Proving even more of a challenge in this equation is keeping up with my writing for other sites, but I do at least have a backlog to keep me going until I get to grips with my new employed status. The timeliest posting of one of these reserve reviews has been that of the The Legend of Zelda: Ocarina of Time.
Interview with Brandon Sheffield, Writer, Designer and Editor (Link)
For reference Brandon drew on his experience working on a specific game he was aiding a Japanese developer with. Despite shaping up well the title was cancelled while still in alpha by the publisher due to lack of funds (along with eight other games).
Aliens: Colonial Marines, Gets Me Worried (Link)
The first of these posts is my recent preview of Aliens: Colonial Marines, the upcoming movie licence from Gearbox. Some twenty-five years after the release of the Aliens movie, this new game is to tell the story of what happened after reactor explosion on LV:426, as you take control of a new squad of marines sent in to investigate the ill-fated planet.
Let Me Speak To You Directly…
I will not make excuses, but my life has been turbulent and my attention drawn away from the site by my search for work and my writing for other sites.
Back in Britain
DoFuss has moved, or more accurately I have moved, back to the UK. After nearly seven years in Japan the time came to head home and start looking for work in the game industry seriously. It is going to be an uphill struggle…
Catching Up with a Lazy DoFuss
So yeah, remember that post about the triumphant return of DoFuss? It not far back, maybe four posts… and two months ago. Not so successful I am sure you will agree.
My Interview with Remedy Entertainment’s Mikko Rautalahti at Playdevil
DoFuss: Originally Alan Wake was originally intended to be a more open world title. Why was this initial vision abandoned? With this shift were any cuts or changes made to the narrative?
Mikko Rautalahti: Well, there were many factors in it, of course, but it mostly came down to what we wanted to do with Alan Wake. We knew we wanted it to be a moody, atmospheric game with palpable tension, one that took us halfway into the head of the protagonist and kept the player guessing. And that’s not really the kind of a thing open world games are best suited for.
April Links in Preparation for Golden Week.
We are coming in to May, which here in Japan means Golden Week. A magical time of strained family relationships and unspoken expectations that can only result in disappointment. Fortunately if you are I, and thus only involved in these
DoFuss Links, March.
On the occasions my posts fall below one a week here on DoFuss, I start to feel guilty. I have so many ideas for articles littering my desktop that wish I had more time to realise them. One will be