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The 3rd Birthday

Friday, January 21st, 2011

Square Enix is changing things up a little in its up coming PSP title The 3rd Birthday. In terms of heritage the game is a sequel to the Parasite Eve titles, a pair of survival horror role-play games that came to the original Playstation, which were in turn based on a Hideaki Sena book of the same name. The 3rd Birthday continues the story of Aya Brea from the previous titles, but rather than retaining the RPG game structure a heavy emphasis has been placed on third person shooter combat. I got hands on with the game at TGS last year, and as the game just recently released in Japan I thought now would be a good time to give my thoughts on it.

Before starting The 3rd Birthday’s demo I was treated to a video of the upcoming game. Though everything being shown in the short presentation looked fantastic that was not what struck me, what stood out to me was that while the cinematic vividly reminded me of Parasite Eve (a game I had all but forgotten), the game itself was notably different. Having attended the demo on a recommendation I had been unsure of what I was in store for, but what was on show stood in stark contrast to any expectation I had entertained with. RPG elements had been seemingly reduced to an absolute minimum, replaced by a shooter with remarkably intuitive controls for a PSP release.

Tentacles everywhere.

Within moments of taking control of Aya Brea I found myself comfortably navigating the world, dodging out of harms way and manipulating the camera. It was a good thing too because as the opening cinema drew to a close I found myself in combat with a huge tentacled beast. Slowly wearing down monstrosity before me also found own my health slowly stripped away, and with it Aya’s clothes. This system, which is admittedly a good indicator of health, brought with it the most unwelcome of reminders that a Japanese company is developing The 3rd Birthday, as I watched the young lady before me gradually become increasingly naked.

As my own health dropped skimpily low I was exposed to another, and perhaps the most interesting, of The 3rd Birthday’s game systems the ‘Over Drive’. Essentially this move allows Aya to posses other none player characters, or enemies. An icon appears above any prospective targets and, when activated, Aya will jump in to the selected character, destroy an opponent or allowing her to take control of an ally restoring both her health, and clothes. For some reason this mechanic also leaped the physical form of Aya into the newly controlled body, whether this is simply a game concession to help the player orientate themselves or if there is a deeper story element I am yet unsure. But however ridicules the justification I am confident I will be able to forgive it, as long as its use in the game remains as inventive as it was during the short section on show.

Like the game, the advertising for The 3rd Birthday features Aya's ass a little too much.

Defeating the monster I was able to move on through each of the subsequent kill rooms. Moving down the halls and more open (but contrived) rooms I found that while the environment started to become repetitive the combat didn’t. As I switched weapons to account for range and enemy type I was impressed by how responsive everything was. Jumping into the body of my comrades for strategic advantages, or into enemies to steal their health, I began to see the potential for The 3rd Birthday beyond that of a simple shooter, in spite of its unabashed linearity and repetition of bizarre enemy types.

Maybe it is just how unexpected The 3rd Birthday was, but my time with it excited me. In such an over populated genre the novel game mechanic, and the intuitive controls, gave a great first impression. Though it remains to be seen if it will deliver on it’s promise it is all there for the game to lose. As long as the levels offer sufficient variety, and enemies offer intelligent opposition, I am confident the twists The 3rd Birthday brings will supply a treat for PSP owners when it is released in the West later this year.

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Tags: Parasite Eve, PSP, Square-Enix, The 3rd Birthday
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Journey – Stuff from E3 I really want.

Sunday, June 27th, 2010

With relatively little on show of thatgamecompany’s (developers of Flow and Flower) latest PSN title my excitement for Journey may be misplaced. But with an idea that appeals to me so much, coupled with the stunning aesthetic and thatgamecompanys pedigree, I can’t help but feel it’s a safe bet.

Set within a desolate desert world, Journey casts the player in as a lonely protagonist trying to find their way to a distant mountain. It looks stunning, with beautiful empty vistas spreading for miles, perfectly in keeping with thatgamecompany’s previous artistically aware titles.

Empty but beautiful.

What does separate Journey from thatgamecompany’s previous work is that it looks like a game. While the goal of Journey still seems firmly routed in the experience and exploration, the player character is… well a character, as opposed to an evolving amoeba or a petal. This more grounded protagonist brings with it more relatable abilities and ways to interact with the word, such as jumping and singing.

To reach the distant mountain it seems the player will have to make use of all the skills available to them as well as the fabric found in the world. Fabric in fact forms an essential part of the games mechanics, granting powers by collecting it, as well as taking on various qualities (such as acting as a platform) when ‘harmonised’ using song.

Most intriguing of Journey’s features lie in its multiplayer. Comparable to Demon’s Souls in its implementation, the multiplayer is an almost passive experience. With no direct communication between characters it is left to the players actions to display intent.

What is even more interesting about Journey’s multiplayer is that it will only be with one other, randomly selected, person at a time. Once a partner is seen in the world, a player can choose to approach them and interact or walk on, whereby eventually another new partner will eventually be drawn in to the world to replace the old spurned one. It is an interesting dynamic that appeals to my antisocial online gaming style.

Due sometime (hopefully) in 2011, I am going to remain excited about Journey until thatgamecompany does something to prove me wrong.

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Tags: E3, Journey, PS3, PSN, thatgamecompany
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My Picks of E3 – Dead Space 2.

Wednesday, June 23rd, 2010

Whenever I have been asked about my most anticipated game of 2010 is I have answered Dead Space 2. It is an instinctive response; the original was far and away my favourite game of 2008. While I feel the game didn’t need a sequel science-fiction survival horror titles prove a rare breed, so I take them where I can get them.

I felt a pang of disappointment and annoyance as I started watching E3 footage Dead Space 2. Isaac Clarke, the games protagonist, has changed. Gone is the clunky practical engineer suit, replaced instead by a more ‘edgy’ outfit. I was sad at the loss of the old distinctive look, worried the game was to be bleached it of personality to attract a wider audience.

New meaner looking suit just feels more generic.

Happily I was wrong.

Whatever the reason for Isaac’s new suit its existence soon faded as I watched the footage. New environments from the games terrestrial setting were on show, most interest of which was a church. A blend of gothic architecture and the games own derelict industrial style were obvious in the building, making it feel familiar but hinting at a diversity that was absent in the original.

New enemies (Necromorphs) of varying sizes were also on show. Attacking Isaac, some of these other otherworldly forms were reminiscent of spiders while others looked like small children with gaping tooth filled mouths. Foes approached in larger numbers than the original game, making pace appear more frantic, another shift in direction for the game I will reserve judgement on for now.

I am eager to jump back into Dead Space’s fiction to find out more about its mysterious parasitic Necromorphs and the delusional Church of Unitology. My only major disappointment from the news out of the show was that the release date has slipped to 2011, but at least it January.

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Tags: 360, Dead Space 2, EA, PC, PS3, Visceral Games
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The DoFuss Show – TGS Special.

Wednesday, October 14th, 2009


I know it is late, with all of the Tokyo Game Show write-ups, reviews and articles that I had to get posted things have been hectic. But it is here now and stuffed to bursting point with previews, discussion and interviews from the show!

To give you that nice cozy and familiar feeling we kick off with just me and Darren for our usual banter but then Darren is out and we switch over to Daniel Feit, another writer and resident of Japan who also attended TGS. Dan and I get down in to it for almost two hours talking about the games of on show and our experiences there. Just be happy we at least break it up for with an interview with The Behemoth (kicking off around the 1h 49m mark), creators of Alien Hominid, Castle Crashers and the upcoming Game 3.

Have a listen and please leave feedback in the comments or on iTunes. Also remember to keep an eye on DoFuss over the next three weeks for some extra audio/visual stuff in the next few weeks as Darren hits Japan.

For my TGS coverage check…
here for Playdevil.
here for Go Gaming Giant!
and be sure to visit DoFuss for my final show wrap-up post later this week.

For Dan’s coverage and all his other articles look here…
to see Game Life.
to see Feitclub, Dan’s home page.

The DoFuss Show – TGS Special. [ 2:16:38 ] Play Now | Play in Popup | Download
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Tags: Dark Stalkers, Dark Void, Game 3, Lost Planet 2, Metal Gear Solid Peace Walker, Nier: Gestalt, Ninety-Nine Nights 2, Okami Den, Pixeljunk Monsters, Pixeljunk Shooter, Quantum Theory, Resident Evil: The Darkside Chronicles, Silent Hill: Shattered Memories, Tatsunoko Vs Capcom, TGS, The Behemoth, Tokyo Game Show, Yakuza 4
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