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	<title>DoFuss &#187; Games as Art</title>
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	<link>http://dofuss.net</link>
	<description>Gaming and J-culture discussion.</description>
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	<managingEditor>alex@dofuss.net (Alex and Darren)</managingEditor>
	<webMaster>alex@dofuss.net (Alex and Darren)</webMaster>
	<category>DoFuss, gaming and J-Culture</category>
	<ttl>1440</ttl>
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		<title>DoFuss</title>
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	<itunes:subtitle>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:subtitle>
	<itunes:summary>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:summary>
	<itunes:keywords>games, japan, xbox, playstation, wii, ds, psp, pc</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Hobbies" />
	</itunes:category>
	<itunes:category text="Comedy" />
	<itunes:author>Alex and Darren</itunes:author>
	<itunes:owner>
		<itunes:name>Alex and Darren</itunes:name>
		<itunes:email>alex@dofuss.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://dofuss.net/dofusstitle300.jpg" />
		<item>
		<title>The DoFuss Show – “I Don’t Let Friends Have a Bite of My Sandwich”.</title>
		<link>http://dofuss.net/2010/04/23/the-dofuss-show-%e2%80%93-%e2%80%9ci-don%e2%80%99t-let-friends-have-a-bite-of-my-sandwich%e2%80%9d/</link>
		<comments>http://dofuss.net/2010/04/23/the-dofuss-show-%e2%80%93-%e2%80%9ci-don%e2%80%99t-let-friends-have-a-bite-of-my-sandwich%e2%80%9d/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 08:43:14 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Double Down]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Greed Corp]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[KFC]]></category>
		<category><![CDATA[Marvel vs Capcom 3]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[Robot Unicorn Attack]]></category>
		<category><![CDATA[Roger Ebert]]></category>
		<category><![CDATA[Sandwiches]]></category>
		<category><![CDATA[Shoot one up]]></category>
		<category><![CDATA[Syndicate]]></category>
		<category><![CDATA[Synopsis Quest]]></category>
		<category><![CDATA[Trains]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2189</guid>
		<description><![CDATA[We did it, two shows in one month. Darren and I are back in the saddle and ready to take you on an hour of gaming and sandwich exploration. Kicking it off with heaven and hell, we visit the KFC Double Down (pictured above) and the problems with Japanese sandwiches. Darren reveals his new found [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/04/23/the-dofuss-show-%e2%80%93-%e2%80%9ci-don%e2%80%99t-let-friends-have-a-bite-of-my-sandwich%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/2189/0/DFS26.mp3" length="162167034" type="audio/mpeg" />
		<itunes:duration>1:07:34</itunes:duration>
		<itunes:subtitle>We did it, two shows in one month. Darren and I are back in the saddle and ready to take you on an hour of gaming and sandwich exploration.

Kicking it off with heaven and hell, we visit the KFC Double Down (pictured above) and the problems with Jap[...]</itunes:subtitle>
		<itunes:summary>We did it, two shows in one month. Darren and I are back in the saddle and ready to take you on an hour of gaming and sandwich exploration.

Kicking it off with heaven and hell, we visit the KFC Double Down (pictured above) and the problems with Japanese sandwiches. Darren reveals his new found love of Robot Unicorn Attack in what we have been playing, while I do some quick hits on a number of my recent distractions. News features a few choice topics from the last two weeks, which I hoped would enable Darren to engage in conversation about contemporary games. I wasn’t very successful. Games as art is the subject of our main discussion. Inspired by Robert Ebert recent post that declared they could never be, we talk at length about the merits of games and where we think they sit within the spectrum of art and design. And, as always, we wrap up with Darren’s Old Games.
Enjoy the show, please leave comments if you have any and feel free to get in touch if you have any suggestions or questions for us here at DoFuss. Remember to check back for the next show in two weeks. </itunes:summary>
		<itunes:keywords>game, podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>200X’s &#8211; The Origin of My Gaming Pretentiousness (Or &#8211; &#8216;The Last Time I Intend to Write About The Path&#8217;).</title>
		<link>http://dofuss.net/2010/01/25/200x%e2%80%99s-the-beginning-my-gaming-pretentiousness-or-the-last-time-i-will-write-about-the-path-i-promise/</link>
		<comments>http://dofuss.net/2010/01/25/200x%e2%80%99s-the-beginning-my-gaming-pretentiousness-or-the-last-time-i-will-write-about-the-path-i-promise/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 14:33:06 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[200X]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Every day the same dream]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1976</guid>
		<description><![CDATA[The gaming audience has expanded in the last decade. From the pastime of children and cool/geek dads, games have widened their reach to embrace almost everyone. Whether it is annoying you with Mafia Wars invites on Facebook, or quietly playing Sudoku on an iPhone, the chances are each of your friends spends at least a [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/01/25/200x%e2%80%99s-the-beginning-my-gaming-pretentiousness-or-the-last-time-i-will-write-about-the-path-i-promise/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Tale of Tales</title>
		<link>http://dofuss.net/2009/09/20/tales-of-tales/</link>
		<comments>http://dofuss.net/2009/09/20/tales-of-tales/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 15:57:56 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Fatale]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Takayoshi Sato]]></category>
		<category><![CDATA[Tale of Tales]]></category>
		<category><![CDATA[The Graveyard]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1599</guid>
		<description><![CDATA[I make no secret of the fact I no longer consider myself a hardcore gamer. I play to experience the worlds games have to offer. Developer Tale of Tales manage to cater to my touristic sensibilities. They design interactive experiences that provide portals to exploration and narrative rather than game play. I understand that this [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/20/tales-of-tales/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Evolutionary Parallels between Games and Movies</title>
		<link>http://dofuss.net/2009/07/08/evolutionary-parallels-between-games-and-movies/</link>
		<comments>http://dofuss.net/2009/07/08/evolutionary-parallels-between-games-and-movies/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 04:50:07 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Ico]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1185</guid>
		<description><![CDATA[Often when we talk about the art of game design a comparison with movies soon follows. It is not a surprise that the two are so frequently talked about in the same breath as many gamers have an interest in movies and they regularly share themes and ideas. Also, and perhaps more importantly to the [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/07/08/evolutionary-parallels-between-games-and-movies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Will Games Ever Make Us Cry?</title>
		<link>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/</link>
		<comments>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/#comments</comments>
		<pubDate>Tue, 12 May 2009 16:30:49 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1082</guid>
		<description><![CDATA[Often when we talk about games being art we approach the subject in terms of definitions. People seem to forget that usually to the observer art elicits something more than a pragmatic break down of its construction. Unless specifically tasked to do so, I rarely look at a painting or listen to music and dissect [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Games as Art.</title>
		<link>http://dofuss.net/2008/08/29/games-as-art/</link>
		<comments>http://dofuss.net/2008/08/29/games-as-art/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 01:01:42 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Douglas Stanley]]></category>
		<category><![CDATA[Games are Art]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Invaders]]></category>
		<category><![CDATA[Leipzig]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=71</guid>
		<description><![CDATA[The chances are you won’t have listened to the third podcast. In it I suggested that Space Invaders in the right context could be art. Artist Douglas Stanley seemed to agree. At Leipzig he unveiled the ‘Invaders’ piece. A 9/11 based game with two towers inserted into Space Invaders. The message is a damning comment [...]]]></description>
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		<slash:comments>0</slash:comments>
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