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The DoFuss Show – A Year Well Wasted.

Wednesday, August 5th, 2009

Late but worth the wait, welcome to the one-year anniversary episode of DoFuss and the various iterations of the podcast. To celebrate we have some new segments for you along with the usual discussion of what we’ve been playing, news and the feature that this show is about the recent spate of game movie announcements.

Most notable among our new segments is Jonny Frakes return to the show for his now regular spot ‘Ask Frakesy!’ so remember to post questions for him in the comments for the show. The rest of our new features we will leave you to discover for yourselves.

We hope you enjoyed the last year of DoFuss. Remember to keep reading and listening because we aren’t giving up any time soon.

The DoFuss Show - A Year Well Wasted. [ 1:07:36 ] Play Now | Play in Popup | Download
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Tags: Frakes, Games, Movies, news, podcast
Posted in podcast 2 Comments »

A Long 2008 Round-up

Tuesday, January 6th, 2009

I can’t decide if this year has in fact been one of the busiest in gaming or if it just feels like it because this is the year I decided to start DoFuss. Either way the autumn was a busy (and expensive) time.

On the positive side quality isn’t suffering at the expense of quantity. From the start of the year we have had a steady supply of top tier games. Some of 2008’s early releases were delayed from 2007 while others marked a clear change in strategy. A few larger publishers made the conscious decision to avoid the usual holiday launch. Companies traded the forth quarter sales bump for a media dominance at time of release. Even with the extra coverage, the decision to move release date to a different season seems to suggest the industry becoming aware that it can sell all year round, not just the fourth quarter.

The holiday season onslaught was still present. It is these titles that sit freshest in player’s minds. Whilst every year I reminisce about Christmas gaming past it is hard to think of a year when so many quality titles were released. Perhaps testament to this is the fact that even established console exclusive franchises were quickly lost in the shuffle to the next big game.

It wasn’t just the big releases that made the news. It was a year which saw downloadable games further assert themselves firmly in the console space. The digital space has been exploited for sometime by small developers and for downloadable content, but this year saw Sony using it for ‘full’ games. Currently these games exploit the advantages and nature of their distribution. Probably so their online centric nature can be used as an excuse to the high street retailers. Until all gamers are online with sufficient bandwidth to support a total shift to the online market place, good relations with retailers remain vital.

Physical media and the fight with retail bring the topic of the resale market. Simply publishers want their product purchased new, as secondhand products yield them no profit. As a gamer I try and buy games new to support the industry and further development and innovation but at times this isn’t possible. Publishers are finding their own way to convince people to buy games new, for example downloadable codes packaged with new games, but with limited success. Digital distribution is of course a solution to this but if you take rights away from a customer concessions should be made to compensate them.

The download market brings with it the issue of piracy and with it digital rights management (DRM). Previously buying a game would give you physical ownership of it. Now the shift to digital distribution is changing this dynamic to the just the right to use a product. This year saw Spore come under fire for its DRM, notoriously only allowing three installations before needing reactivated by EA and used as a reason (excuse) by some to pirate. Public outcry caused quickly EA increase the number of installations to five. This is still not ideal, and until a middle ground is reach will continue to be a contentious issue.

DRM isn’t the only solution to piracy. Companies are now experimenting with free to play business models. From MMO’s like Maple story to action centric games like Battlefield Heroes, if these games can be monetized effectively with advertising and pay for content it could benefit everyone. Free for casual players and a constant income for developers.

Of course overshadowing the year and most of these issues is the economy. Unlikely to be solved in the near future it is already having effects on the industry. Though touted as recession proof, gaming did feel the pinch this year. Interestingly sales were not dramatically affected but profits were. As was consumer choice. Playstation 3 was probably foremost among the casualties in terms of sales, unable to keep up with the cheaper systems.

Already the recession has seen casualties as publishing houses close studios and some independent developers fold. Obviously this will affect us as gamers, but forget about that for a second. At a time when unemployment is on the rise and the number of jobs decreasing individuals whose work has entertained us have found themselves unemployed. Let’s hope the New Year holds better fortune for these individuals.

Onward to 2009 and the start of the year is looking strong with a number of quality releases lined up and continuing though out the year. I am sure we will see many quality titles again this year, but it will be interesting to see if in the current economy we will see as many as this year.

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Tags: 2008, 2009, DRM, Games
Posted in article, game 5 Comments »

Tokyo Game Show – Odds and Ends

Friday, October 17th, 2008

Brochures galore.

Brochures galore.

Strap yourself in. Here’s everything I haven’t mentioned that caught my eye.

Sony – Little Big Planet confirmed that I’ll soon buy a PS3. PSP’s line up is looking very health.

Square-Enix – The booth was black and dull unless you snagged a ticket into the Final Fantasy Theater. I didn’t.

Microsoft – Their space was sparsely populated which wasn’t helped by being next to Capcom and Square-Enix.

Capcom – SF4, Biohazard and Monster Hunter. Best at show?

SNK – King of the Fighters looked good, but will struggle against SF4.

Koei – A wall of blinding light and Dynasty Warriors.

Konami – Still living off Metal Gears success. Plus a little Silent Hill.

Sega – Yakuza was packed, but the trailer looked great. Let’s Tap provided (possibly limited) fun. Bayonetta looked stylish but focused a too much on her unmentionables…

Mobile gaming – Lots of retro games are being ported over because they can not because they’re good.

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Tags: Games, TGS, Tokyo Game Show
Posted in game, preview No Comments »

The Power of “Play”

Thursday, August 14th, 2008

Play is for kids (sorry if you find this picture disturbing).

Play is for kids (sorry if you find this picture disturbing).

Once, someone labeled Pong et al, ‘games’. In theory it shouldn’t matter but words bring with them baggage. People associate ‘game’ with ‘play’ and play is for children. We can try and fight it, but in the end you’d be better off fighting a shark with a whisk because the word game has a far greater history than ‘games’.

I have no problem with it on the whole, but I do still find myself embraced when I have to explain my interests to new acquaintances. Maybe its different now, games are more mainstream, kids may not get bullied for ‘playing’. It’s just frustrating when piers view a passion as puerile.

Play is a multifaceted word, which could be as diverse as games need. Unfortunately we are playing ‘games’ not chess, not a sport. It’s that combination, ‘games’ and play that puts us on a back foot in the public eye.

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Tags: Games
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