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	<title>DoFuss &#187; Narrative</title>
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	<link>http://dofuss.net</link>
	<description>Gaming and J-culture discussion.</description>
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	<copyright>2008-2010 </copyright>
	<managingEditor>alex@dofuss.net (Alex and Darren)</managingEditor>
	<webMaster>alex@dofuss.net (Alex and Darren)</webMaster>
	<category>DoFuss, gaming and J-Culture</category>
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		<title>DoFuss &#187; Narrative</title>
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	<itunes:subtitle>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:subtitle>
	<itunes:summary>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:summary>
	<itunes:keywords>games, japan, xbox, playstation, wii, ds, psp, pc</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Games &#38; Hobbies">
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	<itunes:author>Alex and Darren</itunes:author>
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		<itunes:name>Alex and Darren</itunes:name>
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		<title>A Question of Character.</title>
		<link>http://dofuss.net/2010/05/10/a-question-of-character/</link>
		<comments>http://dofuss.net/2010/05/10/a-question-of-character/#comments</comments>
		<pubDate>Mon, 10 May 2010 10:24:00 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[I'm Not Alone]]></category>
		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2224</guid>
		<description><![CDATA[Be it a title that allows you to make your own choices, or follow a predestined path, if a game does not create a sympathetic or relatable role for the player then the experience will fall flat. If that flaws last sentence has you fuming at your computer, I can see why, because I was clearly wrong.]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Who’d be a Hero?</title>
		<link>http://dofuss.net/2009/12/14/who%e2%80%99d-be-a-hero/</link>
		<comments>http://dofuss.net/2009/12/14/who%e2%80%99d-be-a-hero/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 17:33:10 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Depressing]]></category>
		<category><![CDATA[Endings]]></category>
		<category><![CDATA[Happy]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Pathos]]></category>
		<category><![CDATA[Sad]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1879</guid>
		<description><![CDATA[I use games to escape into other worlds, to live other lives I would otherwise never experience. I don’t demand that they are heavenly existences, indeed I relish in the prospect of living through things that in reality I would never want to witness. But at the end of these trials, after the saving the [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>Killzone 2’s Story (PS3)</title>
		<link>http://dofuss.net/2009/05/26/killzone-2%e2%80%99s-story-ps3/</link>
		<comments>http://dofuss.net/2009/05/26/killzone-2%e2%80%99s-story-ps3/#comments</comments>
		<pubDate>Tue, 26 May 2009 13:30:01 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Guerrilla]]></category>
		<category><![CDATA[Killzone 2]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1114</guid>
		<description><![CDATA[It is too late in the day to be reviewing Killzone 2. This is a look at the things I took away from the single player game, primarily the execution of its story. As such it contains a few spoilers towards the end. Nothing drastic that will affect your enjoyment of the game but things [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>Will Games Ever Make Us Cry?</title>
		<link>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/</link>
		<comments>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/#comments</comments>
		<pubDate>Tue, 12 May 2009 16:30:49 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1082</guid>
		<description><![CDATA[Often when we talk about games being art we approach the subject in terms of definitions. People seem to forget that usually to the observer art elicits something more than a pragmatic break down of its construction. Unless specifically tasked to do so, I rarely look at a painting or listen to music and dissect [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Barriers to a Dramatic Entry</title>
		<link>http://dofuss.net/2009/02/05/barriers-to-a-dramatic-entry/</link>
		<comments>http://dofuss.net/2009/02/05/barriers-to-a-dramatic-entry/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 16:53:11 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=601</guid>
		<description><![CDATA[Explosions are erupting all around. There is confusion, gore. Your vision is wrenched towards where your supposed aggressor lies, but it’s unclear. Searching your focus glides across the horizon. Searching. It’s blurry, indistinct. Catching occasionally on a distant feature you eyes slip over it like Teflon, unable or unwilling to acknowledge the scene. Huddled in [...]]]></description>
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		<slash:comments>0</slash:comments>
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