It is nice to have a business area. Having a space to sit and write, take notes or just having people with enough time to answer your questions, is not vital to providing prompt coverage but it certainly helps.
Coming from the comparatively down and dirty TGS, Gamescom’s attitude to press had a great many advantages. There was one disadvantage however, which was that a great many games I DIDN’T get to play, that I was only allowed to watch. Of course Tokyo had its own fair share of ‘game theatres’ for upcoming games still early in development but with no appointments I rarely saw them.
The last few months of games really took it out of me, with games that demanded my attention long into the night thanks to both review deadlines and unhealthy addictions.
It was recently announced last week that the Nintendo 3DS was to undergo quite a sizable price cut (and indeed has since I wrote this originally). Here in the UK the reduction equates to nearly an eighty pound for anyone wanting to pick up the system, with prices plummeting from £220 to £140 RRP.
Proving even more of a challenge in this equation is keeping up with my writing for other sites, but I do at least have a backlog to keep me going until I get to grips with my new employed status. The timeliest posting of one of these reserve reviews has been that of the The Legend of Zelda: Ocarina of Time.
Last month saw the release of a number of significant titles from Japanese designers and developers, most notably Child of Eden and Shadows of the Damned. For a long time gamer like myself they represented hugely significant titles marking (in Eden) a spiritual successor to a classic (Rez), and (in Shadows) a collaboration of some of Japans greatest talents. Yet while my excitement was nearly over flowing at their release, the gaming playing community at large responded with a near inaudible, ‘meh’.
I will not make excuses, but my life has been turbulent and my attention drawn away from the site by my search for work and my writing for other sites.
Somewhat fittingly I felt kind of trapped when I first played Enslaved. I was just out of a long relationship, but still did not feel free. For all of my protestations that I was fine, part of me still felt tied to my past.
Vanquish came at just the right moment to vent some very primitive emotions. And as thoughtless a game as it can be, it was just what I needed.