Posts Tagged ‘Japan’

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Cross Pollination (in 250 words).

Wednesday, June 2nd, 2010

Video games have always influenced each other. Growing from a few seeds the industry has evolved. Occasionally a single shoot is split, forming a new branch in the evolution. Some of these are dead ends, while others flourish. Even more rarely branches come together and make something new.

Not all previously divergent paths join with the same success. As I play more of these titles that attempt to blend separate evolutions together it is becoming clear that Japanese trees in this laboured metaphor are struggling to assimilate Western genetics.

Genetics

I guess Japanese design ideas are dominant alleles.

Japanese developers soberness runs through all of their business structures. A rigid adherence to rules and bureaucracy that makes them slow to adapt. As a nation they have produced ingenious devices and innovations but as solutions to problems, rather than pure innovation.

Some realise this problem, with Capcom’s Jun Takeuchi acknowledging the issue of Japanese developer’s stagnation and the need for change if they are to survive. But even Capcom, one of the most internationally minded Japanese developers struggles working with Western teams and concepts, choosing poor properties or failing to understand the reasons behind gameplay mechanics, focusing on bullet points.

At a time when games need to reach an ever-widening audience to justify their development costs, it is an issue set to get worse. Though I hold a small fear that such shared ideals could lead to the homogenisation of games, I take heart in the fact the most unique elements of nature come from cross pollination and mutation.

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Tags: Capcom, Development, Japan, Jun Takeuchi
Posted in culture, editorial, Japan No Comments »

Deadly Premonition (US, 360) The Red Seeds Profile (Japan, 360 and PS3) in 250 words.

Thursday, May 20th, 2010

‘The Asylum’ is a company that piggybacks on the popularity of theatrical blockbusters, producing movies with similar titles at a fraction of the cost. Yet somehow they are always entertaining. Deadly Premonition is what would happen if ‘The Asylum’ made a game.

Deadly Premonition is a third person survival horror with a distinct B-movie vibe. Developer Access Games appears to have played Silent Hill while watching Twin Peaks, and subsequently decided to make a game out of the experience.

Some truly creepy adversaries.

A gulf of difference exists between the visual fidelity of Deadly Premonition and it peers, but it seems to revel in it. No apologies are made for the low-resolution textures, instead utilizing the indistinct nature of the graphics to set the imagination running, allowing them to be truly disturbing.

With some outright broken controls the game is pretty hard to get to grips with, but perseverance pays off as you are treated characters straight out of a David Lynch movie. The protagonist, agent York, stands proudly at the front of this cast with his multiple personality Zach. York’s interactions with Zach provide an elegant justification for his constant ham-fisted exposition, and an excuse ’80s movie monologues, which prove entertaining if you can get past the laughable voice work.

Deeply flawed but entertaining, it is an instant buy if you live in North America where it was released on budget. Unfortunately it is harder to recommend at the £50 price tag of the Asian release.

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Tags: 360, Deadly Premonition, Japan, PS3, The Red Seeds Profile, US
Posted in game opinion No Comments »

The DoFuss Show – Trying To Bridge Cultural Divides.

Friday, May 14th, 2010

Darren and I are back again, and just in the nick of time to fulfil our twice-monthly commitment, although we both still seem dead set on declaring that the show is weekly. We aren’t, and I will leave it for you to decide if that is a good or a bad thing.

This show’s unintentional theme is cultural divides. With me returning to the UK later this year Darren decided to prepare me for re-entry with terrifying snippets from the British tabloid ‘The Sun’. While this is an apt reintroduction to the state of my home nation, I cannot help but feel there is a veiled message from Darren to stay in the land of sushi and fun that is Japan, rather than heading back to the doom and bombed out Woolworths that now seems to be the hallmark of my home nation.

Scary stuff.

Beyond this new ‘scare Alex off coming back to the UK’ segment we hit all of our usual topics. Heaven and Hell see Android phones and Word Press taking pride of place in discussion. This is swiftly followed by some games we have been playing (Jump Ultimate All Stars, Final Fight and Super Street Fighter 4) and a few highlights of news from the last two weeks. To top off all this game discussion we visit the topic of game design and how Japanese and Western methods inform each other, or not, and the results of such collaborations.

Also of course there is Darren’s Old Games, which I am determined to rebrand as ‘Darren’s Good Old Games’. This week he imparts his vast array of Mario knowledge.

If you enjoy the show, have an idea for features, or just want to scare me off my return to England, please let us know. See you in two weeks.

The DoFuss Show – Trying To Bridge Cultural Divides. [ 1:14:40 ] Play Now | Play in Popup | Download
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Tags: Activision, Android, Apple, Bungie, Capcom, Final Fight, Guinness, iPhone, Japan, Jump Ultimate All Stars, Mario, Records, Super Street Fighter 4, The Bill, UK, Wordpress
Posted in Japan, news, podcast 2 Comments »

Where For Art Thou… Oh, There You Are.

Friday, December 18th, 2009

I have to confess to being disappointed. Years of hearing about landmark game launches in Japan created in me a misconception. I erroneously believed that somehow games of note drew everyone from their homes in a frenzied fit to politely queue outside any and every game store in the land to get their mitts on the latest installment of their beloved franchise. I was wrong.

11pm, day 1, still no shortage here.

11pm, day 1, still plenty.

It isn’t that Final Fantasy XIII didn’t have a big turn out. I have seen images on blogs, hordes of people waiting anxiously in line outside the downtown stores of larger cities. But this doesn’t seem abnormal to me. These stores always draw crowds. Even in the UK, the release of a big title can draw fevered masses to the streets for a midnight launch.

No, I expected more. This game has been cited as one of the two most anticipated games in the Japanese Famitsu for nearly three years. Every thing blogs and magazine had lead me to believe about Japan’s love of Final Fantasy had me expecting every store was going to be rammed harder than a ewe in mating season. So I headed down to my local store for its early opening on the day of release to see the spectacle for myself.

The (un)lucky 7.

The Lucky 7.

A pitiful line stood outside my local (but not insignificantly sized) game store. The cold winter morning hosted the bedraggled group of seven (six guys, one girl if you are interested). Each trudged slowly in as the door opened, they politely bought their game before scampering home. They all (perhaps rightly) looked at me like I was the weird one as I surreptitiously took photos on my iPhone, their confusion growing still greater as I didn’t even enter to buy the game. Slowly more arrived, one by one picking up their copies. The trickle of people continued on, but disappointingly it never grew in to the expected torrent.

Of course the reports are already coming in of successful the first day sales. Square-Enix talking of shipping two million copies of the game, with over one million sold on the first day alone. Obviously I am in no position to discount any of this, but I can say that claims of the game having sold out all over Japan are somewhat exaggerated. Perhaps there is a drought in Tokyo, but Osaka still has plenty to go around.

7pm, day 2, this store is about the size of two cars, still has plenty.

7pm, day 2, this store is about the size of two cars, still has lots to go around.

Anyone would be well within their rights to tell me I haven’t been to the otaku centres in my research. They could even tell me that this is the first Final Fantasy release I have witnessed since starting DoFuss; perhaps I mealy misinterpreted the western coverage of previous similar events. Too all of this I would have to hold my hands up and agree, that indeed I haven’t, but I did see the Dragon Quest 9 launch. I saw the state of every retailer in my area that day. Each and every one had been ransacked, and all of the staff looked exhausted. Shelves lay empty, with old Dragon Quest game the only thing left to fill the voids made by the day’s sales.

It’s to be expected. A large audience both due to complexity and platform penetration of course means Dragon Quest 9 was destined to sell better. But I visited a total of five game stores in my local area and all still had sizable stocks of Final Fantasy XIII still available. The game will be number one next week, of that there is no doubt. But unless you are unlucky enough to be looking to pick up a copy in one of the more famous gaming outlets you don’t have to worry about shortages just yet.

Now if youll excues me, I am off to reconstruct my shattered childhood beliefs.

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Tags: Dragon Quest IX, Final Fantasy XIII, Japan, Sales
Posted in images, Japan, news No Comments »

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