of Street Fighter 4. In short I loved it. A further week of play has unearthed a few more facts that I feel are worth mentioning, especially as some of my discoveries apply to a few of my previous points.

First and foremost among these additional tidbits is the discovery that I could perform a game install. Unlike most PS3 games which force this option down your throat pretty early on in the process, SF4 hides it about four (in my case Japanese) menus away from the title screen. But find it I did and instantly reduced frustrating pauses between matches to a few seconds. Absolute joy as it corrected my biggest gripe about the game.

The other key statement I made in the last post that I wanted to revisit was the games character balance. While improved from the arcade it remains imperfect. I don’t know if it’s just my play style but it feels like fast/weak characters struggle to land enough hits to redress the damage they receive from a single contact from a ‘heavy’. Sagat and Zangief are two of the chief ‘heavy’ offenders. Both are lethal at close range, especially Zangief whose devastating spinning pile driver is now easier to execute. I’m sure against a tournament level player the speed of these ‘fast’ characters would render them untouchable, but for the average player they simply feel underpowered.

I stand by my original assessment, Seth remains cheap, His move priority (the ability of a move to override another) and recovery time combine to make him, simply, unfair. Frequently I find myself cursing as his pile driver animation moves though my attack or he is able to counter immediately after an attack which would leave other characters stunned. Occasionally I do wonder if my anger and cursing result from my ineptitude with certain characters rather than Seth himself… No, its Seth he’s cheap.

Okay, just wanted to get that off my chest. I’ll get back to playing.


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Tags: Capcom, SF4, Street Fighter
Posted in game 1 Comment »

Street Fighter IV – Home Version Update

Sunday, March 1st, 2009

I don’t usually mention my choice of platform, but I suspect on this occasion it will make a few differences. I sided with the PS3 version because my play time overlaps with more online friends on PSN, and in Japan I suspect there will be more online players. The PS3’s d-pad also is far superior to the 360’s, not that this is a huge factor for me I have a cheap Hori stick. While I prefer the stick I have tried the controller and find it more than satisfactory, so guest won’t be at too much of a disadvantage. The other difference (and I have no evidence for this it is just a suspicion) is that the 360 version would suffer less from the load times I am experiencing in the PS3 version. Having been spoilt by my time in Japanese arcades the ten second loads between matches is excruciatingly frustrating.

For the most part the game mechanic is unchanged from the arcade version. The extra characters and backgrounds are welcome, though I am not sold on some of the choices. Personally I would have preferred to see some SF3 characters making and appearance to bolster the roster over those from Alpha/Zero. Rose never appealed to me and Seth’s existence still seems like a huge mistake.

That said Seth’s presence as a playable character is not an issue for me, as it seems unlikely that I will ever get around to unlocking him. Yes, the games new characters have to be unlocked. They are obtainable only through the single player, some with conditions to their acquisition. It’s an outdated mechanic and an annoyance for those who only want to play online but are forced into the solo game for several hours.

Capcom didn’t only spend their time on character and backgrounds. People who played in the arcade will also notice that the characters are more balanced than in early versions of the arcade build. Sagat is no longer as god like as he was six months ago. Indeed every character I have unlocked and played with possesses enough moves in their arsenal to hold their own making online games feel fair. And by ‘fair’ I mean you can’t blame the game for the fact you suck.

Strangely though it is not what is added to the arcade game but what is carried over which is exciting. The arcade mode has the option to turn on ‘drop-in’ matches. This enables you to play the single player game while allowing other players to challenge you at any point. This is similar to being in a Japanese arcade in that you never see your opponent and there is a strong possibility you’ll get your arse kicked. It is an amazing addition to the game. It removes the need for a lobby if want to quickly get into a game.

Though this option is fantastic the online isn’t perfect. One possible problem for some people (and I could be wrong about this I can’t translate all the menus) will be that you don’t seem to be able to filter players in the arcade game mode. Fine for some but lacking the option is an oversight in the current online gaming environment where people want the ability to control their experience. It is also lacking tournament options and lobby features present in HD Remix’s online play. While there is a tournament patch in the works, for some this is seems to be something of a false start.

It is impossible for me to separate SF4 from my nostalgia for the series. For me the Street Fighter games remain among my favorite and this is one of its most polished iterations with a beautiful art style. It feels like Street Fighter. Players of the previous titles will find many of their skills will carry over but the addition focus attacks and two special bars add a new layer of complexity to the classic game-play. Personally I whole heartedly recommended it but I do admit I will be interesting to see if new comers to this classic gameplay find it as satisfying.

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Tags: 360, Capcom, PS3, SF4, Street Fighter
Posted in game 5 Comments »

The DoFuss Podcast – Reaching for the Stars

Wednesday, February 25th, 2009

Busy week. The combination of gaming, birthday parties and work left both I and Darren tired, unfocused and recording later than usual. There was a plan for the podcast formed at some point during the week but in honesty only about half of that plan could be salvaged from my sleep deprived consciousness.

Fortunately Darren did manage to line up an interview (mentioned last week). To accompany this we also have some clips from the upcoming DoFussUS podcast with Jad and Chad.

Most of the regular segments are still in too. There’s a lot of what we’ve been playing and the usual news. The main topic (such as it is) focuses on game age rating and their effectiveness as guidance for parents. Unfortunately we were a little short of time today so no Darrens Old Games, so if you were looking forward to the Robocop 3 retrospective you are all out of luck till next time.

I hope you enjoy it and as always feel free to comment, leave feedback or write an iTunes review.


The DoFuss Podcast – Reaching for the Stars [ 1:03:43 ] Play Now | Play in Popup | Download
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Tags: Age ratings, news, Noby Noby Boy, podcast, SF4, Street Fighter, Time Crisis
Posted in game, news, podcast 1 Comment »

Podcast 2 – 08/08/2008

Wednesday, August 20th, 2008

Posted late due to site up-dates, this week you can here Alex talk about brand spanking new games and Darren talking about long since traded games. On Alex’s agenda the Wario Land Shake verdict and some excitement about his up coming week of 1 on 1 fighters, while Darren focuses Pilotwings and games long since sold to 8 year olds who didn’t appreciate their brilliance and were subsequently sick on them (Secret of Mana, forgive me…)

Click here to download Podcast 2 (46MB)

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Tags: podcast, Retro, SF4, Wario
Posted in podcast 1 Comment »

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