Posts Tagged ‘360’

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My Picks of E3 – Dead Space 2.

Wednesday, June 23rd, 2010

Whenever I have been asked about my most anticipated game of 2010 is I have answered Dead Space 2. It is an instinctive response; the original was far and away my favourite game of 2008. While I feel the game didn’t need a sequel science-fiction survival horror titles prove a rare breed, so I take them where I can get them.

I felt a pang of disappointment and annoyance as I started watching E3 footage Dead Space 2. Isaac Clarke, the games protagonist, has changed. Gone is the clunky practical engineer suit, replaced instead by a more ‘edgy’ outfit. I was sad at the loss of the old distinctive look, worried the game was to be bleached it of personality to attract a wider audience.

New meaner looking suit just feels more generic.

Happily I was wrong.

Whatever the reason for Isaac’s new suit its existence soon faded as I watched the footage. New environments from the games terrestrial setting were on show, most interest of which was a church. A blend of gothic architecture and the games own derelict industrial style were obvious in the building, making it feel familiar but hinting at a diversity that was absent in the original.

New enemies (Necromorphs) of varying sizes were also on show. Attacking Isaac, some of these other otherworldly forms were reminiscent of spiders while others looked like small children with gaping tooth filled mouths. Foes approached in larger numbers than the original game, making pace appear more frantic, another shift in direction for the game I will reserve judgement on for now.

I am eager to jump back into Dead Space’s fiction to find out more about its mysterious parasitic Necromorphs and the delusional Church of Unitology. My only major disappointment from the news out of the show was that the release date has slipped to 2011, but at least it January.

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Tags: 360, Dead Space 2, EA, PC, PS3, Visceral Games
Posted in Preview, game 4 Comments »

The DoFuss Show – 29 out of 100.

Thursday, June 17th, 2010

It has been a long week, in no way helped by the fact that we had to record this show twice thanks to technical problems. Fortunately the dry run meant that even with my general exhaustion we were able to keep the show mostly on track, and when we didn’t it was at least funny.

We kick off as always with ‘Heaven and Hell’ (featuring the World Cup) before the ever-present ‘What Have You Been Playing?’ For a change this show Darren has been indulging in games that could technically be called current, though while Portal ‘Mac’ has technically just been released it might be pushing it to call it new. I on the other hand have been playing the very current Alan Wake, which I have been gushing about online for some time, so I take this opportunity to redress some of the balance.

After this it is on to news. E3 kicked off the day we recorded with the Microsoft Kinect event (yes, I call it the Kinetic during the show, but I am sure that was their plan) so we do touch on the show a little bit in news, as well as some other headlines that caught my eye.

Finally we rap up with a feature on in game collectables. A topic inspired by Alan Wake, a game that manages to undermine its own narrative by poor implementation of in game pick ups.

I hope you enjoy the show, leave any comments or feedback below or drop us a mail.

 
icon for podpress  The DoFuss Show – 29 out of 100. [69:54m]: Play Now | Play in Popup | Download
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Tags: 360, 3DS, Alan Wake, Collectables, E3, Foxconn, Kinect, Microsoft, Mortal Kombat, Nintendo, Portal, PS3, PSP, Rare, Sonic, Sony, Valve, World Cup, Zelda
Posted in Podcast 9 Comments »

Bayonetta (360, PS3) in 250 words.

Wednesday, June 16th, 2010

I am not that familiar with the third person fighting genre. It may be my own fault, a lack of commitment to learn the complex mechanics. But even with that caveat Bayonetta depressed me; proving mashing buttons was enough to reach the finale, offering no incentive to hone my skills.

So it may be my fault that I didn’t enjoy Bayonetta, my own lack compulsion to submerge myself in the experience. It’s stylish environments and exuberant moves initially drew me in, but I quickly discovered that smashing my palm on the controller was enough to reveal everything the game had to offer.

Manic and beautiful, but not enough to keep me interested.

Even the frantic gameplay and titillating lead character were not enough to hold my interest.

Unfortunately its appearance could only carry it so far, and with no discernable story, there was only the combat to hold my attention, which it rarely did. Even bosses, who proved spectacular on the first meeting, had their impact muted by multiple encounters.

Part of my ease of progress through the game came from the generous checkpoint system that allowed repeated failure. I was happy it was included but it left me able to brute force my way through the game only mastering the dodge ability. Not wanting to dismiss the game I tried again on ‘hard’, but ‘hard’ translated to ‘insurmountable’, so gave up disillusioned at my skills.

Everything about Bayonetta screams style. Yet despite the skilled execution it failed to hold my attention beyond the initial wow. Set pieces and boss fights were the clear highlights, but simply didn’t offer enough of a draw for me.

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Tags: 360, Bayonetta, Platinum Games, PS3, Sega
Posted in game opinion 3 Comments »

Alan Wake (360) in 250 words.

Friday, June 4th, 2010

There is some magic woven in to Alan Wake’s fabric. Every other game I have played that has attempted blend horror and action has invariably ended up skewed in favour of action. By giving the player the ability and recourses to fight, the tension is removed. Yet despite Alan Wake’s focus on combat it manages to provide constant anxiety though it’s narrative and atmosphere.

Alan Wake is perhaps the first game to offer the experience of a horror movie’s final act. Tooled up, desperate, it forces me to fight for salvation. Strong enough to emerge victorious if I am wise in my approach, but knowing any slip will result in failure.

Alan Wake

There is down time, but the threat is constant.

But, though I love it, part of me is furious at Alan Wake. It is my own fault, my own gaming proclivities, an obsessive nature to hunt every collectable scattered throughout a virtual world. But I also blame Remedy, surely they know the plight of many players to lust after every shiny trinket.

I find myself distracted from the narrative to enable my search for insignificant baubles. I am compelled to hunt, venturing far from the intended path. A glint on the horizon will see me abandoning my quest exploring for these irrelevant items, rather than savouring the fantastic atmosphere and story.

My love of Alan Wake is not stifled by this distraction, but I can’t help but curse the developers for dangling this pointless carrot in front my weak willed, obsessive nose.

An extended view of Alan Wake is available here.

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Tags: 360, Alan Wake, Microsoft, Remedy
Posted in game opinion No Comments »

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