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	<title>Comments on: Tatsunoko (タツノコ) Vs. Capcom (Wii)</title>
	<atom:link href="http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/feed/" rel="self" type="application/rss+xml" />
	<link>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/</link>
	<description>Gaming and J-culture discussion.</description>
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		<title>By: feitclub</title>
		<link>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/comment-page-1/#comment-145</link>
		<dc:creator>feitclub</dc:creator>
		<pubDate>Thu, 26 Mar 2009 07:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://dofuss.net/?p=875#comment-145</guid>
		<description>Only if it&#039;s the feral Yogi from that John K. cartoon a few years back.</description>
		<content:encoded><![CDATA[<p>Only if it&#8217;s the feral Yogi from that John K. cartoon a few years back.</p>
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		<title>By: alex</title>
		<link>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/comment-page-1/#comment-144</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Wed, 25 Mar 2009 12:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://dofuss.net/?p=875#comment-144</guid>
		<description>I was on the classic controller, but it supports various control methods. Wii-mote, Wii-mote with nunchuck, classic and cube. Wii mote only looks to work like Megadrive games on virtual console, using the 1, 2 and the A button. The plus and minus are then bound to taunt and partner (I think). Nunchuck has enough inputs for everything but the layout is very unintuitive. The final two work like you would expect, and as I would recommend out side of mini-game play.

The companies we want to see fight though never will over fights for share and placement etc. But you know that really. I still want to see Yogi square up to Zangief.</description>
		<content:encoded><![CDATA[<p>I was on the classic controller, but it supports various control methods. Wii-mote, Wii-mote with nunchuck, classic and cube. Wii mote only looks to work like Megadrive games on virtual console, using the 1, 2 and the A button. The plus and minus are then bound to taunt and partner (I think). Nunchuck has enough inputs for everything but the layout is very unintuitive. The final two work like you would expect, and as I would recommend out side of mini-game play.</p>
<p>The companies we want to see fight though never will over fights for share and placement etc. But you know that really. I still want to see Yogi square up to Zangief.</p>
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		<title>By: feitclub</title>
		<link>http://dofuss.net/2009/03/25/tatsunoko-%e3%82%bf%e3%83%84%e3%83%8e%e3%82%b3-vs-capcom-wii/comment-page-1/#comment-143</link>
		<dc:creator>feitclub</dc:creator>
		<pubDate>Wed, 25 Mar 2009 08:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://dofuss.net/?p=875#comment-143</guid>
		<description>Were you playing with a Gamecube controller? How would a fighting game play on the normal Wii controller anyway? Smash Bros didn&#039;t require any complex motions like a Street Fighter-style game would.

I still don&#039;t understand why no one can make a Marvel vs DC fighter. MUGEN just doesn&#039;t cut it.</description>
		<content:encoded><![CDATA[<p>Were you playing with a Gamecube controller? How would a fighting game play on the normal Wii controller anyway? Smash Bros didn&#8217;t require any complex motions like a Street Fighter-style game would.</p>
<p>I still don&#8217;t understand why no one can make a Marvel vs DC fighter. MUGEN just doesn&#8217;t cut it.</p>
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