Why is game journalism not close to a 50:50 split? Numbers show as many women are enjoying games as men, and every woman I have met in the industry is as good, if not better, than their male colleagues. What is telling is that there seems to be a far closer parity with video journalists than writers (to be clear I do not mean presenters, I mean video journalists).
Resident Evil is an incredible series. While recent incarnations may have shed much of what I loved of the original’s slow paced B-movie horror styling, they have continued to enthrall me. But Resident Evil 6’s three-pronged campaign has solidified a niggling trend in the series.
Read Only Memory (ROM) is a new kind of book publishing company. Focusing on gaming they mix carefully curated content from icons of the games industry with a beautiful design philosophy, these are books that promise to be the definitive record of their subject matter. The first volume is to be Sensible Software 1986-1999, and will offer a look behind the scenes of one of the UK’s most influential software houses.
On occasion I let myself replay a game, but with the ‘grind’ of reviews this has become an increasingly guilty pleasure. With that in mind nothing prepared me for Dark Souls and how its tag line ‘prepare to die’ was not talking about anything in-game, but my social life.
I find the failings of Guinness World Records 2012 Gamer’s Edition far harder to reconcile. Facts are amazing fun, and while books like the Guinness World Records are basically trivial tat they can none-the-less be deeply entertaining.
With the furore about Mass Effect 3’s ending (which for the record I quite liked) people seem to have brushed over the relationship system. Unbelievable characterisations mixed with sallow interactions manage to crate some of the emptiest sentimental claptrap I have seen outside of a Lucas movie.
Future Videos Intern (I guess) would have been my official title over the past three months and in ways it was more than I could have dreamt of… while at the same time being exactly what I was dreaming of.
It is nice to have a business area. Having a space to sit and write, take notes or just having people with enough time to answer your questions, is not vital to providing prompt coverage but it certainly helps.
Coming from the comparatively down and dirty TGS, Gamescom’s attitude to press had a great many advantages. There was one disadvantage however, which was that a great many games I DIDN’T get to play, that I was only allowed to watch. Of course Tokyo had its own fair share of ‘game theatres’ for upcoming games still early in development but with no appointments I rarely saw them.