The DoFuss Show – The Penultimate

We are back for the almost-last DoFuss Show. December will see the last DoFuss Show with my return from Japan to the UK. As I won’t be in the ‘land of the rising sun’ any more, the opening lyrics claim that I am ‘the number one gaijin, the man in Japan who can’ will become hopelessly inaccurate so (as we can’t be bothered to rewrite the theme tune) we decided to cancel the show.
Being busy trying to get ready for my return from Japan it has been a while since the last show, because of this it is a game and news filled episode. Stretching the entire gamut of gaming we jump from Half Life to Megaman, Yakuza to Kinect and 3D Space Tank to the Bible (don’t ask). But any podcast can bring you games, so we also deliver the best in Japanese terror attacks and a smattering of my own personal insecurities about my immanent return to Blighty.
Just in case you are worried about the fate of DoFuss, don’t be. The site will endure, and in the near future Darren and I will return with some as-yet-still-amorphous something for you aural delectation. I say ‘near future’, but I mean in the New Year once I am settled and (hopefully) employed back in the UK. Talking of which, if anyone knows of any job openings in England please let me know, the email address on the left. Thanks.
Tags: 1Up, 360, 3D Space Tank, Angry Birds, Arnold Schwarzenegger, Bathesda, Bible, Capcom, EA, Enslaved, Golden Eye, Halo, Japan, Keiji Inafune, Kinect, Move, PS3, PSP, PSP Go!, Shinji Mikami, Supreme Court, UK, Vanquish, Wii, Yakuza The End
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I don’t like what Mirrors Edge does to me. It captures my most obsessive side. The part of me that is determined to take every jump perfectly. My problem is that I don’t seem to be good enough at it. I am unable or unwilling to spend the time to commit every minutia of every course to memory to enable me to actually be good at it. Perversely, I don’t care. Plowing on, repeating sections, furious at my own ineptitude but enjoying it none the less.
Dice’s problem is that they seem to have been preoccupied creating a sense of motion and vertigo. Everything has been designed to facilitate your movement and teach you how to best move though the environment towards your goal. In the best cases this preoccupation leads to the beautiful stark environment and locals. Conversely it is when the game tries to be more than a parkour play ground that it stumbles. Combat and the story both seem like an after thought, included to up ease EA’s marketing department who couldn’t work out how to push the game.
Sadly this means many who could love the game may never play it. Platform gamers will think it’s a first person shooter. Racing game fanatics who desire nothing more than to find the perfect line will pass this by. But these are the groups Mirrors Edge is for. Shed the story, ignore the combat, focus instead on the time trials and you are left a game mechanic which is hardcore gaming joy. And it is ripe for downloadable content, environments and routes are all this game ever needed to be and it will provide just that.



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