Posts Tagged ‘Resident Evil 5’

« Older Entries
Newer Entries »

It is Halloween!

Saturday, October 31st, 2009

If you have been reading the site for some time you will no doubt have realised by now that I am a lover of the survivial horror genre. Well, I would have loved to write something specific for the festivities, but unfortunately I have been far too busy. Luckily however two (maybe three by now) of my reviews were recently posted on Gamepeople where I am now contributing reviews to their Scared Gamer section. Here are snippets to all three and links to the two that are up. Keep an eye out for the third, partly to support me and partly because it’s a review of the fantastic Demon’s Souls the game which makes me want to quit writing to give me more time to play.

The Path

The Path

The Path, Tale of Tales (PC, Mac)

“The Path asks a lot of its audience, demanding that players completely submerge themselves in its world and characters. All horror games require an element of role-playing from their audience. If a title cannot draw the player into its fiction then there is no hope of eliciting the base instinctive emotion of fear. In The Path the realization of this immersion is especially challenging due to the nature of its characters and the open narrative structure, but if you can get past these obstacles you are rewarded with unsettling tales of lost innocence.”

Check it out here…

Resident Evil 5

Resident Evil 5

Resident Evil 5, Capcom (360, PS3)

“I squint as we step into the searing Africa sun. Chris Redfield and I have done this before, but that was twelve years ago. It was a different age then, filled with surprise and wonder at what Capcom had created for us in their game, Resident Evil. Now, as we approach Resident Evil 5, we are older, cynical and prepared for what lays ahead. We move forward, cautions but confident.”

Check it out here…


Demon's Souls

Demon's Souls

Demon’s Souls, Atlus (PS3)

“Demon’s Souls is a game that forces the players to edge their way forward an inch at a time. Every turn is a new opportunity for death. Be it from stumbling upon an over powered enemy or fall down a hole; trial and error is a necessity. Death proves only a minor setback, only robbing the player of souls (experience), which can be recovered if you find the bloodstain that marks your last resting place. Yet the game even makes this feel like too much of a risk to take, ensuring caution at every turn.”

Check it out here…

TwitterGoogle BookmarksDeliciousDiggLinkedInGoogle ReaderShare

Tags: 360, Demon's Souls, Gamepeople, Mac, PC, PS3, Resident Evil 5, Scared Gamer, The Path
Posted in game opinion, link No Comments »

Jumping on the Bandwagon

Sunday, April 12th, 2009

Over used stock photo 71.

Over used stock photo 71.

It seems that recently the gaming world exploded on Resident Evil 5’s portrayal of race. It feels like every major gaming enthusiast site had something to say about it. Opinions have ranged from indignant to uncaring, but whatever your stance it is a debate worth having. Many of the articles seem worthy of a response, some even making me reconsider my own position. The more I read the more I appreciated that, for some, images in the game could conjure uncomfortable associations. Rather than re-treading numerous online theological discussions on this topic I am going to keep this short and explain why, especially from my point of position viewing Japanese media as an outsider, I don’t feel this game is racist.

Even Obama isn't safe from Japanese 'comedy'.

Even Obama isn't safe from Japanese 'comedy'.

The thing to remember is that this is not a Western game. As I type this I am watching a female Japanese comedian dance around on prime time TV with shoe polish on her face pretending to be Michael Jackson. Last week I watched a man with his cheeks painted white, burbling absurdities interspersed with the word ‘fucking’ as an impersonation of Quinton Tarantino. While the Japanese are aware of the race issue the culture is not as sensitive to it. There is a lack of exposure to foreign cultures, and the exposure most people receive do are curios. That these curios could be offensive to the ethnicities they represent doesn’t enter the viewer’s consciousness. It is this environment into which you have to place RE5.

Capcom isn’t ignorant. It makes entertainment media for the world market and is aware of the issues involved; but maybe not fully. No matter how much you educate yourself on the subtleties of issues as historical and as deeply felt as race you can never truly appreciate it without living it. Resident Evil 5′s imagery does contain negative or offensive implications to some, but I suspect all of the scenes people are reacting to are iconic images drawn from other media (primarily cinema). The white muscle bound hero, the zombies in African tribal ware, the rioting mob even the (incredibly out of place) victimisation of a white blonde woman are all Hollywood tropes. While any individual element could be dismissed or explained the cumulative effect of all of them viewed concurrently become difficult to ignore. Capcom’s awareness drove them to create their paper thin narrative explanations for their design choices, but these became thinner with each passing digression.

Let’s face it this isn’t the first time Capcom has made use of racial iconography.

Let’s face it this isn’t the first time Capcom has made use of racial iconography.

What I am trying to say is that you have to imagine that Japan and Capcom’s sensibilities are stuck in the early 70’s. Much like my father they use the world view they have been surrounded by for the majority of their life. Sometimes this leads them to say things which could cause offence but with no hate or malice. While they should be savvier to the audience they intend to reach, the reality is that their errors are ingrained, the imagery they use is just what they feel is an accurate representation of what they want to convey. Arguably even the Japanese could simply do with being more enlightened and cosmopolitan. But perhaps equally we have to be more understanding and excepting of the culture that produced this fantastic game, rather than judging it messages by our standards.

TwitterGoogle BookmarksDeliciousDiggLinkedInGoogle ReaderShare

Tags: Capcom, Japan, Racism, Resident Evil 5
Posted in article, culture, Japan 7 Comments »

The DoFuss Podcast – Code Frog Studios

Wednesday, March 18th, 2009

#HUGE SPOILER for Resident Evil 5 this week, do not listen between 19:36 and 21:18 if you do not want me to ruin the game for you (you have been warned)!#

This one is going up a bit late thanks to a busy few weeks of work, games and site updates. It is a good one though, even if it is a little shorter than usual.

I take a trip to the UK to meet up with Darren and take DoFuss on the road for an early preview of Code Frogs upcoming title NintenDon King for Wii. On the way we get a chance chat. Darren finally gets around to revisiting Robocop 3 on the Amiga. I however get to tackle something a bit more contemporary with Resident Evil 5 and try to work out my conflicting emotions about it.

Expect the next podcast in just under two weeks as we struggle to meet our bi-monthly schedule. Remember if you like what you here leave a message on the site or feedback on iTunes.

The DoFuss Podcast – Code Frog Studios [ 42:00 ] Play Now | Play in Popup | Download
TwitterGoogle BookmarksDeliciousDiggLinkedInGoogle ReaderShare

Tags: NintenDon King, podcast, Resident Evil 5, Robocop
Posted in podcast 5 Comments »

Resident Evil 5/Biohazard 5 (PS3, 360)

Sunday, March 15th, 2009

Let’s not kid ourselves, if you’re reading this then you probably already have an opinion of Resident Evil 5.You will know about the ‘unique’ controls and know how they will affect your enjoyment. If the barrier of these controls is insurmountable for you, don’t buy it. While the game is more varied than the demo let on, the controls never improve is exacerbated by the camera, which at times zooms in so close that you loose peripheral vision. But I am not here for a technical breakdown of the game. I’m here to tell you what I think of it.

Bear with me on this. RE5 is like a bowling ball which has had an ice cream scoop sized hole taken out of the middle of it. Well not quite the middle, a little off center. It feels a little hollow and unbalanced. But the ‘bowling’ experience, throwing the ball, the atmosphere and slipping around in rental shoes, remains fun even if the game isn’t as ‘good’.

It’s hard to explain why this game feels hollow. A lot of it is to do with the characters. Previous installments managed to produce an interesting, frequently camp, cast. Though they were usually raging stereotypes, this worked in the games favor. Capcom never went out of their way to develop character, so their archetypal nature helped you fill in the blanks. In RE5 Capcom leave the same gaps in character development but now their motivations are unclear. Eventually you ‘unlock’ case files for each of the characters. These help fill out the back story but they tend to become available only after characters are no longer relevant.

Take the game’s initial target Irvine. His direct counterpart in RE4 would be Salazar. As an antagonist Salazar is ridiculous but his behavior is at least consistent, providing the player with a clear concept of his motivation. With Irvine, the writers seemed to want to make a more complex character, but couldn’t find away to convey this during the main narrative. This leads to him to ping-ponging between being confident and cowardly for no obvious reason. Even your motivation for chasing him seems unclear beyond the fact he’s annoying. It makes it hard to care. It’s only upon reading his file that you discover why his behavior oscillates so wildly and how involved he is in the proliferation of bio-weapons. It repeated for every character bar Wesker, you simply play through them like road bumps as opposed to being invested in the fight.

Similar problems extend to the story, which takes itself too seriously. I should qualify that at first, though the series did mimic many B-movie traits it was not in parody but in homage. The setting, the villain perpetually wearing sunglasses provided a mirror in to Japan’s view of American horror movies. RE-Code Veronica set the series off in a more camp direction. It continued to use the crazy puzzles seen the original games, but created a series of strange settings to keep the pace of the game moving. RE4 took this a stage further with walking statues chasing you and vast underground vaults erected to protect sections of puzzles just to open a door. RE5 seems to have decided to move towards a more serious style. Crazy puzzles are rare, and feel like a contractual obligation to the fans. Environments also feel like they are more grounded, but this only serve to exaggerate how artificial the game environments are, and leaves everything feeling soulless.

RE5 goes out of its way to recapture the atmosphere of RE4. Indeed maybe this is the problem. It hits many of the same milestones, trying to recapture the last installments’ magic. Sometimes a little too overtly. You can predict the majority of the game just by thinking back to the last installment and transferring the setting to Africa. Even the games few plot twists are as hackneyed as a Tom and Jerry episode.

Of course the RE always touted itself as survival horror but the series departed from the traditional tropes of the genre after the third game. Initially the changes were subtle. Resource management was down played, ammo became plentiful and enemies became more numerous, until it became a different kind of game. Suspense was replaced by action and survival was replaced by… well survival, but the fight kind rather than the flight kind.

The introduction of a partner (Sheva) also serves to dilute the horror experience. It was a concern I had back with RE0 on the Gamecube, but there you could at least separate from your partner. In RE5 you are bound throughout. Even if you leave control of Sheva to computer the ability of your partner to revive you makes you nearly invincible. Indeed the only times I died during my first play through the game was during quick-time-events and instant kill sections of the game. Oh, and one boss encounter when Sheva locked me in a furnace. This makes the only tense sections of the game times when you are up against a dude with a chainsaw or cut scenes when you’re not sure if it’s going to become a Q-T-E. So I suppose it does remain scary, but for the wrong reasons.

It sucks. No not the game, but the fact that it isn’t as good as I had hoped it would be. It goes through the sequel motions, better graphics, interface tweaks, co-op, but it never manages to live up to its predecessors. Where 4 felt fresh 5 feels stale. But I guess that’s the risk of stretching a single story over thirteen years. In truth it is a good game, just not a great game, which as a fan leaves me feeling a little disappointed.

TwitterGoogle BookmarksDeliciousDiggLinkedInGoogle ReaderShare

Tags: 360, Capcom, PS3, Resident Evil 5
Posted in game opinion 4 Comments »

« Older Entries
Newer Entries »
  • DoFuss Games Discussion and Culture
    Games Discussion and Culture
  • Search DoFuss

  • Contact us at:

    Alex - alex[at]dofuss[dot]net

    Darren - darren[at]dofuss[dot]net

  • DoFuss Radio

  • [Valid RSS] subscribe to the podcast
    DoFuss Radio Download Page
  • Recent Comments

    • Alex Beech on (The Final Late) Gamescom Catch Up – Getting Down To It.
    • Ahm on (The Final Late) Gamescom Catch Up – Getting Down To It.
    • Alex Beech on (The Final Late) Gamescom Catch Up – Getting Down To It.
    • Ahm on (The Final Late) Gamescom Catch Up – Getting Down To It.
    • Alex Beech on It’s Been a While
  • More DoFuss

    • Game People
    • Games Jobs Japan
    • Play Devil
  • Our Affiliates

    • Feitclub
    • Original Gamer
    • Sudo Gamer
    • TGSN.co.uk
    • UUDDLRLRBA Forums
    • Xboxer 360
  • Scared DoFuss

    • Rage 360 Review || Scared Gamer column on Game People