Posts Tagged ‘3DS’

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I Am Alive (I mean me, not the game).

Tuesday, April 3rd, 2012

Sorry, I am doing this link thing again. My intentions were to stop these, but I have spent so much time writing for other sites that sometimes I just like to put them up to prove I am (still) alive. With that in mind below is a list of all my recent pieces, with a small taster of the articles that I am most proud of.

My game of 2011 list will still be coming soon later this month, as well as some highlights from the year so far. In the mean time check out the links below, keep an eye on Game People, Play Devil and Games Jobs Japan for my regular content. Also be sure to find me on Twitter (I am DoFuss there too) where I will be posting my exploits in video editing with OXM, CVG and other Future sites.

Warhammer 40:000: Space Marine - Call of Juarez: The Cartel – Scary Girl - and…

My silent character had to murder his way through the world with no relatable motivation. While the landscapes were beautiful and absorbing the fiction seemed unaware of the emotional well it left untouched. It left me only with the choice of continuing the senseless killing or turning off the game. I no longer felt like a champion or hero, I didn’t even feel like villain, just a robotic killing machine and that really frightened me. Do you want to know more?

I wasn’t even sure I wanted to go on alone; I felt that somehow, without my partner, to finish would be empty. Then from the darkness I heard a small cry, my screen illuminated slightly in one corner indicating the direction of the call. Wasting what energy I have left I leap towards the sound and am joyously reunited. Do you want to know more?

 

Just one on here…

After a number of recent posts from foreigners working in Japan our latest interview has a slightly different face, that of Yutaka Kurahashi, Chief Artist at Q-Games. As a Japanese employee working along side foreigners in Japan he provides a good counter point to the discussion of issues to be tackled in a mixed work place, from basic communication to cultural misunderstandings. Kurahashi is also able to compare Q-Games to more traditional Japanese companies that he has worked at, shedding some light on to the changing face of business in his native country, and how he feels injecting new cultural ideas can be of benefit. Do you want to know more?

 

Reviews

Harry Potter and the Deathly Hallows Pt2 - Call of Juarez: The Cartel – PX5 Headset – Trouble Witches Neo – Nin2Jump – Warhammer 40,000: Space Marine – Ms. ‘Splosion-man – Xmen: Destiny – Mario Kart 7 – Rayman Origins (Xbox) – Uncharted 3: Drakes Deception – Captain America – Soul Calibur V - Thor: God of Thunder - BlazBlue: Continuum Shift 2 – Sonic Generations – Rage – Dragon Ball Z: Ultimate Tenkaichi - Dark Souls – Batman: Arkham City - Super Mario 3D Land - Zelda: Skyward Sword – Bloodrayne Betrayal – James Noir’s Hollywood Crimes - Trine 2 – Final Fantasy XIII-2 – Wipeout 2048 – Pac-man Party 3D – Uncharted: Golden Abyss – Super Stardust Delta – Rayman Origins (Vita) – Street Fighter X Tekken

Previews

Namco Bandai: An Evening with Ezio – Armored Core V - Inversion – Naruto Shippuden Ultimate Ninja Storm Generations – Ridge Racer Unbounded 

And…

There is a clear respect and seriousness given to the source material by the development team. The few cries that may (will?) be heard of it being in some way sacrilegious will probably find their basis in the fact that such text were used at all (or maybe that they are being regarded as fiction) rather than the handling of it. True some oddities come through, with character design and aesthetic often edging towards the bizarre, but it has gravitas and nothing is treated flippantly. Do you want to know more?

It is a wonderful story with themes that are actually adult, wrapped up in a beautiful anime style, creating an experience rarely seen in a retail console release. As I said it spoke particularly to me and it was interesting as I answered my questions to see just how differently Vincent’s life and my own panned out. Do you want to know more?

My fifth decision was the hardest, while the four above this all battled for first place, number five was a tussle between a separate set of games for the final spot. Space Marine, Shadow of the Damned, Batman and Dead Space 2 all failed the cut leaving Konami’s downloadable Hard Corps: Uprising to take the final spot. Do you want to know more?
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Tags: 2011, 360, 3DS, Games, links, PS3, Vita
Posted in game opinion, interview, link, preview No Comments »

PS Vita; My Hopes and Fears.

Sunday, February 5th, 2012

Sony’s new handheld, the PS Vita, is set to continue the company’s trend of making the most technically impressive hardware possible with a price tag to match. It a risky strategy with the huge overheads on development, but in a slumping economy and phone gaming eating into the Vita’s market, I am worried that my two hundred and thirty pound investment will all too quickly turn into little more than an attractive paper weight.

Huge screen, numerous ways to interact and diverse launch line up, the Vita is for gamers; but how many of us are there?

Even at thirty-two years old I find myself getting over excited at the prospect of a new toy. Opening a new game still fills me with delight, and a new console has me itching with anticipation. But as I have grown older I have found the come down from my joy becoming ever more severe, with the realisation of what else the money could have been used for quickly eroding my enjoyment.

It is this emotional rollercoaster that has me scared for Sony’s new handheld, the PS Vita. I can feel my anticipation building as I climb towards its release date eager to claim my pre-order. But there is an unshakable feeling somewhere at back of my mind, and I can feel myself preparing for the backlash from my elation.

Perversely I have no doubts about the Vita itself. Having now used one I can say with certainty that it certainly lives up to my expectations. It’s solid well-made form lives up to Sony’s high standards, feeling sleek and comfortable in my hands. Dual analogue sticks, while small are ergonomically placed even for my large hands, while the front and rear touch panels are easy to reach. The systems gorgeous five-inch OLED screen compliments this wonderful form factor, allowing games to be rendered with a clarity I couldn’t have imagined without seeing it. Such a display would be wasted without the graphics to back it up and the Vita doesn’t disappoint here either, its quad-core processor enabling games that are comparable with some of the best home console releases.

Wonderfully stylised, Escape Plan is just one of the titles to make use of Vita's front and rear touch functions.

What has me scared is the market the Vita is coming into. It was less than a year ago that the 3DS launched to a less than riotous response, forcing Nintendo to make a dramatic cut in the system’s price. Speculation about the 3DS’s slow start is rife, but ultimately it boils down to price, demand and competition, factors that of course the Vita is also up against.

Continuing the comparison with the 3DS, the Vita is in a stronger position. There is an intangibility in advertising 3D, a promise of something that cannot be shown. Vita is a considerably more concrete in its promises, with far better graphics, connectivity with the PS3 and a fantastic launch line up of games to name but a few.

Perversely however the majority of the handheld market isn’t currently made up of traditional gamers. It is ubiquitous devices that dominate mobile-gaming, multifunctional items that we carry with us. Sony and Nintendo are no longer tussling with each other but with the iOS and Android systems for domination of people’s thumbs when on the move. Already in peoples pockets these phone and tablet devices have a huge advantage in terms of their accessibility for people. They negate the need for players to buy a dedicated machine, providing bite-sized games for players who are only looking for a distraction rather than a more substantial experience.

Beautiful, and inventive Gravity Daze is just another of the launch titles I hope to get my hands on.

It is the implications of all this that scares me, not that the Vita wont live up to my expectations but that it wont live up to Sony’s or publishers. I was a huge proponent of the PSP, and indeed still am. But its slow decline was something of a self-fulfilling prophesy with poor sales (in the West at least) leading to poor development support of the platform… which in turn lead to poorer sales. Seeing the system sit idol as publishers turned away from it in favour of more profitable options was difficult and it gives me pause again now.

I am convinced of a place in the market for the Vita. It corrects all of the PSP’s mistakes and provides a serious mobile gaming platform that really has no rival. What I am not convinced of is that the hole it is intended to fill will be big enough for everyone who wants to make profit from it. With the system’s powerful graphic power requiring high development costs and competing against none traditional gaming devices with low overheads, Sony are going to face a struggle getting enough systems into peoples hands to ensure continued backing. But I for one hope they do because the possibilities it offers, and because I would like the high I get off this purchase to last.

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Tags: 3DS, Android, iOS, Playstation, PS, Sony, Vita
Posted in preview No Comments »

Going Down (3DS Price Cut).

Sunday, September 4th, 2011

Yeah I wrote this a month ago. Sorry, work Gamescom got in the way (check Playdevil for my coverage), I’ll try and be better about organising my life in the future… try.

It was recently announced last week that the Nintendo 3DS was to undergo a sizable price cut (and indeed has since I wrote this originally). Here in the UK the reduction equates to nearly eighty pounds , with prices plummeting from £220 to £140 RRP.

Prices are down everywhere, even the homeland.

It is neither an unprecedented move, nor one that should be particularly surprising with sales of the handheld dramatically failing to reach the heights Nintendo had projected. Many systems have undergone similar rapid unpredicted price cuts (if not as fast); it just seems like a particularly telling indicator of Nintendo’s mood towards the 3DS.

It begs the question of just what the company hoped for the 3D system with such high sales projections. Was the hope that Nintendogs and Cats could replicate the original’s past glories, could Nintendo really have been basing their financial forecasts on a fickle casual consumer? Or did they simply feel that the DS brand name would drive sales for the considerably more expensive system, as consumers continued down the upgrade path established by the ‘DS Lite’, ‘DSi’ and ‘DSiXL’ models?

It is almost charming to consider that this giant of gaming could be so totally blind to markets outside of the bubble they have been enjoying to see how things have changed. I myself have often thought Nintendo were out of touch with gaming trends outside of their homeland. Yet as I look at it now it would be naïve to believe that they felt themselves so untouchable that they based the entire business model for 3DS on this premise.

Poor guy, I am sure he will survive.

I suspect Nintendo were happy to experiment with price at a time no new competition loomed. 3DS is not a cheap piece of kit, or at least it wasn’t before it went in to mass production. While the markets have their separations, utility devices such as smart phones’ slow advance into the game market could not have been overlooked (despite Iwata’s recent protestations that these markets do not overlap, an insistence made more for investors than for gamers). With this and the threat of the Playstation Vita around the corner, I suspect Nintendo wanted to test the water. They could see the flow of the tide and wanted to investigate just how secure their position was.

This recent price cut indicates that maybe their worst fears were realised and ‘operation grab what you can’ has been abandoned. With the huge reduction of 3DS price even prompting Iwata to write a sincere letter of apology to loyal fans and take a 50% pay cut (don’t feel bad I am sure he has enough to survive), it does look like a desperate move by Nintendo. But maybe it was a cut that was always on the cards, just one that had to be made faster and deeper than had been hoped.

One game certain to be good, more 3DS sales mean more chance of games from developers other than Nintendo.

Personally I do not mind the cut. I picked up the 3DS at launch for just £190, and these deals (and better) persisted up until the official cut. Even if I were upset about the price drop the ‘Nintendo Ambassador’ program is more than enough compensation. After all those early adopters of the system inevitably like Nintendo, and while the games being offered on the program are no doubt familiar to fans, they are among the best titles the company has created.

Maybe it is my skewed view of the value of old Nintendo titles coming from Japan where such titles still retain their value. Perhaps I am simply and unwitting fan willing to forgive Nintendo anything. But it all comes down to a one simple fact, Nintendo are a business trying to make profit by growing their install base. The way they are going about is not a disservice to fans, nor unfair business. The tech in the 3DS may not be the most advanced, but the companies desire to make a profit on every unit makes absolute sense. If this cut means that they will lose money on each unit, then my only hope is that the gamble pays off and sales pick up, because that will be the only way to ensure the system gets the third party software support I was banking on when I bought it.

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Tags: 3DS, Ambassador Program, DS, Nintendo, Price cut
Posted in article, editorial No Comments »

A Link to Link

Wednesday, August 10th, 2011

Unlike my usual failure to live up to my promises of DoFuss content this time I have a legitimate reason for recent inability to produce, that is that I have a job. As of last week I have been pounding the streets to raise money for charity, not out of some sense of altruism but from a need for cash. The downside to this arrangement (for me) is that it is 100% commission based with means for the fifty-two hours I worked last week I earned a total of £17.60. With a friend visiting on top of this I had little time to study for my design course, or edit my articles.

The Legend of Zelda Ocarina of Time

Zelda, a game I know I can be confident in my opinion of.

That said I have still been writing (even if most of my work was done on the train) and my course has had to take a quick hiatus anyway, while they renegotiate the licence for the course software (currently I am half way through a game with no way to make things explode). So I took Sunday out to edit some articles and, hopefully, have a good chuck of content ready to go up over the next week. Fingers crossed.

Proving even more of a challenge in this equation is keeping up with my writing for other sites, but I do at least have a backlog to keep me going until I get to grips with my new employed status. The timeliest posting of one of these reserve reviews has been that of the The Legend of Zelda: Ocarina of Time.

Checking the ocarina

When rating a game I have to check my opinion carefully and match it to the site it will appear on's scale.

Following on from my opinion piece here on DoFuss, the review’s posting could not have been planned better. It obviously echoes the piece here, and adds review scores that I feel truly confident about. My usual lack of confidence in my scores does not come from uncertainty in myself, instead they stem from the scale I find myself rating on.

It is a truth that I have become depressingly aware of on a number of sites I have written for, sometime the PR gods have to be sated. This is not the case on every site, but on some fan driven sites that thrive on hand outs, it can be an issue. It creates a false economy, games have to exist on a scale between 6-10 and remarkably few manage to muster anything above 9. There is nothing wrong with this in some respects, it’s a scale after all… and one I guess most gamers are aware half exists, but it relies on our audience knowing the specific metric of the site, and one which is wasteful of the accuracy that could be present in the scale.

To be fair it is rare that an editor has changed a score on my behalf. Knowing the scale most publications work to I adopted a similar scale (not my own crazy idea that 5 is an ‘average’ title). When ratings have been changed however it throws my scale in to question. Were the games I only gave a 7.5 really worth an 8 if the 5 I gave became a 6? There is no answer to this in truth, but I do know that I have no doubt in my score for Ocarina of Time because once I get over 9, things get a lot more certain.

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Tags: 3DS, Nintendo, The Legend of Zelda: Ocarina of Time
Posted in editorial, game opinion, link No Comments »

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