It is Halloween!
If you have been reading the site for some time you will no doubt have realised by now that I am a lover of the survivial horror genre. Well, I would have loved to write something specific for the festivities, but unfortunately I have been far too busy. Luckily however two (maybe three by now) of my reviews were recently posted on Gamepeople where I am now contributing reviews to their Scared Gamer section. Here are snippets to all three and links to the two that are up. Keep an eye out for the third, partly to support me and partly because it’s a review of the fantastic Demon’s Souls the game which makes me want to quit writing to give me more time to play.

The Path
The Path, Tale of Tales (PC, Mac)
“The Path asks a lot of its audience, demanding that players completely submerge themselves in its world and characters. All horror games require an element of role-playing from their audience. If a title cannot draw the player into its fiction then there is no hope of eliciting the base instinctive emotion of fear. In The Path the realization of this immersion is especially challenging due to the nature of its characters and the open narrative structure, but if you can get past these obstacles you are rewarded with unsettling tales of lost innocence.”

Resident Evil 5
Resident Evil 5, Capcom (360, PS3)
“I squint as we step into the searing Africa sun. Chris Redfield and I have done this before, but that was twelve years ago. It was a different age then, filled with surprise and wonder at what Capcom had created for us in their game, Resident Evil. Now, as we approach Resident Evil 5, we are older, cynical and prepared for what lays ahead. We move forward, cautions but confident.”

Demon's Souls
Demon’s Souls, Atlus (PS3)
“Demon’s Souls is a game that forces the players to edge their way forward an inch at a time. Every turn is a new opportunity for death. Be it from stumbling upon an over powered enemy or fall down a hole; trial and error is a necessity. Death proves only a minor setback, only robbing the player of souls (experience), which can be recovered if you find the bloodstain that marks your last resting place. Yet the game even makes this feel like too much of a risk to take, ensuring caution at every turn.”
Tags: 360, Demon's Souls, Gamepeople, Mac, PC, PS3, Resident Evil 5, Scared Gamer, The Path
Posted in game opinion, link No Comments »



#HUGE SPOILER for Resident Evil 5 this week, do not listen between 19:36 and 21:18 if you do not want me to ruin the game for you (you have been warned)!#
Let’s not kid ourselves, if you’re reading this then you probably already have an opinion of Resident Evil 5.You will know about the ‘unique’ controls and know how they will affect your enjoyment. If the barrier of these controls is insurmountable for you, don’t buy it. While the game is more varied than the demo let on, the controls never improve is exacerbated by the camera, which at times zooms in so close that you loose peripheral vision. But I am not here for a technical breakdown of the game. I’m here to tell you what I think of it.
Take the game’s initial target Irvine. His direct counterpart in RE4 would be Salazar. As an antagonist Salazar is ridiculous but his behavior is at least consistent, providing the player with a clear concept of his motivation. With Irvine, the writers seemed to want to make a more complex character, but couldn’t find away to convey this during the main narrative. This leads to him to ping-ponging between being confident and cowardly for no obvious reason. Even your motivation for chasing him seems unclear beyond the fact he’s annoying. It makes it hard to care. It’s only upon reading his file that you discover why his behavior oscillates so wildly and how involved he is in the proliferation of bio-weapons. It repeated for every character bar Wesker, you simply play through them like road bumps as opposed to being invested in the fight.
RE5 goes out of its way to recapture the atmosphere of RE4. Indeed maybe this is the problem. It hits many of the same milestones, trying to recapture the last installments’ magic. Sometimes a little too overtly. You can predict the majority of the game just by thinking back to the last installment and transferring the setting to Africa. Even the games few plot twists are as hackneyed as a Tom and Jerry episode.
The introduction of a partner (Sheva) also serves to dilute the horror experience. It was a concern I had back with RE0 on the Gamecube, but there you could at least separate from your partner. In RE5 you are bound throughout. Even if you leave control of Sheva to computer the ability of your partner to revive you makes you nearly invincible. Indeed the only times I died during my first play through the game was during quick-time-events and instant kill sections of the game. Oh, and one boss encounter when Sheva locked me in a furnace. This makes the only tense sections of the game times when you are up against a dude with a chainsaw or cut scenes when you’re not sure if it’s going to become a Q-T-E. So I suppose it does remain scary, but for the wrong reasons.
![See my RSS feed [Valid RSS]](http://dofuss.net/xml.png)
