Wii System Update 4.0 – hands on.
The Wii 4.0 software update was recently released. I held off on installing it because my Wi-Fi connection is a pain to set up, but having heard a lot of good things online I plugged in the Nintendo USB Wi-Fi connector and (after reinstalling the Nintendo drivers twice) got it up and running.

One SD card icon.
Also to help with the memory issues the update has managed to increase the maximum supported capacity of SD card. From a previous cap of 2GB the SD card slot now supports up to 32GB. Considering that the average size of downloadable content for Wii is smaller than most of its peers (and the fact that they don’t require patches/updates) 32GB seems more than enough. It also adds the interesting question of how this new 32GB limit was reached. With a software patch raising the limit maybe even this is merely an arbitrary amount, not a hardware limitation, so can be raised further in the future.

The new Freeloader screen...
There is a chance the removal of import support was accident in the update. Perhaps an altered file name making my boot disk incompatible, as opposed to an outright attempt by Nintendo to cripple my ability to play local (Japanese) games on my US system. The result is the same however. Though the extra functionality of 4.0 is welcome, had I known installing it would have prevented my enjoyment of Tatsunoko vs. Capcom I would not have bothered. After all what’s more of an annoyance – having to juggle games I rarely play between storage media or not being able to play a game I actually enjoy?
Tags: Freeloader, Nintendo, SD card, Wii
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