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	<title>DoFuss &#187; article</title>
	<atom:link href="http://dofuss.net/category/article/feed/" rel="self" type="application/rss+xml" />
	<link>http://dofuss.net</link>
	<description>Gaming and J-culture discussion.</description>
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	<copyright>2008-2011 </copyright>
	<managingEditor>alex@dofuss.net (Alex and Darren)</managingEditor>
	<webMaster>alex@dofuss.net (Alex and Darren)</webMaster>
	<category>DoFuss, gaming and J-Culture</category>
	<ttl>1440</ttl>
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		<url>http://dofuss.net/dofuss144.jpg</url>
		<title>DoFuss</title>
		<link>http://dofuss.net</link>
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		<height>144</height>
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	<itunes:subtitle>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:subtitle>
	<itunes:summary>Darren (in the UK) and Alex (in Japan) compare notes on gaming, Japanese pop-culture and inconsequential nonsense.</itunes:summary>
	<itunes:keywords>games, japan, xbox, playstation, wii, ds, psp, pc</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Hobbies" />
	</itunes:category>
	<itunes:category text="Comedy" />
	<itunes:author>Alex and Darren</itunes:author>
	<itunes:owner>
		<itunes:name>Alex and Darren</itunes:name>
		<itunes:email>alex@dofuss.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
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		<item>
		<title>(The Final Late) Gamescom Catch Up &#8211; Getting Down To It.</title>
		<link>http://dofuss.net/2012/01/31/the-final-late-gamescom-catch-up-getting-down-to-it/</link>
		<comments>http://dofuss.net/2012/01/31/the-final-late-gamescom-catch-up-getting-down-to-it/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 02:16:43 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[From]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Ridge Racer]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Skullgirls]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2904</guid>
		<description><![CDATA[It is nice to have a business area. Having a space to sit and write, take notes or just having people with enough time to answer your questions, is not vital to providing prompt coverage but it certainly helps. Experiencing it for the first time, after years of writing on my lap or in a dingy pressroom, I was especially appreciative.]]></description>
		<wfw:commentRss>http://dofuss.net/2012/01/31/the-final-late-gamescom-catch-up-getting-down-to-it/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>(A Really Late) Gamescom Catch Up &#8211; Hands Off</title>
		<link>http://dofuss.net/2012/01/17/a-really-late-gamescom-catch-up-hands-off/</link>
		<comments>http://dofuss.net/2012/01/17/a-really-late-gamescom-catch-up-hands-off/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:41:13 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Darksiders 2]]></category>
		<category><![CDATA[F1 2011]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Hands-off]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2885</guid>
		<description><![CDATA[Coming from the comparatively down and dirty TGS, Gamescom’s attitude to press had a great many advantages. There was one disadvantage however, which was that a great many games I DIDN’T get to play, that I was only allowed to watch. Of course Tokyo had its own fair share of ‘game theatres’ for upcoming games still early in development but with no appointments I rarely saw them.]]></description>
		<wfw:commentRss>http://dofuss.net/2012/01/17/a-really-late-gamescom-catch-up-hands-off/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamescom Catch Up – Misattribution of Emotion</title>
		<link>http://dofuss.net/2011/10/08/gamescom-catch-up-%e2%80%93-misattribution-of-emotion/</link>
		<comments>http://dofuss.net/2011/10/08/gamescom-catch-up-%e2%80%93-misattribution-of-emotion/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 19:55:25 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Prey 2]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[The Darkness 2]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2868</guid>
		<description><![CDATA[You may be asking why I feel this is important, well there is a psychological theory known as misattribution of emotion. Basically the idea is that a feeling can bleed in to an opinion experienced around the same time without conscious thought or control. ]]></description>
		<wfw:commentRss>http://dofuss.net/2011/10/08/gamescom-catch-up-%e2%80%93-misattribution-of-emotion/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gamescom Catch Up – Activision</title>
		<link>http://dofuss.net/2011/10/01/gamescom-catch-up-%e2%80%93-activision/</link>
		<comments>http://dofuss.net/2011/10/01/gamescom-catch-up-%e2%80%93-activision/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 22:46:06 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty Elite]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Edge of TIme]]></category>
		<category><![CDATA[Golden Eye Reloaded]]></category>
		<category><![CDATA[Modern Warfare 3]]></category>
		<category><![CDATA[MW3]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Spiderman]]></category>
		<category><![CDATA[Wappy Dog]]></category>
		<category><![CDATA[Xmen]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2851</guid>
		<description><![CDATA[It should come as no surprise that Activision Blizzard’s space at Gamescom was vast. With Activision titles lining the left and Blizzard on the right, I paid multiple visits to their ‘booth’, which was constantly buzzing with activity. All of my time was spent with Activision’s offerings (no Star Craft for me) but this didn’t [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2011/10/01/gamescom-catch-up-%e2%80%93-activision/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamescom Catch Up – Warner Bros</title>
		<link>http://dofuss.net/2011/09/30/late-gamescom-catch-up-%e2%80%93-warner-bros/</link>
		<comments>http://dofuss.net/2011/09/30/late-gamescom-catch-up-%e2%80%93-warner-bros/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 18:15:12 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Arkham City]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gotham City Impostors]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[War in the North]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2837</guid>
		<description><![CDATA[My first appointment was with Warner Bros. With three appointments (plus one for Lollipop Chainsaw that I begged for) I spent a good chunk of time in this smallish, but well ventilated booth (did I mention that in the business section you could feel the air-con?) chatting to developers and press. It was casual, friendly, and far less harassed than I had ever felt at TGS as I relaxed in a chair with my cola.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/30/late-gamescom-catch-up-%e2%80%93-warner-bros/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Damned Shadows (Link)</title>
		<link>http://dofuss.net/2011/09/17/more-damned-shadows-link/</link>
		<comments>http://dofuss.net/2011/09/17/more-damned-shadows-link/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 03:08:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Scores]]></category>
		<category><![CDATA[Shadow of the Damned]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2827</guid>
		<description><![CDATA[This should be the last you see of my articles on Shadow’s of the Damned, the game I expected to worship but that I ended up just adoring. It was a hard score to decide on for Play Devil, as their scores are weighted slightly higher than I would naturally place them and I suspect that by comparison to some other reviews on the site I should probably have gone up to 8.5, rather than the flat 8.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/17/more-damned-shadows-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Going Down (3DS Price Cut)</title>
		<link>http://dofuss.net/2011/09/04/going-down-3ds-price-cut/</link>
		<comments>http://dofuss.net/2011/09/04/going-down-3ds-price-cut/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 22:26:19 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Ambassador Program]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Price cut]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2773</guid>
		<description><![CDATA[It was recently announced last week that the Nintendo 3DS was to undergo quite a sizable price cut (and indeed has since I wrote this originally). Here in the UK the reduction equates to nearly an eighty pound for anyone wanting to pick up the system, with prices plummeting from £220 to £140 RRP.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/09/04/going-down-3ds-price-cut/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Link to Link</title>
		<link>http://dofuss.net/2011/08/10/a-link-to-link/</link>
		<comments>http://dofuss.net/2011/08/10/a-link-to-link/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 22:15:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2767</guid>
		<description><![CDATA[Proving even more of a challenge in this equation is keeping up with my writing for other sites, but I do at least have a backlog to keep me going until I get to grips with my new employed status. The timeliest posting of one of these reserve reviews has been that of the The Legend of Zelda: Ocarina of Time.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/08/10/a-link-to-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Brandon Sheffield, Writer, Designer and Editor (Link)</title>
		<link>http://dofuss.net/2011/07/28/interview-with-brandon-sheffield-writer-designer-and-editor-link/</link>
		<comments>http://dofuss.net/2011/07/28/interview-with-brandon-sheffield-writer-designer-and-editor-link/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 17:48:16 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Brandon Sheffield]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[gamesjobsjapan]]></category>
		<category><![CDATA[Insert Credit]]></category>
		<category><![CDATA[Japan]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2746</guid>
		<description><![CDATA[For reference Brandon drew on his experience working on a specific game he was aiding a Japanese developer with. Despite shaping up well the title was cancelled while still in alpha by the publisher due to lack of funds (along with eight other games).]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/28/interview-with-brandon-sheffield-writer-designer-and-editor-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aliens: Colonial Marines, Gets Me Worried (Link)</title>
		<link>http://dofuss.net/2011/07/27/aliens-colonial-marines-gets-me-worried-link/</link>
		<comments>http://dofuss.net/2011/07/27/aliens-colonial-marines-gets-me-worried-link/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 19:46:27 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Gearbox]]></category>
		<category><![CDATA[Movie]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2738</guid>
		<description><![CDATA[The first of these posts is my recent preview of Aliens: Colonial Marines, the upcoming movie licence from Gearbox. Some twenty-five years after the release of the Aliens movie, this new game is to tell the story of what happened after reactor explosion on LV:426, as you take control of a new squad of marines sent in to investigate the ill-fated planet.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/27/aliens-colonial-marines-gets-me-worried-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Let Me Speak To You Directly…</title>
		<link>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/</link>
		<comments>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 01:16:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamesjobsjapan]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Q-Games]]></category>
		<category><![CDATA[TIGA]]></category>
		<category><![CDATA[Train2Game]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2682</guid>
		<description><![CDATA[I will not make excuses, but my life has been turbulent and my attention drawn away from the site by my search for work and my writing for other sites.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/07/20/let-me-speak-to-you-directly%e2%80%a6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; See Me Vanquish My Pain</title>
		<link>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/</link>
		<comments>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 01:29:45 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Anger]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2659</guid>
		<description><![CDATA[Vanquish came at just the right moment to vent some very primitive emotions. And as thoughtless a game as it can be, it was just what I needed.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/06/22/dofuss-2010-see-me-vanquish-my-pain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; A Story of Game Devs</title>
		<link>http://dofuss.net/2011/05/24/dofuss-2010-a-story-of-game-devs/</link>
		<comments>http://dofuss.net/2011/05/24/dofuss-2010-a-story-of-game-devs/#comments</comments>
		<pubDate>Mon, 23 May 2011 19:00:47 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Game Dev Story]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kairosoft Co]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2638</guid>
		<description><![CDATA[Some games are wonderfully addictive. Complex or simple when a game has that right mix of ‘I get it’, ‘just a bit more’ and ‘damn I was so close’, they can be very hard to put down. Introducing Game Dev Story.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/05/24/dofuss-2010-a-story-of-game-devs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 &#8211; New Super Mario Brother</title>
		<link>http://dofuss.net/2011/04/23/dofuss-2010-new-super-mario-brother/</link>
		<comments>http://dofuss.net/2011/04/23/dofuss-2010-new-super-mario-brother/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 11:44:36 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[New Super Mario Bros]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2615</guid>
		<description><![CDATA[New Super Mario Bros holds a particularly conflicted place for me in my memories of 2010. After the usual blanket TV ad campaign (that Nintendo subjects Japanese audiences to) interest was high.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/04/23/dofuss-2010-new-super-mario-brother/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 –A Numb ‘Blur’</title>
		<link>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/</link>
		<comments>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 23:42:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bizarre Creations]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2606</guid>
		<description><![CDATA[I had some specific requirements for my selection, a title that I couldn’t taint for myself, which I could leave and never look back at if I had to, and something I would be able just slip into the mindless repetition of. I picked Blur.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/04/15/dofuss-2010-%e2%80%93a-numb-%e2%80%98blur%e2%80%99/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DoFuss 2010 – The ‘Limbo’ Problem</title>
		<link>http://dofuss.net/2011/03/31/dofuss-2010-%e2%80%93-the-%e2%80%98limbo%e2%80%99-problem/</link>
		<comments>http://dofuss.net/2011/03/31/dofuss-2010-%e2%80%93-the-%e2%80%98limbo%e2%80%99-problem/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 00:38:05 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Playdead]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2593</guid>
		<description><![CDATA[It wasn’t long after the separation from my fiancé that Limbo was released. Being a fan of pretentious artsy games I was excited to see just what this new much touted XBLA release would hold.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/03/31/dofuss-2010-%e2%80%93-the-%e2%80%98limbo%e2%80%99-problem/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Keep Going (but don&#8217;t leave me behind)</title>
		<link>http://dofuss.net/2011/01/15/keep-going-but-dont-leave-me-behind/</link>
		<comments>http://dofuss.net/2011/01/15/keep-going-but-dont-leave-me-behind/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 01:58:07 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[SD]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2479</guid>
		<description><![CDATA[Having been a vehement protester of the trend towards 3D and pushing for something when many consumers aren’t ready recent changes in my life made me reassess.]]></description>
		<wfw:commentRss>http://dofuss.net/2011/01/15/keep-going-but-dont-leave-me-behind/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back in Britain</title>
		<link>http://dofuss.net/2011/01/13/back-in-britain/</link>
		<comments>http://dofuss.net/2011/01/13/back-in-britain/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 01:38:37 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Alan Wake – The Writer]]></category>
		<category><![CDATA[El Shaddai: Ascension of the Metatron]]></category>
		<category><![CDATA[Enslaved – Odyssey to the West]]></category>
		<category><![CDATA[Game of the Year Awards]]></category>
		<category><![CDATA[Game People]]></category>
		<category><![CDATA[Halo – Reach]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[King of Fighters – Sky Stage]]></category>
		<category><![CDATA[Marvel vs Capcom 3]]></category>
		<category><![CDATA[Play Devil]]></category>
		<category><![CDATA[Prinny Can I Really be the Hero]]></category>
		<category><![CDATA[Sonic the Hedgehog - Episode 1]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Valkyria Chronicles 3]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2465</guid>
		<description><![CDATA[DoFuss has moved, or more accurately I have moved, back to the UK. After nearly seven years in Japan the time came to head home and start looking for work in the game industry seriously. It is going to be an uphill struggle...]]></description>
		<wfw:commentRss>http://dofuss.net/2011/01/13/back-in-britain/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Catching Up with a Lazy DoFuss</title>
		<link>http://dofuss.net/2010/11/12/catching-up-with-a-lazy-dofuss/</link>
		<comments>http://dofuss.net/2010/11/12/catching-up-with-a-lazy-dofuss/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 18:04:38 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Deathspank]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Game People]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Otomedius Excellent]]></category>
		<category><![CDATA[Play Devil]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Split Second]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Yakuza 3]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2442</guid>
		<description><![CDATA[So yeah, remember that post about the triumphant return of DoFuss? It not far back, maybe four posts… and two months ago. Not so successful I am sure you will agree.]]></description>
		<wfw:commentRss>http://dofuss.net/2010/11/12/catching-up-with-a-lazy-dofuss/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>My Interview with Remedy Entertainment&#8217;s Mikko Rautalahti at Playdevil</title>
		<link>http://dofuss.net/2010/09/10/my-interview-with-remedy-entertainments-mikko-rautalahti-at-playdevil/</link>
		<comments>http://dofuss.net/2010/09/10/my-interview-with-remedy-entertainments-mikko-rautalahti-at-playdevil/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 16:42:03 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Mikko Rautalahti]]></category>
		<category><![CDATA[Remedy]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2426</guid>
		<description><![CDATA[DoFuss: Originally Alan Wake was originally intended to be a more open world title. Why was this initial vision abandoned? With this shift were any cuts or changes made to the narrative?

Mikko Rautalahti: Well, there were many factors in it, of course, but it mostly came down to what we wanted to do with Alan Wake. We knew we wanted it to be a moody, atmospheric game with palpable tension, one that took us halfway into the head of the protagonist and kept the player guessing. And that’s not really the kind of a thing open world games are best suited for.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>April Links in Preparation for Golden Week.</title>
		<link>http://dofuss.net/2010/05/01/april-links-in-preparation-for-golden-week/</link>
		<comments>http://dofuss.net/2010/05/01/april-links-in-preparation-for-golden-week/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 17:17:31 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Greed Corp]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Line Rider]]></category>
		<category><![CDATA[Lumines]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2199</guid>
		<description><![CDATA[We are coming in to May, which here in Japan means Golden Week. A magical time of strained family relationships and unspoken expectations that can only result in disappointment. Fortunately if you are I, and thus only involved in these festivities by the loosest of connections, it is possible to sit back and observe during [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/05/01/april-links-in-preparation-for-golden-week/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Retrospective Look At Killer 7.</title>
		<link>http://dofuss.net/2010/04/12/a-retrospective-look-at-killer-7/</link>
		<comments>http://dofuss.net/2010/04/12/a-retrospective-look-at-killer-7/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 01:16:57 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Killer 7]]></category>
		<category><![CDATA[Suda 51]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2148</guid>
		<description><![CDATA[Welcome to my fourth rewrite of this, and really I am still not 100% satisfied. In my first draft I went through describing the gameplay in detail, then it was the plot, before finally I realised what I wanted to say. If you take nothing else away from this article take this; if you have [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/04/12/a-retrospective-look-at-killer-7/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DoFuss Links, March.</title>
		<link>http://dofuss.net/2010/03/27/dofuss-links-march/</link>
		<comments>http://dofuss.net/2010/03/27/dofuss-links-march/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 07:47:33 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Alien Breed: Evolution]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Little League World Series Baseball 2008]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect: Galaxy]]></category>
		<category><![CDATA[Matt Hazard: Blood Bath and Beyond]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Pitfall]]></category>
		<category><![CDATA[Polar Panic]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[South Park: Let's Go Tower Defense!]]></category>
		<category><![CDATA[Valkyria Chronicles]]></category>
		<category><![CDATA[Valkyria Chronicles 2]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2123</guid>
		<description><![CDATA[On the occasions my posts fall below one a week here on DoFuss, I start to feel guilty. I have so many ideas for articles littering my desktop that wish I had more time to realise them. One will be going up later today, and already have three more on the go, but whether I [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/03/27/dofuss-links-march/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Stream of Consciousness about Spoilers!</title>
		<link>http://dofuss.net/2010/03/15/stream-of-consciousness-about-spoilers/</link>
		<comments>http://dofuss.net/2010/03/15/stream-of-consciousness-about-spoilers/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 16:50:00 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Human Nature]]></category>
		<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Spoilers]]></category>
		<category><![CDATA[Super Bowl]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2114</guid>
		<description><![CDATA[There is something to be said about the way you view an entertainment. Personally I see sport like news, an event that you find out about, to others it is a drama. I know this fact and respect it so, when I find out the results of an event I keep them to myself unless [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/03/15/stream-of-consciousness-about-spoilers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DoFuss Update.</title>
		<link>http://dofuss.net/2010/02/10/dofuss-update/</link>
		<comments>http://dofuss.net/2010/02/10/dofuss-update/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 15:38:02 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[DoFuss]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[Videogame-Reviews]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=2048</guid>
		<description><![CDATA[You could be fooled in to thinking my output is on the decline. These days I am lucky to get one post up a week here on DoFuss (though I already have one ready for this week) but the reason is not a dip in my passion, but instead an increase in unseen (or at [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2010/02/10/dofuss-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Who’d be a Hero?</title>
		<link>http://dofuss.net/2009/12/14/who%e2%80%99d-be-a-hero/</link>
		<comments>http://dofuss.net/2009/12/14/who%e2%80%99d-be-a-hero/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 17:33:10 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Depressing]]></category>
		<category><![CDATA[Endings]]></category>
		<category><![CDATA[Happy]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Pathos]]></category>
		<category><![CDATA[Sad]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1879</guid>
		<description><![CDATA[I use games to escape into other worlds, to live other lives I would otherwise never experience. I don’t demand that they are heavenly existences, indeed I relish in the prospect of living through things that in reality I would never want to witness. But at the end of these trials, after the saving the [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/12/14/who%e2%80%99d-be-a-hero/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Behemoth TGS Interview – Part 2</title>
		<link>http://dofuss.net/2009/12/04/the-behemoth-tgs-interview-%e2%80%93-part-2/</link>
		<comments>http://dofuss.net/2009/12/04/the-behemoth-tgs-interview-%e2%80%93-part-2/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 10:57:46 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Alien Hominid]]></category>
		<category><![CDATA[Castle Crashers]]></category>
		<category><![CDATA[Game 3]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[The Behemoth]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1849</guid>
		<description><![CDATA[This is the second part of my two-part interview with The Behemoth, developers of Alien Hominid, Castle Crashers and ‘Game 3’ (read Part 1 here). The remainder of the interview is solely with John Baez. We discus the reception of Game 3 both in the West and Japan, features of the upcoming Castle Crashers on [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/12/04/the-behemoth-tgs-interview-%e2%80%93-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Behemoth TGS Interview – Part 1</title>
		<link>http://dofuss.net/2009/12/02/the-behemoth-tgs-interview-%e2%80%93-part-1/</link>
		<comments>http://dofuss.net/2009/12/02/the-behemoth-tgs-interview-%e2%80%93-part-1/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 16:01:14 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Alien Hominid]]></category>
		<category><![CDATA[Castle Crashers]]></category>
		<category><![CDATA[Game 3]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[The Behemoth]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1832</guid>
		<description><![CDATA[This is part one of a two-part interview with John Baez and Dan Paladin from The Behemoth, makers of the Alien Hominid, Castle Crashers and the upcoming ‘Game 3’ (see my preview of Game 3 here). In this first part we talk about the success of Castle Crasher’s, Game 3’s development and Castle Crashers and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/12/02/the-behemoth-tgs-interview-%e2%80%93-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>It is Halloween!</title>
		<link>http://dofuss.net/2009/10/31/it-is-halloween/</link>
		<comments>http://dofuss.net/2009/10/31/it-is-halloween/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 09:49:23 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Gamepeople]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Scared Gamer]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1774</guid>
		<description><![CDATA[If you have been reading the site for some time you will no doubt have realised by now that I am a lover of the survivial horror genre. Well, I would have loved to write something specific for the festivities, but unfortunately I have been far too busy. Luckily however two (maybe three by now) [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tokyo Game Show 2009 &#8211; Wrap Up.</title>
		<link>http://dofuss.net/2009/10/27/tokyo-game-show-2009-wrap-up/</link>
		<comments>http://dofuss.net/2009/10/27/tokyo-game-show-2009-wrap-up/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 17:49:20 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Koei]]></category>
		<category><![CDATA[Q-Games]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Tecmo]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[The Behemoth]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1755</guid>
		<description><![CDATA[Thinking back to last year&#8217;s Tokyo Game Show I recall the excitement I felt as I queued in the rain waiting to go in. The expectant crowd and I anticipating the moment the doors would open so we could enter the three huge halls that comprised the Makuhari Messe exhibition center. Everyone in line was [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/27/tokyo-game-show-2009-wrap-up/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tale of Tales Interview.</title>
		<link>http://dofuss.net/2009/10/17/tale-of-tales-interview/</link>
		<comments>http://dofuss.net/2009/10/17/tale-of-tales-interview/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 07:57:09 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Fatale]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Tale of Tales]]></category>
		<category><![CDATA[The Endless Forest]]></category>
		<category><![CDATA[The Graveyard]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1669</guid>
		<description><![CDATA[Tale of Tales (ToT) is a group dedicated to the creation of original interactive experiences. Founded in 2002 by Auriea Harvey and Michaël Samyn they currently have four (The Path, The Graveyard, Fatale and The Endless Forest) titles available for PC and Mac and one project on hold (&#8217;8&#8242;). These titles are more akin to [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Are Horror Games Becoming Less Scary? – Article on VGR.</title>
		<link>http://dofuss.net/2009/10/07/are-horror-games-becoming-less-scary-%e2%80%93-article-on-vgr/</link>
		<comments>http://dofuss.net/2009/10/07/are-horror-games-becoming-less-scary-%e2%80%93-article-on-vgr/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:32:40 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Siren: Blood Curse]]></category>
		<category><![CDATA[The Path]]></category>
		<category><![CDATA[Videogame-Reviews]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1656</guid>
		<description><![CDATA[Back on one of my favorite topics thanks to the free rein I have been given on my column on Videogame-Reviews. While I know I am going to have to start aiming my work at a broader audience than my DoFuss articles the owner of the site has at let me indulge myself on my [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/07/are-horror-games-becoming-less-scary-%e2%80%93-article-on-vgr/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trine Review on Play Devil</title>
		<link>http://dofuss.net/2009/10/07/trine-review-on-play-devil/</link>
		<comments>http://dofuss.net/2009/10/07/trine-review-on-play-devil/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:06:06 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Frozenbyte]]></category>
		<category><![CDATA[Playdevil]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Trine]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1650</guid>
		<description><![CDATA[Managing conjure memories of classic two-dimensional platformers Trine was I game I have been looking forward to for some time. Having hit the PC space some time ago the game was delayed for release on PS3 due to the discovery of a bug at the last minute. But it recently hit the PSN store and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/07/trine-review-on-play-devil/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tokyo Game Show &#8217;09 &#8211; Previews.</title>
		<link>http://dofuss.net/2009/10/04/tokyo-game-show-09-previews/</link>
		<comments>http://dofuss.net/2009/10/04/tokyo-game-show-09-previews/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 15:41:01 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Booth Babes]]></category>
		<category><![CDATA[Coz-play]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Game 3]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Metal Gear Solid Peace Walker]]></category>
		<category><![CDATA[Nier: Gestalt]]></category>
		<category><![CDATA[Ninety-Nine Nights 2]]></category>
		<category><![CDATA[Pixeljunk Shooter]]></category>
		<category><![CDATA[Quantum Theory]]></category>
		<category><![CDATA[Resident Evil: The Darkside Chronicles]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Tatsunoko Vs Capcom]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Yakuza 4]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1637</guid>
		<description><![CDATA[Expect something more substantial soon about my experience as a whole in the next few days, but incase you were wondering where all my TGS previews are you can find them at Play Devil and Go Gaming Giant. Hope you enjoy.]]></description>
		<wfw:commentRss>http://dofuss.net/2009/10/04/tokyo-game-show-09-previews/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tale of Tales</title>
		<link>http://dofuss.net/2009/09/20/tales-of-tales/</link>
		<comments>http://dofuss.net/2009/09/20/tales-of-tales/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 15:57:56 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Fatale]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Takayoshi Sato]]></category>
		<category><![CDATA[Tale of Tales]]></category>
		<category><![CDATA[The Graveyard]]></category>
		<category><![CDATA[The Path]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1599</guid>
		<description><![CDATA[I make no secret of the fact I no longer consider myself a hardcore gamer. I play to experience the worlds games have to offer. Developer Tale of Tales manage to cater to my touristic sensibilities. They design interactive experiences that provide portals to exploration and narrative rather than game play. I understand that this [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/20/tales-of-tales/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interview with Dark Presence creator Doc Mack</title>
		<link>http://dofuss.net/2009/09/09/interview-with-dark-presence-creator-doc-mack/</link>
		<comments>http://dofuss.net/2009/09/09/interview-with-dark-presence-creator-doc-mack/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:59:18 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Dark Presence]]></category>
		<category><![CDATA[Galloping Ghost]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1552</guid>
		<description><![CDATA[Dark Presence and its sequel Conquering Light are two upcoming titles from developer Galloping Ghost. Both are classic one on one 2D fighters being developed specifically for arcades, but perhaps more notable is the fact that they use digitized characters. At first glance this call up memories of jerky low res games of old such [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/09/interview-with-dark-presence-creator-doc-mack/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>InFamous Review on Playdevil (PS3)</title>
		<link>http://dofuss.net/2009/09/08/infamous-review-on-playfire-ps3/</link>
		<comments>http://dofuss.net/2009/09/08/infamous-review-on-playfire-ps3/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 15:46:43 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[game opinion]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Playdevil]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1542</guid>
		<description><![CDATA[I wrote this review soon after InFamous came out for Playdevil.com and they have finally posted it. Since then I have had the chance to play through again on the &#8216;good&#8217; path and it is worth mentioning that I felt a tad cheated. The game was still incredibly entertaining but the two paths seemed completely [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/08/infamous-review-on-playfire-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Activision and the Rising Price of Retail Games</title>
		<link>http://dofuss.net/2009/09/05/activision-and-the-rising-price-of-retail-games/</link>
		<comments>http://dofuss.net/2009/09/05/activision-and-the-rising-price-of-retail-games/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 06:30:46 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Bobby Kotick]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pricing]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1530</guid>
		<description><![CDATA[Sorry, I have been really busy writing for a number of sites recently so I do not have any new posts this week. DoFuss is still my baby though and I am writing an article to go up in the next few days. Until then my article on game pricing just went up on Videogame-Reviews. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/05/activision-and-the-rising-price-of-retail-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gaming in Japan</title>
		<link>http://dofuss.net/2009/09/02/gaming-in-japan/</link>
		<comments>http://dofuss.net/2009/09/02/gaming-in-japan/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 13:16:14 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Playdevil]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1526</guid>
		<description><![CDATA[I just had an article go up on Playdevil. There are a few lines that looking back I would edit (the one about Japan being a gaming Mecca is a little ham-fisted in retrospect) but I can&#8217;t get at it to make any changes, which in a way is quite liberating! Here is a short [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/09/02/gaming-in-japan/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Children and Violent Games</title>
		<link>http://dofuss.net/2009/08/27/kid-games-and-violence/</link>
		<comments>http://dofuss.net/2009/08/27/kid-games-and-violence/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 00:40:04 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Age ratings]]></category>
		<category><![CDATA[Classification]]></category>
		<category><![CDATA[James Bulger]]></category>
		<category><![CDATA[Manhunt 2]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1499</guid>
		<description><![CDATA[It seems that governments and parents regularly become fixated on the content of games. They talk about gaming as though it is the corrupter of youth, the new source of society`s ills. Television and cinema are probably laughing themselves to sleep after being the target of similar complaints for the last thirty years because the [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/08/27/kid-games-and-violence/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Destroying My Memories.</title>
		<link>http://dofuss.net/2009/08/10/destroying-my-memories/</link>
		<comments>http://dofuss.net/2009/08/10/destroying-my-memories/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 17:18:37 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Franchises]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1443</guid>
		<description><![CDATA[As games become more mainstream and various media audiences intertwine it comes as no surprise that both the game and movie industries are trying to cash in on the other. Since the early days games have drawn on other pop cultural licenses to bolster sales, but only in the last ten years has the technology [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/08/10/destroying-my-memories/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Professionals.</title>
		<link>http://dofuss.net/2009/08/02/the-professionals/</link>
		<comments>http://dofuss.net/2009/08/02/the-professionals/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 16:14:13 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Gaming Press]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1418</guid>
		<description><![CDATA[For many younger gamers a career as a member of the `gaming press` is very tempting. That isn’t to say the idea doesn’t remain appealing as gamers age, but perhaps the reality of what is entailed does start to dawn on those aspiring to the position. I am among those who feel it is a [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/08/02/the-professionals/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I Got Me an iPhone.</title>
		<link>http://dofuss.net/2009/07/28/i-got-me-an-iphone/</link>
		<comments>http://dofuss.net/2009/07/28/i-got-me-an-iphone/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 14:05:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1399</guid>
		<description><![CDATA[So I was going to write a hard-hitting article on the iPhone. I appreciate that the possibility for gaming on the platform is vast and there are a few truly incredible games already gracing the app store. But while some titles look amazing for the most part they control like a giraffe on roller-skates. It [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/07/28/i-got-me-an-iphone/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Continuing the Movie Metaphors &#8211; Systems&#8217; Markets.</title>
		<link>http://dofuss.net/2009/07/22/continuing-the-movie-metaphors-system%e2%80%99s-markets/</link>
		<comments>http://dofuss.net/2009/07/22/continuing-the-movie-metaphors-system%e2%80%99s-markets/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 14:23:15 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1224</guid>
		<description><![CDATA[This console generation has seen a divergence in style for each platform&#8217;s exclusive titles. All three home systems have carved out a segment of the market and audience of their own by virtue of this. To revisit elements of my last post, each system&#8217;s niche could be best compared to movie genres. The first and [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/07/22/continuing-the-movie-metaphors-system%e2%80%99s-markets/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Evolutionary Parallels between Games and Movies</title>
		<link>http://dofuss.net/2009/07/08/evolutionary-parallels-between-games-and-movies/</link>
		<comments>http://dofuss.net/2009/07/08/evolutionary-parallels-between-games-and-movies/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 04:50:07 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Ico]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1185</guid>
		<description><![CDATA[Often when we talk about the art of game design a comparison with movies soon follows. It is not a surprise that the two are so frequently talked about in the same breath as many gamers have an interest in movies and they regularly share themes and ideas. Also, and perhaps more importantly to the [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/07/08/evolutionary-parallels-between-games-and-movies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Well Excuse Me for Being Right…</title>
		<link>http://dofuss.net/2009/06/29/well-excuse-me-for-being-right%e2%80%a6/</link>
		<comments>http://dofuss.net/2009/06/29/well-excuse-me-for-being-right%e2%80%a6/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 13:47:56 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1173</guid>
		<description><![CDATA[We all have our own proclivities. Styles we prefer, elements and factors that appeal to us. More often than not we cannot fully verbalise these preferences. When discussing games so many factors affect our tastes to the point it can be near impossible to satisfactorily articulate a game&#8217;s allure. People need to suffix the explanations [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/06/29/well-excuse-me-for-being-right%e2%80%a6/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Let’s Agree To Disagree.</title>
		<link>http://dofuss.net/2009/06/02/let%e2%80%99s-agree-to-disagree/</link>
		<comments>http://dofuss.net/2009/06/02/let%e2%80%99s-agree-to-disagree/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 14:43:08 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1128</guid>
		<description><![CDATA[Few people are qualified to break down and accurately observe a game based on their construction. Most people must rely on a purely subjective opinion of what they are seeing experiencing. Reviews focus on a few key points, such as whether a game is aesthetically pleasing or if there is sufficient variety in the levels [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/06/02/let%e2%80%99s-agree-to-disagree/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Will Games Ever Make Us Cry?</title>
		<link>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/</link>
		<comments>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/#comments</comments>
		<pubDate>Tue, 12 May 2009 16:30:49 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=1082</guid>
		<description><![CDATA[Often when we talk about games being art we approach the subject in terms of definitions. People seem to forget that usually to the observer art elicits something more than a pragmatic break down of its construction. Unless specifically tasked to do so, I rarely look at a painting or listen to music and dissect [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/05/13/will-games-ever-make-us-cry/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Jumping on the Bandwagon</title>
		<link>http://dofuss.net/2009/04/12/jumping-on-the-bandwagon/</link>
		<comments>http://dofuss.net/2009/04/12/jumping-on-the-bandwagon/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 10:34:40 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Racism]]></category>
		<category><![CDATA[Resident Evil 5]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=967</guid>
		<description><![CDATA[It seems that recently the gaming world exploded on Resident Evil 5’s portrayal of race. It feels like every major gaming enthusiast site had something to say about it. Opinions have ranged from indignant to uncaring, but whatever your stance it is a debate worth having. Many of the articles seem worthy of a response, [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/04/12/jumping-on-the-bandwagon/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Parental Guidance</title>
		<link>http://dofuss.net/2009/03/09/parental-guidance/</link>
		<comments>http://dofuss.net/2009/03/09/parental-guidance/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 18:10:09 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Age ratings]]></category>
		<category><![CDATA[ELSPA]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[Mortal Kombat]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=730</guid>
		<description><![CDATA[In order to appeal to the wider audience games have adopted a broader range of themes. Now games range in tone as vastly as all other forms of entertainment. Gaming has it’s ‘High School Musical’s and ‘Saw’s. With adult content now in the mix the need for age classifications has become an even greater necessity. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/03/09/parental-guidance/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Barriers to a Dramatic Entry</title>
		<link>http://dofuss.net/2009/02/05/barriers-to-a-dramatic-entry/</link>
		<comments>http://dofuss.net/2009/02/05/barriers-to-a-dramatic-entry/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 16:53:11 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=601</guid>
		<description><![CDATA[Explosions are erupting all around. There is confusion, gore. Your vision is wrenched towards where your supposed aggressor lies, but it’s unclear. Searching your focus glides across the horizon. Searching. It’s blurry, indistinct. Catching occasionally on a distant feature you eyes slip over it like Teflon, unable or unwilling to acknowledge the scene. Huddled in [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/02/05/barriers-to-a-dramatic-entry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Motivation</title>
		<link>http://dofuss.net/2009/01/31/motivation/</link>
		<comments>http://dofuss.net/2009/01/31/motivation/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 17:21:09 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=537</guid>
		<description><![CDATA[There was a time scores functioned as enough of a drive for players to feed the arcade cabinet their change. Games have progressed from those simple times. Today games have narratives and have to last for hours to justify their price to the consumer. They need numerous tools to motivate the player. Some players want [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/01/31/motivation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Long 2008 Round-up</title>
		<link>http://dofuss.net/2009/01/06/2008-round-up/</link>
		<comments>http://dofuss.net/2009/01/06/2008-round-up/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 05:03:22 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=454</guid>
		<description><![CDATA[I can’t decide if this year has in fact been one of the busiest in gaming or if it just feels like it because this is the year I decided to start DoFuss. Either way the autumn was a busy (and expensive) time. On the positive side quality isn’t suffering at the expense of quantity. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2009/01/06/2008-round-up/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>NXE</title>
		<link>http://dofuss.net/2008/12/02/nxe/</link>
		<comments>http://dofuss.net/2008/12/02/nxe/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 11:42:05 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=282</guid>
		<description><![CDATA[Yay, the New Xbox Experience is here. Well I say ‘Yay’ but in fact it caused me a headache. And a revelation. If you haven’t been paying attention you may not know that I live in Japan. My Xbox is Japanese and for whatever I did with my Live account it knew this to be [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/12/02/nxe/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Japan’s Handheld Market</title>
		<link>http://dofuss.net/2008/11/26/japan%e2%80%99s-handheld-market/</link>
		<comments>http://dofuss.net/2008/11/26/japan%e2%80%99s-handheld-market/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 15:37:45 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=191</guid>
		<description><![CDATA[In Japan the handheld is king. Week after week PSP and DS battle it out at the top to the hardware charts. Recently of course sales of both have been rejuvenated by the PSP-3000 and the DSi with many buying yet another version of their favorite system. Many factors effecting Japans market mirror the West’s. [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/26/japan%e2%80%99s-handheld-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Japan’s Home Console Market</title>
		<link>http://dofuss.net/2008/11/14/japan%e2%80%99s-home-console-market/</link>
		<comments>http://dofuss.net/2008/11/14/japan%e2%80%99s-home-console-market/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 08:06:18 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=175</guid>
		<description><![CDATA[Since the mid-nineties the worldwide console market has stabilised. Where there used to be numerous platforms vying for attention, with battle lines drawn between regions, resent years have seen the market consolidate with only three platforms fighting for our money each generation. Japan’s market has been the most stagnant. In part this was due to [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/11/14/japan%e2%80%99s-home-console-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Japanese Game Market</title>
		<link>http://dofuss.net/2008/10/30/the-japanese-game-market/</link>
		<comments>http://dofuss.net/2008/10/30/the-japanese-game-market/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 14:04:24 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Japan]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=162</guid>
		<description><![CDATA[Japan’s games are famously ethnocentric. Any one of my generation with an interest in games will remember the dream of importing one of these curios. The shear number of these games is bewildering. The used game market is so vast that in any city you are never far from a store filled with NES or [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/30/the-japanese-game-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xbox in Japan</title>
		<link>http://dofuss.net/2008/10/22/xbox-in-japan/</link>
		<comments>http://dofuss.net/2008/10/22/xbox-in-japan/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 14:54:22 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=160</guid>
		<description><![CDATA[It hasn’t escaped anyone’s attention that over the last five weeks in Japan the 360 has been outselling PS3. After failure to penetrate Japan since the Xbox launched in 2002 suddenly they are gaining momentum. Three factors are allowing Microsoft to continue to ride this perfect storm. First the Xbox is now half the price [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/22/xbox-in-japan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tokyo Game Show – The End</title>
		<link>http://dofuss.net/2008/10/18/tokyo-game-show-%e2%80%93-the-end/</link>
		<comments>http://dofuss.net/2008/10/18/tokyo-game-show-%e2%80%93-the-end/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 04:03:00 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=150</guid>
		<description><![CDATA[And so Dofusses TGS coverage comes to a close and my posting schedule will return to normal. I may even get a chance to play some games in the coming weeks. As a child I had dreamed of attending TGS. While it was a unique experience in retrospect it left me feeling under whelmed. Perhaps [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/18/tokyo-game-show-%e2%80%93-the-end/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tokyo Game Show &#8211; The Floor.</title>
		<link>http://dofuss.net/2008/10/13/tokyo-game-show-the-floor/</link>
		<comments>http://dofuss.net/2008/10/13/tokyo-game-show-the-floor/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 11:29:57 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=121</guid>
		<description><![CDATA[Having lived in Japan for four years my view of the world has changed. Many things that visitors may find bizarre are common place to me. Not so at TGS. Imagine the Tokyo subway at rush hour, where thousands of salaried business men turn in to rugby players each day. All of them trying to [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/13/tokyo-game-show-the-floor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I, as in me.</title>
		<link>http://dofuss.net/2008/10/08/i-as-in-me/</link>
		<comments>http://dofuss.net/2008/10/08/i-as-in-me/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 06:06:18 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Objective]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Subjective]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=105</guid>
		<description><![CDATA[150 words was the task I set myself. Why? Because I hate reading large quantities of text on a monitor. I have posted using the same format on other sites; some feel that ‘a review should never be this short.’ My reviews are my opinion. I am open about that. There is no pretence of [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/10/08/i-as-in-me/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Horror games</title>
		<link>http://dofuss.net/2008/09/30/horror-games/</link>
		<comments>http://dofuss.net/2008/09/30/horror-games/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 08:33:41 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Co-op]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=97</guid>
		<description><![CDATA[I have reached a time in my life where the majority of gaming I do is single player. I want to jump into games world. I’m a tourist. Except I have strange holiday requests. Instead of sun and beaches I want adrenalin and fear. Since the original Resident Evil I have been in search games [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/30/horror-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Journalism</title>
		<link>http://dofuss.net/2008/09/24/games-journalisum/</link>
		<comments>http://dofuss.net/2008/09/24/games-journalisum/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 16:28:28 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Enthusiast Press]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=87</guid>
		<description><![CDATA[I admire game journalists. Not that I put them up on a pedestal, but the recent trend by many to re-label themselves ‘enthusiast press’ speaks of more maturity than you usually see in either gaming or journalism. The reason for this re-branding leans on the amount of personal opinion involved and the tight control game [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/24/games-journalisum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Breaking the Fourth Wall.</title>
		<link>http://dofuss.net/2008/09/11/breaking-the-fourth-wall/</link>
		<comments>http://dofuss.net/2008/09/11/breaking-the-fourth-wall/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 13:32:22 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[4th wall]]></category>
		<category><![CDATA[Context]]></category>
		<category><![CDATA[Fourth Wall]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=78</guid>
		<description><![CDATA[Many see the context in which you experience a game as unimportant; entirely separate from an opinion of a title. I wish it were true. If preconception, setting and environment had no bearing on reviews each would be definitive. Unfortunately they are not. With all these elements affecting experience is it not unreasonable to expect [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/09/11/breaking-the-fourth-wall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games as Art.</title>
		<link>http://dofuss.net/2008/08/29/games-as-art/</link>
		<comments>http://dofuss.net/2008/08/29/games-as-art/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 01:01:42 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Douglas Stanley]]></category>
		<category><![CDATA[Games are Art]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Invaders]]></category>
		<category><![CDATA[Leipzig]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=71</guid>
		<description><![CDATA[The chances are you won’t have listened to the third podcast. In it I suggested that Space Invaders in the right context could be art. Artist Douglas Stanley seemed to agree. At Leipzig he unveiled the ‘Invaders’ piece. A 9/11 based game with two towers inserted into Space Invaders. The message is a damning comment [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/29/games-as-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Dedicated vision.</title>
		<link>http://dofuss.net/2008/08/28/dedicated-vision/</link>
		<comments>http://dofuss.net/2008/08/28/dedicated-vision/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 04:01:08 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Games are Art]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=69</guid>
		<description><![CDATA[It’s difficult to be objective about it. Games are so often belied that to be able to classify them as art would silence critics. The problem is the majority of popular games could never be defined as art. The roadblock sat between games and art is money. As long as developers are reliant on sales [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/28/dedicated-vision/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Street Fighter 4 (arcade)</title>
		<link>http://dofuss.net/2008/08/20/street-fighter-4-arcade/</link>
		<comments>http://dofuss.net/2008/08/20/street-fighter-4-arcade/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 05:29:27 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game opinion]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=49</guid>
		<description><![CDATA[Street Fighter 2 was the first real two player game I owned, and the months of competitive play with friends cemented it in my heart. Thus the announcement of Street Fighter 4 gripped me with a fear that my youth was about to be desecrated. I shouldn’t have worried. It’s awesome. A subjective opinion, but [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/20/street-fighter-4-arcade/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>The Power of &#8220;Play&#8221;</title>
		<link>http://dofuss.net/2008/08/14/the-power-of-play/</link>
		<comments>http://dofuss.net/2008/08/14/the-power-of-play/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 12:50:57 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=10</guid>
		<description><![CDATA[Once, someone labeled Pong et al, ‘games’. In theory it shouldn’t matter but words bring with them baggage. People associate ‘game’ with ‘play’ and play is for children. We can try and fight it, but in the end you’d be better off fighting a shark with a whisk because the word game has a far [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/14/the-power-of-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finishing Off</title>
		<link>http://dofuss.net/2008/08/13/finishing-off/</link>
		<comments>http://dofuss.net/2008/08/13/finishing-off/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 05:32:19 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=8</guid>
		<description><![CDATA[You flirt and tease each other. Together you teach each other what you want hoping for simultaneous climax. So why at that beautiful moment as you moving together, do they turn to you and say ‘not like that&#8230;&#8217; You fumble to learn what they are demanding of you feeling awkward and embraced. As a teenager [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/finishing-off/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quickies</title>
		<link>http://dofuss.net/2008/08/13/quickies/</link>
		<comments>http://dofuss.net/2008/08/13/quickies/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 04:58:17 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Length]]></category>
		<category><![CDATA[Oblivion]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=6</guid>
		<description><![CDATA[I don’t have time to play games like I used to. Replays are a thing of the past, excluding hand-helds; I will not be replaying any single player game from the last 8 years. Short is good, quick is fun and multiple ending are for You-Tube. A confident designer of a single player game is [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/quickies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Death of the Arcade?</title>
		<link>http://dofuss.net/2008/08/13/the-death-of-the-arcade/</link>
		<comments>http://dofuss.net/2008/08/13/the-death-of-the-arcade/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 18:55:50 +0000</pubDate>
		<dc:creator>Alex Beech</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://dofuss.net/?p=4</guid>
		<description><![CDATA[Charitably you could call me fair skinned, or less charitably ginger. So as a child on vacation I was either smearing sun-block over my blubber or hiding in arcades playing ‘Star Wars.’ Its crisp graphics still burn brightly as one of my earliest memories. Sadly arcades are dieing, victim to what the home experience now [...]]]></description>
		<wfw:commentRss>http://dofuss.net/2008/08/13/the-death-of-the-arcade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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