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<channel>
	<title>DoFuss &#187; 360</title>
	<atom:link href="http://dofuss.net/tag/360/feed/" rel="self" type="application/rss+xml" />
	<link>http://dofuss.net</link>
	<description>Gaming and J-culture discussion.</description>
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	<copyright>2008-2011 </copyright>
	<managingEditor>alex@dofuss.net (Alex and Darren)</managingEditor>
	<webMaster>alex@dofuss.net (Alex and Darren)</webMaster>
	<category>DoFuss, gaming and J-Culture</category>
	<ttl>1440</ttl>
	<image>
		<url>http://dofuss.net/dofuss144.jpg</url>
		<title>DoFuss</title>
		<link>http://dofuss.net</link>
		<width>144</width>
		<height>144</height>
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	<itunes:subtitle>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:subtitle>
	<itunes:summary>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:summary>
	<itunes:keywords>games, japan, xbox, playstation, wii, ds, psp, pc</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Hobbies" />
	</itunes:category>
	<itunes:category text="Comedy" />
	<itunes:author>Alex and Darren</itunes:author>
	<itunes:owner>
		<itunes:name>Alex and Darren</itunes:name>
		<itunes:email>alex@dofuss.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://dofuss.net/dofusstitle300.jpg" />
		<item>
		<title>More Damned Shadows (Link)</title>
		<link>http://dofuss.net/2011/09/17/more-damned-shadows-link/</link>
		<comments>http://dofuss.net/2011/09/17/more-damned-shadows-link/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 03:08:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Scores]]></category>
		<category><![CDATA[Shadow of the Damned]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2827</guid>
		<description><![CDATA[This should be the last you see of my articles on Shadow’s of the Damned, the game I expected to worship but that I ended up just adoring. It was a hard score to decide on for Play Devil, as their scores are weighted slightly higher than I would naturally place them and I suspect that by comparison to some other reviews on the site I should probably have gone up to 8.5, rather than the flat 8.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/17/more-damned-shadows-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows of the Damned (360, PS3)</title>
		<link>http://dofuss.net/2011/09/13/shadows-of-the-damned-360-ps3/</link>
		<comments>http://dofuss.net/2011/09/13/shadows-of-the-damned-360-ps3/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 03:20:59 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Suda 51]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2782</guid>
		<description><![CDATA[For me Shadows of the Damned achieved a sublime mix of creative talent. If I were to compare it to the classics I would see it as a mix of Shakespeare, Mozart and Da Vinci coming together for a production. To my Japanese centric mind, with a propensity for horror and narrative, the pool of creative talent EA pulled together was breath taking. Suda 51 brought his spin to the story, with Shinji Mikami handling game play and Akira Yamaoka on drums… I mean writing the score. Honestly there is nothing in this mix that could possibly go wrong. Right? Well in theory yes but, as I proved one time when I made ramen with a beer and cheese, sometime the whole can be far less than the sum of its parts.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/13/shadows-of-the-damned-360-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Story Can Help (Call of Juarez: The Cartel)</title>
		<link>http://dofuss.net/2011/07/29/story-can-help-call-of-juarez-the-cartel/</link>
		<comments>http://dofuss.net/2011/07/29/story-can-help-call-of-juarez-the-cartel/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 20:51:57 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Call of Juarez: The Cartel]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Techland]]></category>
		<category><![CDATA[The Wire]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2715</guid>
		<description><![CDATA[Before I begin to tell you why I enjoyed Call of Juarez: The Cartel, I feel it is important to point out that it is not a great shooter. It feels unfinished, characters pop in to and out of existence constantly, it has a colour palette that makes enemies impossible to see, there are visible cracks in the environment and the whole experience is so linear that there is literally a dot that guides you (often poorly) through the game. ]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/29/story-can-help-call-of-juarez-the-cartel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cultural Diversity and Ethnocentricity</title>
		<link>http://dofuss.net/2011/07/22/cultural-diversity-and-ethnocentricity/</link>
		<comments>http://dofuss.net/2011/07/22/cultural-diversity-and-ethnocentricity/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 22:57:39 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[culture]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Call of Duty Black Ops]]></category>
		<category><![CDATA[Child of Eden]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rez]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Shadow of the Damned]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2703</guid>
		<description><![CDATA[Last month saw the release of a number of significant titles from Japanese designers and developers, most notably Child of Eden and Shadows of the Damned. For a long time gamer like myself they represented hugely significant titles marking (in Eden) a spiritual successor to a classic (Rez), and (in Shadows) a collaboration of some of Japans greatest talents. Yet while my excitement was nearly over flowing at their release, the gaming playing community at large responded with a near inaudible, 'meh'.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/22/cultural-diversity-and-ethnocentricity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Let Me Speak To You Directly…</title>
		<link>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/</link>
		<comments>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 01:16:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamesjobsjapan]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Q-Games]]></category>
		<category><![CDATA[TIGA]]></category>
		<category><![CDATA[Train2Game]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2682</guid>
		<description><![CDATA[I will not make excuses, but my life has been turbulent and my attention drawn away from the site by my search for work and my writing for other sites.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; See Me Vanquish My Pain</title>
		<link>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/</link>
		<comments>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 01:29:45 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Anger]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2659</guid>
		<description><![CDATA[Vanquish came at just the right moment to vent some very primitive emotions. And as thoughtless a game as it can be, it was just what I needed.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 –A Numb ‘Blur’</title>
		<link>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/</link>
		<comments>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 23:42:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bizarre Creations]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2606</guid>
		<description><![CDATA[I had some specific requirements for my selection, a title that I couldn’t taint for myself, which I could leave and never look back at if I had to, and something I would be able just slip into the mindless repetition of. I picked Blur.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The DoFuss Show – The Penultimate</title>
		<link>http://dofuss.net/2010/11/25/the-dofuss-show-%e2%80%93-the-penultimate/</link>
		<comments>http://dofuss.net/2010/11/25/the-dofuss-show-%e2%80%93-the-penultimate/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 16:44:31 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[1Up]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3D Space Tank]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Arnold Schwarzenegger]]></category>
		<category><![CDATA[Bathesda]]></category>
		<category><![CDATA[Bible]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Enslaved]]></category>
		<category><![CDATA[Golden Eye]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Keiji Inafune]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[PSP Go!]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Supreme Court]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Yakuza The End]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2457</guid>
		<description><![CDATA[We are back for the almost-last DoFuss Show. December will see the last DoFuss Show with my return from Japan to the UK. As I won’t be in the ‘land of the rising sun’ any more, the opening lyrics claim that I am ‘the number one gaijin, the man in Japan who can’ will become hopelessly inaccurate so (as we can’t be bothered to rewrite the theme tune) we decided to cancel the show.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/11/25/the-dofuss-show-%e2%80%93-the-penultimate/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/2457/0/DFS33.mp3" length="152679360" type="audio/mpeg" />
		<itunes:duration>1:03:37</itunes:duration>
		<itunes:subtitle>We are back for the almost-last DoFuss Show. December will see the last DoFuss Show with my return from Japan to the UK. As I won’t be in the ‘land of the rising sun’ any more, the opening lyrics claim that I am ‘the number one gaijin, the man in Ja[...]</itunes:subtitle>
		<itunes:summary>We are back for the almost-last DoFuss Show. December will see the last DoFuss Show with my return from Japan to the UK. As I won’t be in the ‘land of the rising sun’ any more, the opening lyrics claim that I am ‘the number one gaijin, the man in Japan who can’ will become hopelessly inaccurate so (as we can’t be bothered to rewrite the theme tune) we decided to cancel the show.</itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>My Picks of E3 &#8211; Dead Space 2.</title>
		<link>http://dofuss.net/2010/06/23/my-picks-of-e3-dead-space-2/</link>
		<comments>http://dofuss.net/2010/06/23/my-picks-of-e3-dead-space-2/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 12:28:08 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Visceral Games]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2368</guid>
		<description><![CDATA[Whenever I have been asked about my most anticipated game of 2010 is I have answered Dead Space 2. It is an instinctive response; the original was far and away my favourite game of 2008. While I feel the game didn’t need a sequel science-fiction survival horror titles prove a rare breed, so I take them where I can get them.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/23/my-picks-of-e3-dead-space-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The DoFuss Show – 29 out of 100.</title>
		<link>http://dofuss.net/2010/06/17/the-dofuss-show-%e2%80%93-29-out-of-100/</link>
		<comments>http://dofuss.net/2010/06/17/the-dofuss-show-%e2%80%93-29-out-of-100/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 15:34:06 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Collectables]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Foxconn]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[World Cup]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2361</guid>
		<description><![CDATA[It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we didn’t it was at least funny.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/17/the-dofuss-show-%e2%80%93-29-out-of-100/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/2361/0/DFS29.mp3" length="167750968" type="audio/mpeg" />
		<itunes:duration>1:09:54</itunes:duration>
		<itunes:subtitle>It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we d[...]</itunes:subtitle>
		<itunes:summary>It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we didn’t it was at least funny.</itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Bayonetta (360, PS3) in 250 words.</title>
		<link>http://dofuss.net/2010/06/16/bayonetta-360-ps3-in-250-words/</link>
		<comments>http://dofuss.net/2010/06/16/bayonetta-360-ps3-in-250-words/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 04:54:13 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2345</guid>
		<description><![CDATA[I am not that familiar with the third person fighting genre. It may be my own fault, a lack of commitment to learn the complex mechanics. But even with that caveat Bayonetta depressed me; proving mashing buttons was enough to reach the finale, offering no incentive to hone my skills.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/16/bayonetta-360-ps3-in-250-words/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Alan Wake (360)  in 250 words.</title>
		<link>http://dofuss.net/2010/06/04/alan-wake-360/</link>
		<comments>http://dofuss.net/2010/06/04/alan-wake-360/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 14:26:49 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Remedy]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2320</guid>
		<description><![CDATA[There is some magic woven in to Alan Wake’s fabric. Every other game I have played that has attempted blend horror and action has invariably ended up skewed in favour of action. By giving the player the ability and recourses to fight, the tension is removed. Yet despite Alan Wake’s focus on combat it manages to provide constant anxiety though it’s narrative and atmosphere.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/04/alan-wake-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dark Void (PS3 – PC, 360) in 250 words.</title>
		<link>http://dofuss.net/2010/05/30/dark-void-ps3-%e2%80%93-pc-360/</link>
		<comments>http://dofuss.net/2010/05/30/dark-void-ps3-%e2%80%93-pc-360/#comments</comments>
		<pubDate>Sun, 30 May 2010 04:55:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Airtight Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2308</guid>
		<description><![CDATA[Sometimes you need to reset the bar. As an informed gamer I find more and more that my definition of what constitutes average is slowly creeping upwards. Then Capcom’s Dark Void was thrust into my lap, and I found my equilibrium.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/30/dark-void-ps3-%e2%80%93-pc-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragon Age: Origins (PC – Mac, 360 and PS3) in 250 words.</title>
		<link>http://dofuss.net/2010/05/24/dragon-age-origins-pc-%e2%80%93-mac-360-and-ps3/</link>
		<comments>http://dofuss.net/2010/05/24/dragon-age-origins-pc-%e2%80%93-mac-360-and-ps3/#comments</comments>
		<pubDate>Mon, 24 May 2010 08:48:56 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2294</guid>
		<description><![CDATA[A labour of love for developer Bioware, Dragon Age: Origins offers classic D&#038;D gameplay. With an emphasis on character interaction, the game makes interesting use of a simple morality system to form some unique party politics.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/24/dragon-age-origins-pc-%e2%80%93-mac-360-and-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deadly Premonition (US, 360) The Red Seeds Profile (Japan, 360 and PS3) in 250 words.</title>
		<link>http://dofuss.net/2010/05/20/deadly-premonition-us-360-the-red-seeds-profile-japan-360-and-ps3/</link>
		<comments>http://dofuss.net/2010/05/20/deadly-premonition-us-360-the-red-seeds-profile-japan-360-and-ps3/#comments</comments>
		<pubDate>Wed, 19 May 2010 16:36:11 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[The Red Seeds Profile]]></category>
		<category><![CDATA[US]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2272</guid>
		<description><![CDATA[‘The Asylum’ is a company that piggybacks on the popularity of theatrical blockbusters, producing movies with similar titles at a fraction of the cost. Yet somehow they are always entertaining. Deadly Premonition is what would happen if ‘The Asylum’ made a game.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/20/deadly-premonition-us-360-the-red-seeds-profile-japan-360-and-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metro 2033 (PC) in 250 words.</title>
		<link>http://dofuss.net/2010/05/16/metro-2033-pc/</link>
		<comments>http://dofuss.net/2010/05/16/metro-2033-pc/#comments</comments>
		<pubDate>Sun, 16 May 2010 12:47:19 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[A4]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2250</guid>
		<description><![CDATA[Metro 2033 reminds me of my first car. An old Ford Escort that by the end of its time with me it had hit a skip, gone through a fence and crashed twice. But like a faithful dog it kept trying to please right up to the end, and I loved it. You see despite the front bumper hanging off, the buckled boot and shattered indicator light, my Escort still worked and despite its many problems so does Metro 2033.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/16/metro-2033-pc/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>April Links in Preparation for Golden Week.</title>
		<link>http://dofuss.net/2010/05/01/april-links-in-preparation-for-golden-week/</link>
		<comments>http://dofuss.net/2010/05/01/april-links-in-preparation-for-golden-week/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 17:17:31 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Greed Corp]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Line Rider]]></category>
		<category><![CDATA[Lumines]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2199</guid>
		<description><![CDATA[We are coming in to May, which here in Japan means Golden Week. A magical time of strained family relationships and unspoken expectations that can only result in disappointment. Fortunately if you are I, and thus only involved in these festivities by the loosest of connections, it is possible to sit back and observe during [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/01/april-links-in-preparation-for-golden-week/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The DoFuss Show &#8211; Craig Charles had far too much to do with it.</title>
		<link>http://dofuss.net/2010/01/10/the-dofuss-show-craig-charles-had-far-too-much-to-do-with-it/</link>
		<comments>http://dofuss.net/2010/01/10/the-dofuss-show-craig-charles-had-far-too-much-to-do-with-it/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 09:55:41 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Advance Wars]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Bangai-O]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Captain Forever]]></category>
		<category><![CDATA[Dave TV]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Workshop]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Moon]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Red Dwarf]]></category>
		<category><![CDATA[Santa Claus]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1962</guid>
		<description><![CDATA[Darren is back just in time for a semi-festive show. We spend most of our time catching up on the last few months events and our respective holiday breaks but in the process we do touch on lots of games in-between our stories. As I said last show do not expect Dans wonderfully detailed show [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/01/10/the-dofuss-show-craig-charles-had-far-too-much-to-do-with-it/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/1962/0/DFS22.mp3" length="124310170" type="audio/mpeg" />
		<itunes:duration>1:11:33</itunes:duration>
		<itunes:subtitle>Darren is back just in time for a semi-festive show. We spend most of our time catching up on the last few months events and our respective holiday breaks but in the process we do touch on lots of games in-between our stories. 
As I said last show d[...]</itunes:subtitle>
		<itunes:summary>Darren is back just in time for a semi-festive show. We spend most of our time catching up on the last few months events and our respective holiday breaks but in the process we do touch on lots of games in-between our stories. 
As I said last show do not expect Dans wonderfully detailed show notes every week, and this week serves only to reaffirm that declaration. I can tell you that you can expect us to talk about all the games we played recently, Red Dwarf, bad commercials, me pissing myself, me being taunted by hordes of nerds, the upcoming 2010 releases and our vacations. Unfortunately even with Darren back there is no Frakkers this show, but we do have some music and the return of Darrens Old Games. 
Hopefully 2010 will mark a more regular schedule for The DoFuss Show as we stream line the formula, but we make no promises. Enjoy the show and keep an eye on the site this month for some gaming memories of the last ten years. 
I am trying to get back in to oil painting, Darren insists on Twitpic updates so keep an eye on that if you care.</itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>DoFuss&#8217;s Top 5 of 2009. Kind of.</title>
		<link>http://dofuss.net/2010/01/05/dofusss-top-5-kind-of-of-2009/</link>
		<comments>http://dofuss.net/2010/01/05/dofusss-top-5-kind-of-of-2009/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:29:55 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Canabalt]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[Drop 7]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mad World]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Pixeljunk Shooter]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Shatter]]></category>
		<category><![CDATA[Street Fighter 4]]></category>
		<category><![CDATA[The Path]]></category>
		<category><![CDATA[Trials HD]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1939</guid>
		<description><![CDATA[In a year that has seen the industry losing momentum in the face of the economic down turn and many games moving in to Q1 2010 it is hard to pretend that this was the best year for gaming. It is a however year that saw a more constant release of quality titles through out [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/01/05/dofusss-top-5-kind-of-of-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It is Halloween!</title>
		<link>http://dofuss.net/2009/10/31/it-is-halloween/</link>
		<comments>http://dofuss.net/2009/10/31/it-is-halloween/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 09:49:23 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Scared Gamer]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1774</guid>
		<description><![CDATA[If you have been reading the site for some time you will no doubt have realised by now that I am a lover of the survivial horror genre. Well, I would have loved to write something specific for the festivities, but unfortunately I have been far too busy. Luckily however two (maybe three by now) [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/31/it-is-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The DoFuss Show – I Want a Sandwich.</title>
		<link>http://dofuss.net/2009/08/30/the-dofuss-show-%e2%80%93-i-want-a-sandwich/</link>
		<comments>http://dofuss.net/2009/08/30/the-dofuss-show-%e2%80%93-i-want-a-sandwich/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 16:45:23 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Drugs]]></category>
		<category><![CDATA[Frakes]]></category>
		<category><![CDATA[Madism]]></category>
		<category><![CDATA[Pricing]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Splosion Man]]></category>
		<category><![CDATA[The Path]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Yakuza 3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1514</guid>
		<description><![CDATA[Okay, I have finally taken over the reigns of editing, which is why the latest podcast is a tad late. Think I have it all down though, so here’s hoping you won’t notice much of a difference. During the course of this show we manage to talk about institutionalization… and drugs… and sandwiches, all without [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/08/30/the-dofuss-show-%e2%80%93-i-want-a-sandwich/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/1514/0/DFS17.mp3" length="126065103" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Okay, I have finally taken over the reigns of editing, which is why the latest podcast is a tad late. Think I have it all down though, so here’s hoping you won’t notice much of a difference. 
During the course of this show we manage to talk about in[...]</itunes:subtitle>
		<itunes:summary>Okay, I have finally taken over the reigns of editing, which is why the latest podcast is a tad late. Think I have it all down though, so here’s hoping you won’t notice much of a difference. 
During the course of this show we manage to talk about institutionalization… and drugs… and sandwiches, all without diverging from the usual format of news and features. Frakesy, Darren’s old games and the song challenge are back as always and are joined this week by discussion of game prices. 
A few extra notes. Every time I say Acclaim I mean Activision. It is a mistake I used to make when I was thirteen, I do not know why its rematerializing now. Also there is no such thing as morphium, thing my brain created a lovely mix of morphine and opium. 
I really want a sandwich.
Enjoy the show.</itunes:summary>
		<itunes:keywords>news, podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Continuing the Movie Metaphors &#8211; Systems&#8217; Markets.</title>
		<link>http://dofuss.net/2009/07/22/continuing-the-movie-metaphors-system%e2%80%99s-markets/</link>
		<comments>http://dofuss.net/2009/07/22/continuing-the-movie-metaphors-system%e2%80%99s-markets/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 14:23:15 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1224</guid>
		<description><![CDATA[This console generation has seen a divergence in style for each platform&#8217;s exclusive titles. All three home systems have carved out a segment of the market and audience of their own by virtue of this. To revisit elements of my last post, each system&#8217;s niche could be best compared to movie genres. The first and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/07/22/continuing-the-movie-metaphors-system%e2%80%99s-markets/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The DoFuss Show &#8211; “Real men don’t need instructions.”</title>
		<link>http://dofuss.net/2009/06/20/the-dofuss-show-%e2%80%9creal-men-don%e2%80%99t-need-instructions%e2%80%9d/</link>
		<comments>http://dofuss.net/2009/06/20/the-dofuss-show-%e2%80%9creal-men-don%e2%80%99t-need-instructions%e2%80%9d/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:28:21 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Home Improvement]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1167</guid>
		<description><![CDATA[More information on Home Improvement for the Super Nintendo (from Wikipedia)&#8230; The player guides Tim &#8220;The Toolman&#8221; Taylor in a quest to find some Binford power tools that have gone missing from the set of Tool Time. The game is broken down into 4 worlds of 4 levels, each world containing a boss level. It [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/06/20/the-dofuss-show-%e2%80%9creal-men-don%e2%80%99t-need-instructions%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/1167/0/DFS14.mp3" length="88237580" type="audio/mpeg" />
		<itunes:duration>1:01:16</itunes:duration>
		<itunes:subtitle>More information on Home Improvement for the Super Nintendo (from Wikipedia)&#8230;
The player guides Tim &#8220;The Toolman&#8221; Taylor in a quest to find some Binford power tools that have gone missing from the set of Tool Time. The game is brok[...]</itunes:subtitle>
		<itunes:summary>More information on Home Improvement for the Super Nintendo (from Wikipedia)&#8230;
The player guides Tim &#8220;The Toolman&#8221; Taylor in a quest to find some Binford power tools that have gone missing from the set of Tool Time. The game is broken down into 4 worlds of 4 levels, each world containing a boss level.
It is also worth noting that the game had no manual; its splash screen explained, “Real men don’t need instructions.”
Ultimately, the game has received quite negative reviews despite the show&#8217;s popularity. This is most likely because of the strange aspect of Tim Taylor trying to recover tools while fighting dinosaurs, mummies, and robots and lack of an instruction manual. The game failed to sell in large numbers and it is hard to find today. 
(We also talk about E3).</itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The DoFuss Show – Where is the Gumbo?</title>
		<link>http://dofuss.net/2009/04/29/the-dofuss-show-%e2%80%93-where-is-the-gumbo/</link>
		<comments>http://dofuss.net/2009/04/29/the-dofuss-show-%e2%80%93-where-is-the-gumbo/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 12:22:40 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Motion Plus]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1053</guid>
		<description><![CDATA[What have you been playing, news and features make up the show this week. Though the last few weeks have been uneventful in terms of new releases we keep playing games and stuff is still happening in the industry. Fallout 3 &#8211; New Vegas, Bioshock 2, Assassins Creed 2 and Dantes Inferno are all games [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/04/29/the-dofuss-show-%e2%80%93-where-is-the-gumbo/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/1053/0/DFS11.mp3" length="71812830" type="audio/mpeg" />
		<itunes:duration>1:14:48</itunes:duration>
		<itunes:subtitle>What have you been playing, news and features make up the show this week. Though the last few weeks have been uneventful in terms of new releases we keep playing games and stuff is still happening in the industry.
Fallout 3 &#8211; New Vegas, Biosho[...]</itunes:subtitle>
		<itunes:summary>What have you been playing, news and features make up the show this week. Though the last few weeks have been uneventful in terms of new releases we keep playing games and stuff is still happening in the industry.
Fallout 3 &#8211; New Vegas, Bioshock 2, Assassins Creed 2 and Dantes Inferno are all games we do not talk about. Instead we focus our attention on Final Fantasy XIII, Wii Motion Plus and a plethora of other juicy topics that sprung to mind. All this before we have a little chat about the direction of the handheld market, and why if iPhones are the future you should just wait and buy one when you get there.
Of course we also have some news on the Street Fighter 4 art book competition, but it may not be what you wanted. Enjoy and remember to leave comments at dofuss.net or on iTunes. Bye!</itunes:summary>
		<itunes:keywords>news, podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Resident Evil 5/Biohazard 5 (PS3, 360)</title>
		<link>http://dofuss.net/2009/03/15/resident-evil-5biohazard-5-ps3-360/</link>
		<comments>http://dofuss.net/2009/03/15/resident-evil-5biohazard-5-ps3-360/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 20:21:41 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=786</guid>
		<description><![CDATA[Let’s not kid ourselves, if you’re reading this then you probably already have an opinion of Resident Evil 5.You will know about the ‘unique’ controls and know how they will affect your enjoyment. If the barrier of these controls is insurmountable for you, don’t buy it. While the game is more varied than the demo [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/03/15/resident-evil-5biohazard-5-ps3-360/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Street Fighter IV – Home Version Update</title>
		<link>http://dofuss.net/2009/03/01/street-fighter-iv-%e2%80%93-home-version-update/</link>
		<comments>http://dofuss.net/2009/03/01/street-fighter-iv-%e2%80%93-home-version-update/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 18:38:21 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=674</guid>
		<description><![CDATA[I don’t usually mention my choice of platform, but I suspect on this occasion it will make a few differences. I sided with the PS3 version because my play time overlaps with more online friends on PSN, and in Japan I suspect there will be more online players. The PS3’s d-pad also is far superior [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/03/01/street-fighter-iv-%e2%80%93-home-version-update/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>DoFuss’s 2008 Xbox 360 Game of the Year</title>
		<link>http://dofuss.net/2009/01/07/dofuss%e2%80%99s-2008-xbox-360-game-of-the-year/</link>
		<comments>http://dofuss.net/2009/01/07/dofuss%e2%80%99s-2008-xbox-360-game-of-the-year/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 03:43:53 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Picks of the year]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=476</guid>
		<description><![CDATA[This year has seen the current generation of consoles starting to reach their peak. Companies are finally getting to grips with what the current systems can do with an install base which makes it a safer to invest and development. For no system is this truer than the 360. The oldest of the current generation [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/01/07/dofuss%e2%80%99s-2008-xbox-360-game-of-the-year/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mirror&#8217;s Edge (360, PS3, PC)</title>
		<link>http://dofuss.net/2008/12/28/mirrors-edge-360-ps3-pc/</link>
		<comments>http://dofuss.net/2008/12/28/mirrors-edge-360-ps3-pc/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 09:40:16 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mirrors Edge]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=400</guid>
		<description><![CDATA[I don’t like what Mirrors Edge does to me. It captures my most obsessive side. The part of me that is determined to take every jump perfectly. My problem is that I don’t seem to be good enough at it. I am unable or unwilling to spend the time to commit every minutia of every [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/28/mirrors-edge-360-ps3-pc/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Super Street Fighter 2 Turbo HD Remix (360, PS3)</title>
		<link>http://dofuss.net/2008/12/06/super-street-fighter-2-turbo-hd-remix-360-ps3/</link>
		<comments>http://dofuss.net/2008/12/06/super-street-fighter-2-turbo-hd-remix-360-ps3/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 10:27:20 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[HD Remix]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=327</guid>
		<description><![CDATA[Street Fighter 2. Excited? If the answer is ‘no’ then this is not for you. HD Remix, for those unfamiliar, is little more than a facelift to one of the franchises greatest iterations. A familiarity and love of the game are assumed and if you are lacking these then wait for Street Fighter 4 which [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/06/super-street-fighter-2-turbo-hd-remix-360-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Biohazard 5 Playable Demo (360)</title>
		<link>http://dofuss.net/2008/12/06/biohazard-5-demo-360/</link>
		<comments>http://dofuss.net/2008/12/06/biohazard-5-demo-360/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 07:32:34 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Biohazard 5]]></category>
		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=336</guid>
		<description><![CDATA[Recently I have been bitching about Xbox Live in Japan. Indeed the one thing I missed out of my Street Fighter review was that it isn’t out here and I had to use my UK account to get it. Capcom may get an ‘F’ for their Arcade support but they just got an ‘A+’ for [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/06/biohazard-5-demo-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gears of War 2 (360)</title>
		<link>http://dofuss.net/2008/11/28/gears-of-war-2-360/</link>
		<comments>http://dofuss.net/2008/11/28/gears-of-war-2-360/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 16:09:17 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Gears of War]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=257</guid>
		<description><![CDATA[Recent reviews have been… lengthy, both the games and the links took time. So I am happy to introduce Gears of War 2, the gaming equivalent of a summer blockbuster movie. In short Gears is all out action. Like its predecessor its light on story. It manages to more than compensate for this by creating [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/28/gears-of-war-2-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fallout 3 (360, PS3, PC)</title>
		<link>http://dofuss.net/2008/11/21/fallout-3-360-ps3-pc/</link>
		<comments>http://dofuss.net/2008/11/21/fallout-3-360-ps3-pc/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 13:16:21 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=183</guid>
		<description><![CDATA[Fallout begins with your birth and rapidly moves you through your youth, introducing you to the controls and your character. The paced start is welcomed as after Fallout thrusts you into its post-apocalyptic-alternate-near-future-world you realize how open it is. You emerge alone, with only one vague objective and no clue how to achieve it. You [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/21/fallout-3-360-ps3-pc/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Japan’s Home Console Market</title>
		<link>http://dofuss.net/2008/11/14/japan%e2%80%99s-home-console-market/</link>
		<comments>http://dofuss.net/2008/11/14/japan%e2%80%99s-home-console-market/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 08:06:18 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=175</guid>
		<description><![CDATA[Since the mid-nineties the worldwide console market has stabilised. Where there used to be numerous platforms vying for attention, with battle lines drawn between regions, resent years have seen the market consolidate with only three platforms fighting for our money each generation. Japan’s market has been the most stagnant. In part this was due to [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/14/japan%e2%80%99s-home-console-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fable 2 (360)</title>
		<link>http://dofuss.net/2008/11/07/fable-2-360/</link>
		<comments>http://dofuss.net/2008/11/07/fable-2-360/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:24:47 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[Lionhead]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=170</guid>
		<description><![CDATA[I’ve just watched the end credits role on Lionhead’s latest morality themed game. It’s hard to critique without using words like charming and immersive. I felt connected to the world. And my dog. Perhaps Microsoft was rushing it out for Christmas, but Fable is loaded with technical problems. For the most part these minor niggles [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/07/fable-2-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dead Space (Xbox 360, PS3, PC)</title>
		<link>http://dofuss.net/2008/10/28/dead-space-xbox-360-ps3-pc/</link>
		<comments>http://dofuss.net/2008/10/28/dead-space-xbox-360-ps3-pc/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 13:18:08 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=164</guid>
		<description><![CDATA[Dead Space sets an unsettling atmosphere from the start. Stranded on the Ishimura mining vessel you are soon running for your life weaponless and alone. It maintains tension with disconcerting locals and background whispers. For my taste it relies too heavily on ‘Boo’ scares rather than the creeping dread of Asian horror movies. EA probably [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/28/dead-space-xbox-360-ps3-pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xbox in Japan</title>
		<link>http://dofuss.net/2008/10/22/xbox-in-japan/</link>
		<comments>http://dofuss.net/2008/10/22/xbox-in-japan/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 14:54:22 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=160</guid>
		<description><![CDATA[It hasn’t escaped anyone’s attention that over the last five weeks in Japan the 360 has been outselling PS3. After failure to penetrate Japan since the Xbox launched in 2002 suddenly they are gaining momentum. Three factors are allowing Microsoft to continue to ride this perfect storm. First the Xbox is now half the price [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/22/xbox-in-japan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer of 2D XBLA games, 3&#215;50</title>
		<link>http://dofuss.net/2008/09/25/summer-of-2d-xbla-games-3x50/</link>
		<comments>http://dofuss.net/2008/09/25/summer-of-2d-xbla-games-3x50/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 18:03:26 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bionic Commando: Rearmed]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Castle Crashers]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=93</guid>
		<description><![CDATA[Braid is a platform-puzzler claiming to be art. Puzzles require you to interact with time in different ways through the levels and leave you feeling perplexed or smug depending on the outcome. As art its success vs. pretension is up to you. As a game it’s definitely worth a look. Next a pure action platformer, [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/25/summer-of-2d-xbla-games-3x50/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Too Human (360) </title>
		<link>http://dofuss.net/2008/09/05/too-human-360/</link>
		<comments>http://dofuss.net/2008/09/05/too-human-360/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 16:59:23 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[Too Human]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=73</guid>
		<description><![CDATA[I’ve finish the four long repetitive levels. Now I am conflicted. Everything the game does well is offset by a miss-step. As you gaze at the majestic arenas with invisible walls fencing you in you can’t help but feel it’s deliberate. I worry that what I perceive as shortcomings are based on preconception. The character [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/05/too-human-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Duty 4 (360, PS3)</title>
		<link>http://dofuss.net/2008/08/13/call-of-duty-4/</link>
		<comments>http://dofuss.net/2008/08/13/call-of-duty-4/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 19:11:17 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=5</guid>
		<description><![CDATA[As informed gamers perspective is a problem. Bar the occasional oversight based on hype or license we don’t buy bad games. Bare this in mind as I complain about 2007s game of the year. Call of Duty 4’s polish is undeniable but it left me cold. The basic plot device is that you Quantum Leap [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/call-of-duty-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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	</channel>
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