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Torchlight (PC, Mac) in 250 words.

Torchlight

Torchlight appeals to so many of my idiosyncrasies that I am bemused as to why its spiritual predecessor Diablo never appealed to me. Both offer lush fantasy settings and the draw of improved equipment with every vanquished foe that fuels my obsessive tendencies. Maybe I have simply matured as a gamer, or perhaps it is Torchlight’s refinements to the point-and-click, loot hording, action RPG gameplay that have me enamored.

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Alan Wake (360) in 250 words.

Alan Wake

There is some magic woven in to Alan Wake’s fabric. Every other game I have played that has attempted blend horror and action has invariably ended up skewed in favour of action. By giving the player the ability and recourses to fight, the tension is removed. Yet despite Alan Wake’s focus on combat it manages to provide constant anxiety though it’s narrative and atmosphere.

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The DoFuss Show – Productively Doing Nothing.

Maybe it could work, but I think there is still some work to do.

Gaming news and talk of what we have been playing sits as ever at the front of the show, but this time the feature topping our metaphorical cake is whether playing online games could make us better people. This is an idea put forward by Jane McGonigal, a designer at the Institute for the Future, during her talk at TED in February. While it may seem like a bizarre idea, much of what she said got me thinking that there maybe something to it, as did looking at her online games that have been designed to harness the power of the game playing public for good.

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Metro 2033 (PC) in 250 words.

Metro 2033 reminds me of my first car. An old Ford Escort that by the end of its time with me it had hit a skip, gone through a fence and crashed twice. But like a faithful dog it kept trying to please right up to the end, and I loved it. You see despite the front bumper hanging off, the buckled boot and shattered indicator light, my Escort still worked and despite its many problems so does Metro 2033.

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