Trash Panic (PSN)

Without every really admitting it to myself it turns out I am a sucker for puzzle games, and the recent Playstation Network game, Trash Panic does much to fuel my closet addiction. The developers JetRayLogic, choose to remove the abstraction typical to the genre and instead place the game in comparatively real world settings. Arbitrary backdrops that used to typify puzzlers of old have been replaced by a rubbish bin (sorry, trash can) of various sizes.

Your bin can fill very quickly if you aren't smashing down all the objects.
It is this system that adds a different level of strategy to the experience. If you top the heap with hard or unbreakable items you will soon find the pile impossible to reduce, leading to rapid spillage followed by game over. Equally, if you are not careful with how you stack flammable items you soon find that the flames will not spread efficiently due to incombustible objects in the pile.

The Hovok physics means every thing reacts as you would expect, but that doesn't make it any easier.
To further impede you in your quest for a high score the game also monitors your Ego (egotistical) and Eco (ecological) behavior. The more ecological you are the higher your final rank. But while Eco may well be the ideal it is far harder to achieve than you may imagine. Burning items is an effective away to reduce waste, but it raises your Ego. The more you burn, the more the balance tips against your Eco rating. Furthermore using explosives (which blow things out of you bin), spilling trash and destroying ‘mottainai’ objects (wasting/wasteful) all server to lower your overall rank. Fortunately you can gain back some Eco by degrading your heap with decomposition balls, but these are far trickier to apply effectively than all of the Ego boosting alternatives. On the plus side rank has no effect on your progress through the stages but this is a puzzle game, one of the few genres where score still matters so it is hard to ignore.

Talking of arcades, in Japan Trash Panic can be downloaded for ¥100, with each subsequent credit costing another ¥100.
Aesthetically Trash Panic has a lot in common with Katamari Demacy. The general humor and sensibilities, combined with the Japanese characters, gradually increasing world size, and the manner in which “real world” rules play into the puzzles all come together to inject that same levity into the proceedings. But this is a far more punishing experience than Katamari Demacy. Indeed I suspect this lightness is all that has stopped me ‘Trash Panicking’ my PS3 in to tiny pieces. Fortunately it seems to have struck a good balance. For the most part I can attempt a stage three or four times (one try usually lasts around five minutes) before finally surrendering out of frustration and annoyance.
As an offshoot of the puzzle genre it is fantastic. Applying so many extra rule sets to the familiar puzzle formula it proves a more varied experience than its brethren while remaining intuitive. It is unfortunate that the variety it offers also makes the game less predictable. The primary attraction the puzzle genre is to bring order to the chaos, but in Trash Panic, the chaos always seems to win. Thus while progression does bring a measure of satisfaction I never feel quite the same sense of achievement or compulsion to come back to it as I do with Tetris or Drop 7.
Tags: Panic, PSN, Puzzle, SCEJ, Sony
Add a Comment Trackback
![See my RSS feed [Valid RSS]](http://dofuss.net/xml.png)

If you saw the thread I started you’ll already know how awesome I think this game is. Sure, its harder than a diamond cutting tool, but I can never tire of smashing a set of steel barbells with a well-aimed pencil.
I enjoy this game but the steep difficulty and general lack of in-game rewards (advancing levels, trophies, etc) are a real turn off. Contrast this with Shatter which is also hard to get right but the game does a better job of stringing you along with power-ups and the like.