Fable 2 (360) » Soft-core?
It’s a common situation now. Games aim to appeal to both the hard-core and the casual market. Little allowances are made to make the game easier so that the inexperienced never find the game too difficult or off putting.
The problem is, for the experienced it leaves the game feeling empty for people more familiar with games. Very quickly you realize that there is no real punishment for failure and thus no challenge or sense of accomplishment.
Perhaps it was due to this simplification that some of the heralded moral choices are so overtly presented. It seems that when divergent choices are present they are overtly presented to you. Though smaller choices affect your character, for the most part world effecting decisions are given to you on a plate. This often happens before a you move to a new period of you life, to which masks the changes taking place.

