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Mad World (Wii)

May 7th, 2009 Posted by Alex Beech

Boss fights and bonus rounds offer much needed variety to the game play.

Boss fights and bonus rounds offer much needed variety to the game play.

With Nintendo and most third party publishers focusing their sites on the ‘casual’ market few have tried targeting the more serious gaming audience on Wii. With the comparative failure of such titles and their high development costs who can blame publishers from being a little wary about venturing into this niche market on the little white system? Sega has thrown caution to the wind however with their latest offerings.

Foremost amongst is Platinum Games (formerly Clover Studios) developed Mad World. Superficially it seems like everything the traditional gaming crowd has been demanding. A (primarily) black and white colour palette gives a stylish Frank Miller graphic novel vibe to the experience and a lavish splattering of blood and gore (I said primarily black and white) ensured it received a rating of ‘M’ for mature (which is the last thing I would label it). It is a visually arresting style and while in dire need of some anti-aliasing it manages to dodge most of the Wii technical limitations and function far better in motion than stills suggest.

And there’s blood.

And there’s blood.

To ensure your ears don’t feel left out of the offensive fun, Greg Proops and John DiMaggio provide fantastically obscene comedy over a Rock sound track. The pair were evidently given full licence to make their roles as profane as they could manage, references to everything you would expect to rattle a classifications board are all present and for the most part extremely funny the first, second and third time you hear them. After that even the foulest remarks do tend to become a bit over familiar. I honestly never thought anal sex would be something a game would desensitise me to, but this may well have done.

Its outer appearance masks a simple old fashioned fighting game, updated for the 3D generation with a few waggle controls added for the Wii. You move through stylised levels, which for the most part merely amount to new skins over a single blood soaked skeleton, forcing you to repeat the same few mundane actions until you reach a stage’s unique bonus stage or boss fight. While Mad World’s intermissions are certainly more diverse than its forefathers the one hook that used to keep me enthralled is sorely lacking, co-op. This is a game that should be enjoyed and at laughed with friends, but when your friends can only sit and drink beer while watching the mayhem it loses something that used to make me replay Streets of Rage over and over again.

The black and white aesthetic is far clearer in motion.

The black and white aesthetic is far clearer in motion.

I concede that I may have played this game ‘wrong’. Not to say that there is really a ‘right’ way to play any game, but most ‘hardcore’ games these days lend themselves to a more involved experience which cultivates hours of continuous play. Mad World is more akin to an arcade game. Something to be enjoyed in small chunks, not delivered as a single narrative. The story is hackneyed and essentially pointless with a futuristic blood sport being the only explanation for anything that’s going on. As such the repetitive game play is left holding the baton. Which it does; up to a point. The enemies and death machines may all behave in the same way but faux variety offered by altered outer facades is enough to keep it entertaining, if not experienced in rapid succession. When played in short bursts it proves truly refreshing from longer narrative centric games. It is a casual game for hardcore players who don’t like Peggle but want something to relax with after a hard evening of Call of Duty.

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Tags: Mad World, Platinum Games, Sega, Wii
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3 Comments

  1. feitclub
    May 7th, 2009 at 8:47 am

    I think you’ve touched on a few problems with the whole issue of dividing games and gamers into arbitrary sub-sections. Is “hardcore” simply a matter of blood and guts? Do overall game length or intensity of play sessions determine whether a game is “casual” or not? Or are there in fact a lot more casual games out there than the “hardcore” crowd would like to believe?

  2. alex
    May 7th, 2009 at 11:38 pm

    The blood and guts make it laughably labeled mature. The hardcore element is a label I don’t agree with, but I think now an excepted evil in gaming. If I were to more carefully define the term for games (not relying on the article ‘the taxonomy of gaming’ which few have read) I would say it was more related to the intricacies of the controls, or more specifically familiarity with established skill sets. With difficulty of advancement also playing an important role.

    This is not a description of gamers, but games you understand. Gamers are more usually self (or situationally) defined. I myself who play many games would not consider myself ‘hardcore’ on forums as I tend not to be competitive in the online space. But out with most of my friends that opinion would change.

    Thats why I would consider this casual for the ‘hardcore’ (or skilled) gamers. But you are right I didn’t express that well here. My point was more aimed at the fact the game is forgiving, and the control set while not single mouse clicks is familiar to all who have played any game in a 3D environment (even casually).

    To address your comment here there for, yes there are many more ‘casual’ (or as I have been saying recently ‘hardcore casual’) games currently on the market. They are the popcorn action movie of gaming, and often fun. And maybe that is how this was billed, but I was thinking there would be more depth to it. As I said, this was probably my mistake.

  3. Blokeh
    May 8th, 2009 at 12:59 am

    I think that everyone has their own definitions of “hardcore” and “casual”.

    For instance, if a game is something that anyone can pick up and play for a good hour without spending half that time doing tutorials or requiring previously-acquired gaming skill, regardless of genre, and feel that they have had their money’s worth, then I would call that “casual”.

    Wii Fit, Wii Sports, Raving Rabbids, Warioware, hell, even the first Super Mario Game – in my eyes, all casual.

    Now, if a game requires skills only a long-term gamer has, has intricate controls, is something that takes more than an hour or so to play through, and offers reasons to replay it either on harder difficulties or by taking different in-game routes, then I call it “hardcore”.

    Games that are a mixture of the two, I simply call “games” as they take traits from both styles.

    But thats just me. No doubt the next poster would feel different. Although knowing my luck, the next poster will agree, thereby making me look like a liar. A LIAR I SAY!

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