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The Legend of Zelda Ocarina of Time

Proving even more of a challenge in this equation is keeping up with my writing for other sites, but I do at least have a backlog to keep me going until I get to grips with my new employed status. The timeliest posting of one of these reserve reviews has been that of the The Legend of Zelda: Ocarina of Time.

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Aliens: Colonial Marines, Gets Me Worried (Link)

Aliens Colonial Marines

The first of these posts is my recent preview of Aliens: Colonial Marines, the upcoming movie licence from Gearbox. Some twenty-five years after the release of the Aliens movie, this new game is to tell the story of what happened after reactor explosion on LV:426, as you take control of a new squad of marines sent in to investigate the ill-fated planet.

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My Interview with Remedy Entertainment’s Mikko Rautalahti at Playdevil

DoFuss: Originally Alan Wake was originally intended to be a more open world title. Why was this initial vision abandoned? With this shift were any cuts or changes made to the narrative?

Mikko Rautalahti: Well, there were many factors in it, of course, but it mostly came down to what we wanted to do with Alan Wake. We knew we wanted it to be a moody, atmospheric game with palpable tension, one that took us halfway into the head of the protagonist and kept the player guessing. And that’s not really the kind of a thing open world games are best suited for.

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