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	<title>DoFuss &#187; game opinion</title>
	<atom:link href="http://dofuss.net/category/game-opinion/feed/" rel="self" type="application/rss+xml" />
	<link>http://dofuss.net</link>
	<description>Gaming and J-culture discussion.</description>
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	<copyright>2008-2011 </copyright>
	<managingEditor>alex@dofuss.net (Alex and Darren)</managingEditor>
	<webMaster>alex@dofuss.net (Alex and Darren)</webMaster>
	<category>DoFuss, gaming and J-Culture</category>
	<ttl>1440</ttl>
	<image>
		<url>http://dofuss.net/dofuss144.jpg</url>
		<title>DoFuss</title>
		<link>http://dofuss.net</link>
		<width>144</width>
		<height>144</height>
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	<itunes:subtitle>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:subtitle>
	<itunes:summary>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:summary>
	<itunes:keywords>games, japan, xbox, playstation, wii, ds, psp, pc</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Hobbies" />
	</itunes:category>
	<itunes:category text="Comedy" />
	<itunes:author>Alex and Darren</itunes:author>
	<itunes:owner>
		<itunes:name>Alex and Darren</itunes:name>
		<itunes:email>alex@dofuss.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
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		<item>
		<title>More Damned Shadows (Link)</title>
		<link>http://dofuss.net/2011/09/17/more-damned-shadows-link/</link>
		<comments>http://dofuss.net/2011/09/17/more-damned-shadows-link/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 03:08:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Scores]]></category>
		<category><![CDATA[Shadow of the Damned]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2827</guid>
		<description><![CDATA[This should be the last you see of my articles on Shadow’s of the Damned, the game I expected to worship but that I ended up just adoring. It was a hard score to decide on for Play Devil, as their scores are weighted slightly higher than I would naturally place them and I suspect that by comparison to some other reviews on the site I should probably have gone up to 8.5, rather than the flat 8.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/17/more-damned-shadows-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows of the Damned (360, PS3)</title>
		<link>http://dofuss.net/2011/09/13/shadows-of-the-damned-360-ps3/</link>
		<comments>http://dofuss.net/2011/09/13/shadows-of-the-damned-360-ps3/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 03:20:59 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Suda 51]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2782</guid>
		<description><![CDATA[For me Shadows of the Damned achieved a sublime mix of creative talent. If I were to compare it to the classics I would see it as a mix of Shakespeare, Mozart and Da Vinci coming together for a production. To my Japanese centric mind, with a propensity for horror and narrative, the pool of creative talent EA pulled together was breath taking. Suda 51 brought his spin to the story, with Shinji Mikami handling game play and Akira Yamaoka on drums… I mean writing the score. Honestly there is nothing in this mix that could possibly go wrong. Right? Well in theory yes but, as I proved one time when I made ramen with a beer and cheese, sometime the whole can be far less than the sum of its parts.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/13/shadows-of-the-damned-360-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Link to Link</title>
		<link>http://dofuss.net/2011/08/10/a-link-to-link/</link>
		<comments>http://dofuss.net/2011/08/10/a-link-to-link/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 22:15:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2767</guid>
		<description><![CDATA[Proving even more of a challenge in this equation is keeping up with my writing for other sites, but I do at least have a backlog to keep me going until I get to grips with my new employed status. The timeliest posting of one of these reserve reviews has been that of the The Legend of Zelda: Ocarina of Time.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/08/10/a-link-to-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maybe You Can Go Back&#8230;</title>
		<link>http://dofuss.net/2011/08/01/maybe-you-can-go-back/</link>
		<comments>http://dofuss.net/2011/08/01/maybe-you-can-go-back/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 22:19:28 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2760</guid>
		<description><![CDATA[Truthfully part of me hoped that playing The Ocarina of Time would inspire bile in me, that it would draw from me some hateful vitriol of how Nintendo lazily rehash their old titles, and how this one didn’t even have the decency to pretend to be a new game. I wanted my years of tolerance at re-buying the Kyoto based giant’s classic titles to finally reach breaking point, to snap with an amusing display of anger that this was a shameless cash in on the nostalgia of the weak willed. And I could, I could find all the reasons here to justify the rant, to completely tear this remake asunder but I don’t want to, because it is still wonderful.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/08/01/maybe-you-can-go-back/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Story Can Help (Call of Juarez: The Cartel)</title>
		<link>http://dofuss.net/2011/07/29/story-can-help-call-of-juarez-the-cartel/</link>
		<comments>http://dofuss.net/2011/07/29/story-can-help-call-of-juarez-the-cartel/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 20:51:57 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Call of Juarez: The Cartel]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Techland]]></category>
		<category><![CDATA[The Wire]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2715</guid>
		<description><![CDATA[Before I begin to tell you why I enjoyed Call of Juarez: The Cartel, I feel it is important to point out that it is not a great shooter. It feels unfinished, characters pop in to and out of existence constantly, it has a colour palette that makes enemies impossible to see, there are visible cracks in the environment and the whole experience is so linear that there is literally a dot that guides you (often poorly) through the game. ]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/29/story-can-help-call-of-juarez-the-cartel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mega Man Legends 3 Cancelled</title>
		<link>http://dofuss.net/2011/07/26/mega-man-legends-3-cancelled/</link>
		<comments>http://dofuss.net/2011/07/26/mega-man-legends-3-cancelled/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 15:14:25 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Inafune]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2721</guid>
		<description><![CDATA[I understand people’s pain at Capcom’s recent announcement that they are canning Mega Man Legends 3 for 3DS. The original PSone games were fan favourites, and by all accounts an incredibly good RPG. Legends 2 left the story unfinished and the anticipation for a conclusion has now been building for ten years. When the third chapter was announced in September of last year the patient devotees were obviously overjoyed so have it now snatched from their grasp seems, frankly, cruel.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/26/mega-man-legends-3-cancelled/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Let Me Speak To You Directly…</title>
		<link>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/</link>
		<comments>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 01:16:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamesjobsjapan]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Q-Games]]></category>
		<category><![CDATA[TIGA]]></category>
		<category><![CDATA[Train2Game]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2682</guid>
		<description><![CDATA[I will not make excuses, but my life has been turbulent and my attention drawn away from the site by my search for work and my writing for other sites.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; A Sense of Being Enslaved</title>
		<link>http://dofuss.net/2011/07/11/dofuss-2010-a-sense-of-being-enslaved/</link>
		<comments>http://dofuss.net/2011/07/11/dofuss-2010-a-sense-of-being-enslaved/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 22:51:18 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Enslaved]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Ninja Theory]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2674</guid>
		<description><![CDATA[Somewhat fittingly I felt kind of trapped when I first played Enslaved. I was just out of a long relationship, but still did not feel free. For all of my protestations that I was fine, part of me still felt tied to my past.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/11/dofuss-2010-a-sense-of-being-enslaved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; See Me Vanquish My Pain</title>
		<link>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/</link>
		<comments>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 01:29:45 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Anger]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2659</guid>
		<description><![CDATA[Vanquish came at just the right moment to vent some very primitive emotions. And as thoughtless a game as it can be, it was just what I needed.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; The Further Chronicles</title>
		<link>http://dofuss.net/2011/05/13/dofuss-2010-the-further-chronicles/</link>
		<comments>http://dofuss.net/2011/05/13/dofuss-2010-the-further-chronicles/#comments</comments>
		<pubDate>Thu, 12 May 2011 15:53:44 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Theft]]></category>
		<category><![CDATA[Valkyria Chronicles 2]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2626</guid>
		<description><![CDATA[Valkyria Chronicles 2 on PSP was the follow up to Sega’s 2007 Valkyria Chronicles. Blending turn-based strategy with real time combat the original certainly stood apart from its competition.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/05/13/dofuss-2010-the-further-chronicles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; New Super Mario Brother</title>
		<link>http://dofuss.net/2011/04/23/dofuss-2010-new-super-mario-brother/</link>
		<comments>http://dofuss.net/2011/04/23/dofuss-2010-new-super-mario-brother/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 11:44:36 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[New Super Mario Bros]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2615</guid>
		<description><![CDATA[New Super Mario Bros holds a particularly conflicted place for me in my memories of 2010. After the usual blanket TV ad campaign (that Nintendo subjects Japanese audiences to) interest was high.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/04/23/dofuss-2010-new-super-mario-brother/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 –A Numb ‘Blur’</title>
		<link>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/</link>
		<comments>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 23:42:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bizarre Creations]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2606</guid>
		<description><![CDATA[I had some specific requirements for my selection, a title that I couldn’t taint for myself, which I could leave and never look back at if I had to, and something I would be able just slip into the mindless repetition of. I picked Blur.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 – The ‘Limbo’ Problem</title>
		<link>http://dofuss.net/2011/03/31/dofuss-2010-%e2%80%93-the-%e2%80%98limbo%e2%80%99-problem/</link>
		<comments>http://dofuss.net/2011/03/31/dofuss-2010-%e2%80%93-the-%e2%80%98limbo%e2%80%99-problem/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 00:38:05 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Playdead]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2593</guid>
		<description><![CDATA[It wasn’t long after the separation from my fiancé that Limbo was released. Being a fan of pretentious artsy games I was excited to see just what this new much touted XBLA release would hold.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/03/31/dofuss-2010-%e2%80%93-the-%e2%80%98limbo%e2%80%99-problem/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Quick Look at Silent Hill: Shattered Memories (Wii)</title>
		<link>http://dofuss.net/2010/07/06/a-quick-look-at-silent-hill-shattered-memories-wii/</link>
		<comments>http://dofuss.net/2010/07/06/a-quick-look-at-silent-hill-shattered-memories-wii/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 19:07:19 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Climax Studios]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2379</guid>
		<description><![CDATA[It is unusual to see me play through a game that doesn’t grab me immediately. It is even more rare I finish a game that at points actively discourages me from playing, and yet this is exactly what Silent Hill: Shattered Memories does. 

]]></description>
		<wfw:commentRss>http://dofuss.net/2010/07/06/a-quick-look-at-silent-hill-shattered-memories-wii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bayonetta (360, PS3) in 250 words.</title>
		<link>http://dofuss.net/2010/06/16/bayonetta-360-ps3-in-250-words/</link>
		<comments>http://dofuss.net/2010/06/16/bayonetta-360-ps3-in-250-words/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 04:54:13 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2345</guid>
		<description><![CDATA[I am not that familiar with the third person fighting genre. It may be my own fault, a lack of commitment to learn the complex mechanics. But even with that caveat Bayonetta depressed me; proving mashing buttons was enough to reach the finale, offering no incentive to hone my skills.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/16/bayonetta-360-ps3-in-250-words/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Torchlight (PC, Mac) in 250 words.</title>
		<link>http://dofuss.net/2010/06/12/torchlight-pc-mac/</link>
		<comments>http://dofuss.net/2010/06/12/torchlight-pc-mac/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 18:31:47 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Runic Games]]></category>
		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2332</guid>
		<description><![CDATA[Torchlight appeals to so many of my idiosyncrasies that I am bemused as to why its spiritual predecessor Diablo never appealed to me. Both offer lush fantasy settings and the draw of improved equipment with every vanquished foe that fuels my obsessive tendencies. Maybe I have simply matured as a gamer, or perhaps it is Torchlight's refinements to the point-and-click, loot hording, action RPG gameplay that have me enamored.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/12/torchlight-pc-mac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alan Wake (360)  in 250 words.</title>
		<link>http://dofuss.net/2010/06/04/alan-wake-360/</link>
		<comments>http://dofuss.net/2010/06/04/alan-wake-360/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 14:26:49 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Remedy]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2320</guid>
		<description><![CDATA[There is some magic woven in to Alan Wake’s fabric. Every other game I have played that has attempted blend horror and action has invariably ended up skewed in favour of action. By giving the player the ability and recourses to fight, the tension is removed. Yet despite Alan Wake’s focus on combat it manages to provide constant anxiety though it’s narrative and atmosphere.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/06/04/alan-wake-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dark Void (PS3 – PC, 360) in 250 words.</title>
		<link>http://dofuss.net/2010/05/30/dark-void-ps3-%e2%80%93-pc-360/</link>
		<comments>http://dofuss.net/2010/05/30/dark-void-ps3-%e2%80%93-pc-360/#comments</comments>
		<pubDate>Sun, 30 May 2010 04:55:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Airtight Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2308</guid>
		<description><![CDATA[Sometimes you need to reset the bar. As an informed gamer I find more and more that my definition of what constitutes average is slowly creeping upwards. Then Capcom’s Dark Void was thrust into my lap, and I found my equilibrium.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/30/dark-void-ps3-%e2%80%93-pc-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The DoFuss Show – Productively Doing Nothing.</title>
		<link>http://dofuss.net/2010/05/26/the-dofuss-show-%e2%80%93-productively-doing-nothing/</link>
		<comments>http://dofuss.net/2010/05/26/the-dofuss-show-%e2%80%93-productively-doing-nothing/#comments</comments>
		<pubDate>Tue, 25 May 2010 18:11:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Alcohol]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Evoke]]></category>
		<category><![CDATA[iHobo]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Jane McGonigal]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Online gaming]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[PSP 2]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Rocket Knight]]></category>
		<category><![CDATA[Stockholm Syndrome]]></category>
		<category><![CDATA[Super Mario RPG]]></category>
		<category><![CDATA[Time Paradox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2302</guid>
		<description><![CDATA[Gaming news and talk of what we have been playing sits as ever at the front of the show, but this time the feature topping our metaphorical cake is whether playing online games could make us better people. This is an idea put forward by Jane McGonigal, a designer at the Institute for the Future, during her talk at TED in February. While it may seem like a bizarre idea, much of what she said got me thinking that there maybe something to it, as did looking at her online games that have been designed to harness the power of the game playing public for good.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/26/the-dofuss-show-%e2%80%93-productively-doing-nothing/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://dofuss.net/podpress_trac/feed/2302/0/DFS28.mp3" length="153250919" type="audio/mpeg" />
		<itunes:duration>1:03:51</itunes:duration>
		<itunes:subtitle>Gaming news and talk of what we have been playing sits as ever at the front of the show, but this time the feature topping our metaphorical cake is whether playing online games could make us better people. This is an idea put forward by Jane McGonig[...]</itunes:subtitle>
		<itunes:summary>Gaming news and talk of what we have been playing sits as ever at the front of the show, but this time the feature topping our metaphorical cake is whether playing online games could make us better people. This is an idea put forward by Jane McGonigal, a designer at the Institute for the Future, during her talk at TED in February. While it may seem like a bizarre idea, much of what she said got me thinking that there maybe something to it, as did looking at her online games that have been designed to harness the power of the game playing public for good.</itunes:summary>
		<itunes:keywords>news, podcast</itunes:keywords>
		<itunes:author>Alex and Darren</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Dragon Age: Origins (PC – Mac, 360 and PS3) in 250 words.</title>
		<link>http://dofuss.net/2010/05/24/dragon-age-origins-pc-%e2%80%93-mac-360-and-ps3/</link>
		<comments>http://dofuss.net/2010/05/24/dragon-age-origins-pc-%e2%80%93-mac-360-and-ps3/#comments</comments>
		<pubDate>Mon, 24 May 2010 08:48:56 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2294</guid>
		<description><![CDATA[A labour of love for developer Bioware, Dragon Age: Origins offers classic D&#038;D gameplay. With an emphasis on character interaction, the game makes interesting use of a simple morality system to form some unique party politics.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/24/dragon-age-origins-pc-%e2%80%93-mac-360-and-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deadly Premonition (US, 360) The Red Seeds Profile (Japan, 360 and PS3) in 250 words.</title>
		<link>http://dofuss.net/2010/05/20/deadly-premonition-us-360-the-red-seeds-profile-japan-360-and-ps3/</link>
		<comments>http://dofuss.net/2010/05/20/deadly-premonition-us-360-the-red-seeds-profile-japan-360-and-ps3/#comments</comments>
		<pubDate>Wed, 19 May 2010 16:36:11 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[The Red Seeds Profile]]></category>
		<category><![CDATA[US]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2272</guid>
		<description><![CDATA[‘The Asylum’ is a company that piggybacks on the popularity of theatrical blockbusters, producing movies with similar titles at a fraction of the cost. Yet somehow they are always entertaining. Deadly Premonition is what would happen if ‘The Asylum’ made a game.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/20/deadly-premonition-us-360-the-red-seeds-profile-japan-360-and-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metro 2033 (PC) in 250 words.</title>
		<link>http://dofuss.net/2010/05/16/metro-2033-pc/</link>
		<comments>http://dofuss.net/2010/05/16/metro-2033-pc/#comments</comments>
		<pubDate>Sun, 16 May 2010 12:47:19 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[A4]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2250</guid>
		<description><![CDATA[Metro 2033 reminds me of my first car. An old Ford Escort that by the end of its time with me it had hit a skip, gone through a fence and crashed twice. But like a faithful dog it kept trying to please right up to the end, and I loved it. You see despite the front bumper hanging off, the buckled boot and shattered indicator light, my Escort still worked and despite its many problems so does Metro 2033.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/16/metro-2033-pc/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DoFuss Links, March.</title>
		<link>http://dofuss.net/2010/03/27/dofuss-links-march/</link>
		<comments>http://dofuss.net/2010/03/27/dofuss-links-march/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 07:47:33 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Alien Breed: Evolution]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Little League World Series Baseball 2008]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect: Galaxy]]></category>
		<category><![CDATA[Matt Hazard: Blood Bath and Beyond]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Pitfall]]></category>
		<category><![CDATA[Polar Panic]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[South Park: Let's Go Tower Defense!]]></category>
		<category><![CDATA[Valkyria Chronicles]]></category>
		<category><![CDATA[Valkyria Chronicles 2]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2123</guid>
		<description><![CDATA[On the occasions my posts fall below one a week here on DoFuss, I start to feel guilty. I have so many ideas for articles littering my desktop that wish I had more time to realise them. One will be going up later today, and already have three more on the go, but whether I [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/03/27/dofuss-links-march/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PixelJunk Shooter &#8211; PSN. (Yes, a review. It has been a while).</title>
		<link>http://dofuss.net/2010/02/13/pixeljunk-shooter-psn-yes-a-review-it-has-been-a-while/</link>
		<comments>http://dofuss.net/2010/02/13/pixeljunk-shooter-psn-yes-a-review-it-has-been-a-while/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 06:28:46 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Pixeljunk Shooter]]></category>
		<category><![CDATA[Q-Games]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2063</guid>
		<description><![CDATA[Q-Games define the Pixeljunk brand as representing &#8220;simplicity, familiarity, and originality&#8221;. With this ethos in mind Pixeljunk Shooter’s title, manages to at least be fifty percent accurate, because it sure as hell isn’t a shooter. The problem is the term ‘shooter’ has become synonymous with a screen filled with bullets, requiring precision manoeuvring just to [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/02/13/pixeljunk-shooter-psn-yes-a-review-it-has-been-a-while/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss&#8217;s Top 5 of 2009. Kind of.</title>
		<link>http://dofuss.net/2010/01/05/dofusss-top-5-kind-of-of-2009/</link>
		<comments>http://dofuss.net/2010/01/05/dofusss-top-5-kind-of-of-2009/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:29:55 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Canabalt]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[Drop 7]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mad World]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Pixeljunk Shooter]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Shatter]]></category>
		<category><![CDATA[Street Fighter 4]]></category>
		<category><![CDATA[The Path]]></category>
		<category><![CDATA[Trials HD]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1939</guid>
		<description><![CDATA[In a year that has seen the industry losing momentum in the face of the economic down turn and many games moving in to Q1 2010 it is hard to pretend that this was the best year for gaming. It is a however year that saw a more constant release of quality titles through out [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/01/05/dofusss-top-5-kind-of-of-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It is Halloween!</title>
		<link>http://dofuss.net/2009/10/31/it-is-halloween/</link>
		<comments>http://dofuss.net/2009/10/31/it-is-halloween/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 09:49:23 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Scared Gamer]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1774</guid>
		<description><![CDATA[If you have been reading the site for some time you will no doubt have realised by now that I am a lover of the survivial horror genre. Well, I would have loved to write something specific for the festivities, but unfortunately I have been far too busy. Luckily however two (maybe three by now) [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/31/it-is-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trine Review on Play Devil</title>
		<link>http://dofuss.net/2009/10/07/trine-review-on-play-devil/</link>
		<comments>http://dofuss.net/2009/10/07/trine-review-on-play-devil/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:06:06 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Frozenbyte]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Trine]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1650</guid>
		<description><![CDATA[Managing conjure memories of classic two-dimensional platformers Trine was I game I have been looking forward to for some time. Having hit the PC space some time ago the game was delayed for release on PS3 due to the discovery of a bug at the last minute. But it recently hit the PSN store and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/07/trine-review-on-play-devil/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tale of Tales</title>
		<link>http://dofuss.net/2009/09/20/tales-of-tales/</link>
		<comments>http://dofuss.net/2009/09/20/tales-of-tales/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 15:57:56 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Fatale]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Takayoshi Sato]]></category>
		<category><![CDATA[Tale of Tales]]></category>
		<category><![CDATA[The Graveyard]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1599</guid>
		<description><![CDATA[I make no secret of the fact I no longer consider myself a hardcore gamer. I play to experience the worlds games have to offer. Developer Tale of Tales manage to cater to my touristic sensibilities. They design interactive experiences that provide portals to exploration and narrative rather than game play. I understand that this [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/20/tales-of-tales/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>InFamous Review on Playdevil (PS3)</title>
		<link>http://dofuss.net/2009/09/08/infamous-review-on-playfire-ps3/</link>
		<comments>http://dofuss.net/2009/09/08/infamous-review-on-playfire-ps3/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 15:46:43 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Playdevil]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1542</guid>
		<description><![CDATA[I wrote this review soon after InFamous came out for Playdevil.com and they have finally posted it. Since then I have had the chance to play through again on the &#8216;good&#8217; path and it is worth mentioning that I felt a tad cheated. The game was still incredibly entertaining but the two paths seemed completely [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/08/infamous-review-on-playfire-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trash Panic (PSN)</title>
		<link>http://dofuss.net/2009/08/19/trash-panic-psn/</link>
		<comments>http://dofuss.net/2009/08/19/trash-panic-psn/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 14:43:21 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Panic]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[SCEJ]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1478</guid>
		<description><![CDATA[Without every really admitting it to myself it turns out I am a sucker for puzzle games, and the recent Playstation Network game, Trash Panic does much to fuel my closet addiction. The developers JetRayLogic, choose to remove the abstraction typical to the genre and instead place the game in comparatively real world settings. Arbitrary [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/08/19/trash-panic-psn/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Killzone 2’s Story (PS3)</title>
		<link>http://dofuss.net/2009/05/26/killzone-2%e2%80%99s-story-ps3/</link>
		<comments>http://dofuss.net/2009/05/26/killzone-2%e2%80%99s-story-ps3/#comments</comments>
		<pubDate>Tue, 26 May 2009 13:30:01 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Guerrilla]]></category>
		<category><![CDATA[Killzone 2]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1114</guid>
		<description><![CDATA[It is too late in the day to be reviewing Killzone 2. This is a look at the things I took away from the single player game, primarily the execution of its story. As such it contains a few spoilers towards the end. Nothing drastic that will affect your enjoyment of the game but things [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/05/26/killzone-2%e2%80%99s-story-ps3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mad World (Wii)</title>
		<link>http://dofuss.net/2009/05/07/mad-world-wii/</link>
		<comments>http://dofuss.net/2009/05/07/mad-world-wii/#comments</comments>
		<pubDate>Wed, 06 May 2009 15:41:50 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Mad World]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1066</guid>
		<description><![CDATA[With Nintendo and most third party publishers focusing their sites on the ‘casual’ market few have tried targeting the more serious gaming audience on Wii. With the comparative failure of such titles and their high development costs who can blame publishers from being a little wary about venturing into this niche market on the little [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/05/07/mad-world-wii/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIII Demo Breakdown (PS3)</title>
		<link>http://dofuss.net/2009/04/24/final-fantasy-xiii-demo-breakdown-ps3/</link>
		<comments>http://dofuss.net/2009/04/24/final-fantasy-xiii-demo-breakdown-ps3/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 09:02:50 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1018</guid>
		<description><![CDATA[Through a series of fortuitous events I found myself with a copy of the Final Fantasy XIII demo (FFXIII) which was recently packaged with Final Fantasy Advent Children Complete – Trail Version BluRay. It is a strange curio, as essentially it’s a marketing tool which they charged the customer a thousand yen extra for the [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/04/24/final-fantasy-xiii-demo-breakdown-ps3/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Tatsunoko (タツノコ) Vs. Capcom (Wii)</title>
		<link>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/</link>
		<comments>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 17:29:17 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[Tatsunoko]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=875</guid>
		<description><![CDATA[Logic would dictate that having just bought Street Fighter 4 I would probably not be needing another one on one fighter for some time. Logic be damned! A week after purchasing SF4 I saw the Wii equivalent on sale in Japan and snapped it up. Tatsunoko vs. Capcom is a continuation of the X vs. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Resident Evil 5/Biohazard 5 (PS3, 360)</title>
		<link>http://dofuss.net/2009/03/15/resident-evil-5biohazard-5-ps3-360/</link>
		<comments>http://dofuss.net/2009/03/15/resident-evil-5biohazard-5-ps3-360/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 20:21:41 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=786</guid>
		<description><![CDATA[Let’s not kid ourselves, if you’re reading this then you probably already have an opinion of Resident Evil 5.You will know about the ‘unique’ controls and know how they will affect your enjoyment. If the barrier of these controls is insurmountable for you, don’t buy it. While the game is more varied than the demo [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/03/15/resident-evil-5biohazard-5-ps3-360/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Resident Evil Degeneration</title>
		<link>http://dofuss.net/2009/01/28/resident-evil-degeneration/</link>
		<comments>http://dofuss.net/2009/01/28/resident-evil-degeneration/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 12:21:20 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Biohazard]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=528</guid>
		<description><![CDATA[Not to give away the plot, it seems the sole point of the movie is to introduce ties to Africa and Tricell, the new Umbrella. Another pharmaceutical company who I’m sure will stick to Umbrella’s tried and tested business plan of building underground research laboratories with doors locked using medallions. But all this is speculation [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/01/28/resident-evil-degeneration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mirror&#8217;s Edge (360, PS3, PC)</title>
		<link>http://dofuss.net/2008/12/28/mirrors-edge-360-ps3-pc/</link>
		<comments>http://dofuss.net/2008/12/28/mirrors-edge-360-ps3-pc/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 09:40:16 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mirrors Edge]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=400</guid>
		<description><![CDATA[I don’t like what Mirrors Edge does to me. It captures my most obsessive side. The part of me that is determined to take every jump perfectly. My problem is that I don’t seem to be good enough at it. I am unable or unwilling to spend the time to commit every minutia of every [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/28/mirrors-edge-360-ps3-pc/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>My Japanese Coach (DS)</title>
		<link>http://dofuss.net/2008/12/12/my-japanese-coach-ds/</link>
		<comments>http://dofuss.net/2008/12/12/my-japanese-coach-ds/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 09:58:22 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=302</guid>
		<description><![CDATA[Being a foreign language teacher I cant help but view this with cynicism. But time is my biggest barrier to study and this makes it possible to study while commuting, so I decided to give it a shot. It breaks lessons down into manageable sections using range of practice techniques. Lessons include writing, listening and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/12/my-japanese-coach-ds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dead Space, Expanded Universe</title>
		<link>http://dofuss.net/2008/12/10/dead-space-expanded-universe/</link>
		<comments>http://dofuss.net/2008/12/10/dead-space-expanded-universe/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 15:12:06 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Dead Space]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=306</guid>
		<description><![CDATA[Dead Space has been designed as more than a game. A comic series and a feature length animation have been release to expand the universe.  The comics are relatively successful. It has more freedom than the movie as it plays out the initial finding of the ‘Marker’ and the panic that occurs on the planet. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/10/dead-space-expanded-universe/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super Street Fighter 2 Turbo HD Remix (360, PS3)</title>
		<link>http://dofuss.net/2008/12/06/super-street-fighter-2-turbo-hd-remix-360-ps3/</link>
		<comments>http://dofuss.net/2008/12/06/super-street-fighter-2-turbo-hd-remix-360-ps3/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 10:27:20 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[HD Remix]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=327</guid>
		<description><![CDATA[Street Fighter 2. Excited? If the answer is ‘no’ then this is not for you. HD Remix, for those unfamiliar, is little more than a facelift to one of the franchises greatest iterations. A familiarity and love of the game are assumed and if you are lacking these then wait for Street Fighter 4 which [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/06/super-street-fighter-2-turbo-hd-remix-360-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gears of War 2 (360)</title>
		<link>http://dofuss.net/2008/11/28/gears-of-war-2-360/</link>
		<comments>http://dofuss.net/2008/11/28/gears-of-war-2-360/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 16:09:17 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Gears of War]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=257</guid>
		<description><![CDATA[Recent reviews have been… lengthy, both the games and the links took time. So I am happy to introduce Gears of War 2, the gaming equivalent of a summer blockbuster movie. In short Gears is all out action. Like its predecessor its light on story. It manages to more than compensate for this by creating [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/28/gears-of-war-2-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fallout 3 (360, PS3, PC)</title>
		<link>http://dofuss.net/2008/11/21/fallout-3-360-ps3-pc/</link>
		<comments>http://dofuss.net/2008/11/21/fallout-3-360-ps3-pc/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 13:16:21 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=183</guid>
		<description><![CDATA[Fallout begins with your birth and rapidly moves you through your youth, introducing you to the controls and your character. The paced start is welcomed as after Fallout thrusts you into its post-apocalyptic-alternate-near-future-world you realize how open it is. You emerge alone, with only one vague objective and no clue how to achieve it. You [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/21/fallout-3-360-ps3-pc/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fable 2 (360)</title>
		<link>http://dofuss.net/2008/11/07/fable-2-360/</link>
		<comments>http://dofuss.net/2008/11/07/fable-2-360/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:24:47 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[Lionhead]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=170</guid>
		<description><![CDATA[I’ve just watched the end credits role on Lionhead’s latest morality themed game. It’s hard to critique without using words like charming and immersive. I felt connected to the world. And my dog. Perhaps Microsoft was rushing it out for Christmas, but Fable is loaded with technical problems. For the most part these minor niggles [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/07/fable-2-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dead Space (Xbox 360, PS3, PC)</title>
		<link>http://dofuss.net/2008/10/28/dead-space-xbox-360-ps3-pc/</link>
		<comments>http://dofuss.net/2008/10/28/dead-space-xbox-360-ps3-pc/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 13:18:08 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=164</guid>
		<description><![CDATA[Dead Space sets an unsettling atmosphere from the start. Stranded on the Ishimura mining vessel you are soon running for your life weaponless and alone. It maintains tension with disconcerting locals and background whispers. For my taste it relies too heavily on ‘Boo’ scares rather than the creeping dread of Asian horror movies. EA probably [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/28/dead-space-xbox-360-ps3-pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>15&#215;10 (part 2)</title>
		<link>http://dofuss.net/2008/10/24/15x10-part-2/</link>
		<comments>http://dofuss.net/2008/10/24/15x10-part-2/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 15:00:21 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[GTA4]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Hotel Dusk]]></category>
		<category><![CDATA[Lost Planet]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[No More Heroes]]></category>
		<category><![CDATA[Okami]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Smash Bros]]></category>
		<category><![CDATA[Super Mario Galaxy]]></category>
		<category><![CDATA[Zack and Wiki]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=98</guid>
		<description><![CDATA[Dead Space arrived late and I haven&#8217;t yet been able to finish it. So you have to endure another fifteen ten word reviews of old games. Burnout Paradise (360, PS3) – ‘This is amazing! Faster, faster! Shit! Bollard!’ I said bollard. Gears of War (PC, 360) – Shallow, visceral fun that integrates a good use [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/24/15x10-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Megaman 9 (Wii, XBLA, PSN)</title>
		<link>http://dofuss.net/2008/10/10/megaman-9-wii-xbla-psn/</link>
		<comments>http://dofuss.net/2008/10/10/megaman-9-wii-xbla-psn/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 16:39:35 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=115</guid>
		<description><![CDATA[Poor little guy. Over the years Megaman has been pimped so hard he bleeds from most orifices. Like any one in his situation his game has become looser. Now he even turns tricks with RPG. Now he’s tried to go back to his glory days. Trying to look like he did twenty years ago and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/10/megaman-9-wii-xbla-psn/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Civilization Revolution (DS – reviewed, PS3, 360)</title>
		<link>http://dofuss.net/2008/10/03/civilization-revolution-ds-%e2%80%93-reviewed-ps3-360/</link>
		<comments>http://dofuss.net/2008/10/03/civilization-revolution-ds-%e2%80%93-reviewed-ps3-360/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 17:11:31 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Civilization Revolutions]]></category>
		<category><![CDATA[DS]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=101</guid>
		<description><![CDATA[Unlike real-time-strategy games, Civilization Revolutions avoids the control issues usually associated with PC strategy games ports. Though more cumbersome than it’s big-brother the turn-based nature of the game means all of the concessions made never compromise the player’s effectiveness. The allowances made however are far fewer than you may expect, partly due to the games [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/03/civilization-revolution-ds-%e2%80%93-reviewed-ps3-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer of 2D XBLA games, 3&#215;50</title>
		<link>http://dofuss.net/2008/09/25/summer-of-2d-xbla-games-3x50/</link>
		<comments>http://dofuss.net/2008/09/25/summer-of-2d-xbla-games-3x50/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 18:03:26 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bionic Commando: Rearmed]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Castle Crashers]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=93</guid>
		<description><![CDATA[Braid is a platform-puzzler claiming to be art. Puzzles require you to interact with time in different ways through the levels and leave you feeling perplexed or smug depending on the outcome. As art its success vs. pretension is up to you. As a game it’s definitely worth a look. Next a pure action platformer, [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/25/summer-of-2d-xbla-games-3x50/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>15 x 10</title>
		<link>http://dofuss.net/2008/09/19/15x10/</link>
		<comments>http://dofuss.net/2008/09/19/15x10/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 17:17:59 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Animal Crossing]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Loco Roco]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Metroid Prime]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Orange Box]]></category>
		<category><![CDATA[Space Invaders Extreme]]></category>
		<category><![CDATA[Super Mario Bros]]></category>
		<category><![CDATA[Super Paper Mario]]></category>
		<category><![CDATA[Wii Fit]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=82</guid>
		<description><![CDATA[If you’ve been reading this site carefully you may have noticed all the articles and reviews are a hundred and fifty words. Having only started posting recently the aim was to keep most posts current. This post however is to be a little different and look back on my last three years or so of [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/19/15x10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Too Human (360) </title>
		<link>http://dofuss.net/2008/09/05/too-human-360/</link>
		<comments>http://dofuss.net/2008/09/05/too-human-360/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 16:59:23 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[Too Human]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=73</guid>
		<description><![CDATA[I’ve finish the four long repetitive levels. Now I am conflicted. Everything the game does well is offset by a miss-step. As you gaze at the majestic arenas with invisible walls fencing you in you can’t help but feel it’s deliberate. I worry that what I perceive as shortcomings are based on preconception. The character [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/05/too-human-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Soul Calibur 4 (360, PS3)</title>
		<link>http://dofuss.net/2008/08/23/soul-calibur-4-360-ps3/</link>
		<comments>http://dofuss.net/2008/08/23/soul-calibur-4-360-ps3/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 16:03:59 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Boobies]]></category>
		<category><![CDATA[Calibur]]></category>
		<category><![CDATA[Fighter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=61</guid>
		<description><![CDATA[I’ve always liked Soul Calibur. SC2 was released during in my last year of university and so is one of the last one-on-one fighters that I really played competitively. The combat manages to be intuitive but with depth for those so inclined. That said Soul Calibur 4 swims towards the deep end of the pool. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/23/soul-calibur-4-360-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Street Fighter 4 (arcade)</title>
		<link>http://dofuss.net/2008/08/20/street-fighter-4-arcade/</link>
		<comments>http://dofuss.net/2008/08/20/street-fighter-4-arcade/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 05:29:27 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=49</guid>
		<description><![CDATA[Street Fighter 2 was the first real two player game I owned, and the months of competitive play with friends cemented it in my heart. Thus the announcement of Street Fighter 4 gripped me with a fear that my youth was about to be desecrated. I shouldn’t have worried. It’s awesome. A subjective opinion, but [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wario Land Shake (Wii)</title>
		<link>http://dofuss.net/2008/08/13/wario-land-shake-wii/</link>
		<comments>http://dofuss.net/2008/08/13/wario-land-shake-wii/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 05:40:20 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wario]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=9</guid>
		<description><![CDATA[Nintendo’s recent policies are distancing them from experienced players. Mario Galaxy proved they could still deliver the goods for the hardcore, but that was 8 months ago so it falls to Wario Land shake to pick up the torch. It doesn’t. The problem is Wario is a dick, designed to appeal 12 year old boys, [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/wario-land-shake-wii/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bangai-O Spirits (DS)</title>
		<link>http://dofuss.net/2008/08/13/bangai-o-spirits-ds/</link>
		<comments>http://dofuss.net/2008/08/13/bangai-o-spirits-ds/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 05:16:01 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Bangai-O]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Shooter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=7</guid>
		<description><![CDATA[It will be rare I’ll be able to talk with any confidence on a game most people haven’t played. So roll on Treasures newest offering, Bangai-O Spirits (DS). Seemingly it involves a 30cm tall robot, but it’s all in Japanese so any plot it’s lost. Not that I care a story here would be like [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/bangai-o-spirits-ds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Duty 4 (360, PS3)</title>
		<link>http://dofuss.net/2008/08/13/call-of-duty-4/</link>
		<comments>http://dofuss.net/2008/08/13/call-of-duty-4/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 19:11:17 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=5</guid>
		<description><![CDATA[As informed gamers perspective is a problem. Bar the occasional oversight based on hype or license we don’t buy bad games. Bare this in mind as I complain about 2007s game of the year. Call of Duty 4’s polish is undeniable but it left me cold. The basic plot device is that you Quantum Leap [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/call-of-duty-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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